I'm building a brick wall and I want to tile the texture. Setting repetitions in my shd file only tiles the normal map. Is there a way to tile the base map?
bump
{
map = brickNormal.tga
repetitions = 4
}
specular
{
shininess = 6
}
Do your tiling in Blender or whatever 3D software you are using. Simply scale your UV map and the texture and normal will be scaled.
Thank you. That will work.