MX Bikes Official Forum

Mods => Track Editing => Topic started by: TheFluffyGecko on August 06, 2022, 07:04:14 PM

Title: Normal map repetitions does not match base color map.
Post by: TheFluffyGecko on August 06, 2022, 07:04:14 PM
I'm building a brick wall and I want to tile the texture. Setting repetitions in my shd file only tiles the normal map. Is there a way to tile the base map?
bump
{
map = brickNormal.tga
repetitions = 4
}
specular
{       
shininess = 6
}
Title: Re: Normal map repetitions does not match base color map.
Post by: Resolute Kraken on August 08, 2022, 06:15:40 PM
Do your tiling in Blender or whatever 3D software you are using.  Simply scale your UV map and the texture and normal will be scaled.
Title: Re: Normal map repetitions does not match base color map.
Post by: TheFluffyGecko on August 08, 2022, 07:57:10 PM
Thank you. That will work.