MX Bikes Official Forum

Mods => Paints => Topic started by: MXK_cdub85 on February 10, 2015, 05:39:48 AM

Title: 2015 TLD/Lucas Oil KTMs
Post by: MXK_cdub85 on February 10, 2015, 05:39:48 AM
Here's my rendition of the 2015 TLD/Lucas oil team bikes. The plastics on the 2015 KTM's differ quite a bit from the current model so I had to take some creative liberty in areas. I started and finished this in a couple days a while back with the intention of fixing some issues, but alas I have moved on. Hopefully they don't annoy you as much as they do me  ;D Anyways hope you enjoy!  8)  (oh and as always sorry for the insane compression on the pics, looks crispy in-game!)
(http://i.picpar.com/l8nb.jpg)
(http://i.picpar.com/k8nb.jpg)
(http://i.picpar.com/h8nb.jpg)
(http://i.picpar.com/m8nb.jpg)
DL LINKhttps://www.dropbox.com/s/5ai4wh7q0pc454i/2015%20TLD-Lucas%20Oil.rar?dl=0
Title: Re: 2015 TLD/Lucas Oil KTMs
Post by: GDUBMX on February 10, 2015, 08:04:18 AM
Awesome job mate. So clean. Kudos
Title: Re: 2015 TLD/Lucas Oil KTMs
Post by: wattdigger on February 17, 2015, 07:16:38 PM
That gear is naaassstyyyyyy
Title: Re: 2015 TLD/Lucas Oil KTMs
Post by: 𝖙𝖋𝖈 on February 17, 2015, 10:21:13 PM
Cdub that skin is beautiful - so's the top screenshot! What happened to using normals? Next project?
Title: Re: 2015 TLD/Lucas Oil KTMs
Post by: MXK_cdub85 on February 18, 2015, 07:21:36 AM
Thanks fellas, glad you are enjoying it! The gear is a test to get used to the template layout, if i get the motivation I will release soon.

Fat- ha ya I was having issues getting the norms to work and decided to just release as is. Next project it is, I am still having growing pains with some things lol. Once I get some more free time on my hands, I'll have to reach out to snappe or anyone else that can give some input. One thing I wish I knew how to do is model, we are seriously in need of some new helmets(that stock helmet :o), boots, chest/neck protection and bikes. I mean KTM is great and all, but man its getting long in the tooth!

Edit: FAT- talked to Snappe, turns out normals are not supported for the bikes currently. May explain my troubles lmao! He said he may look into implementing the ability in a future build. So I got spec maps working well at least!