MX Bikes Official Forum

Mods => Track Editing => Topic started by: Mediarode on March 13, 2023, 03:54:59 PM

Title: Please help adding collisions the right way
Post by: Mediarode on March 13, 2023, 03:54:59 PM
I'm at the stage where I want to add fmx ramps and fended with Collision. I know about correctly naming the object before exporting them a a fbx


I'm stuck with using fbx2edf, do I covert using mesh or map? And collisions and how and what files got into my track folde
Title: Re: Please help adding collisions the right way
Post by: TheFluffyGecko on March 17, 2023, 01:08:13 AM
Set fbx2edf to mesh. The edf file should be in the same folder as your .hmf and .tht files. You also have to open up the hmf and tht files and add your object to the list. This is what I do for any object with collision.

But something changed in an update and the ramps don't work as intended. Here (http://forum.mx-bikes.com/index.php?topic=6636.0) is a link to a post I made about it.