Hey,
Just trying to understand the new reflection shader, I take it that it doesn't have to be used specifically on wet layers?
Changing factormin factormax and factorexp only seems to make the overall texture lighter or darker, doesn't add the same shiny sheen I see on the stock tracks and doesn't seem to catch the light.
I have added the env folder, and also dirt_wet_r.tga.
Since there is no documentation on it yet, could you explain the basics? Thanks ;)
http://docs.piboso.com/wiki/index.php/Track_Creation_Rules#Shaders
Didn't think of looking anywhere other than the MXB track creation guide.. ::) Thanks!