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April 26, 2026, 10:05:03 PM

News:

MX Bikes beta19 available! :)


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Messages - rafagas

1
Track Editing / Re: Pictures of the tracks!
March 25, 2017, 09:36:14 PM
Now that you mentioned me... Did you even try the track that I sent you like... A month ago??? Haha My guess is that you tried it but the track is so bad that I don't even deserve a comment from you hahaha

Just joking  ;D
2
Track Editing / Re: Pictures of the tracks!
March 04, 2017, 11:43:52 AM
Quote from: Mace-x on March 03, 2017, 10:38:39 PM
Awesome!
Those shapes looks like mx simulator track editor?   ;D

Looking great!

Yep. Too lazy to learn new stuff haha
All the texturing stuff looks very interesting for this game but I have very few hours per week and it would take me months to learn how to make proper terrain textures. I will most likely focus on building terrains and let other people do the rest if someone is up to it.
3
Track Editing / Re: Pictures of the tracks!
March 03, 2017, 07:45:42 PM
The terrain is close to being ready to add bumps and ruts... But no textures, no objects, no anything so far haha Hopefully Sandbiter will do all of that for me  ;D ;D ;D ;D ;D


4
Track Editing / Re: Exporting your race lines
February 19, 2017, 04:32:30 PM
That might do the trick. Not ideal... but could work.
I'll try it when I get a chance.

Cheers
5
Track Editing / Exporting your race lines
February 18, 2017, 04:40:42 PM
The question is simple: Is there a way to export your race lines? Even as a picture would work...

Why I want to do that? With track deformation you can do some motos to see what are the most common lines on the track. After that, I would export a picture (top view from the track) with those lines and put it on Photoshop (or the software that you use to build tracks) to create perfect ruts/berms/bumps... 

That is definitely a better and more eficient way to create ruts because you can get them spot on at the first/second time. Plus, since exporting an updated terrain is a pain in the ass in this game, it would make our lifes a lot easier haha

Cheers.
6
Track Editing / MXS to MXB Terrain Size converter
January 25, 2017, 09:38:53 PM
Calculus are very basic and you can do them by hand but if you want to convert a few tracks, life will be easier with this.

You just have to enter the values from your MXS terrain.hf and put the numbers that you get into your MXB .hmf file.

http://www.mediafire.com/file/e5pcgbnxg5kkz37/MXS_to_MXB_Terrain_Size_converter.rar
7
Track Editing / Re: Motocross GP tracks
January 24, 2017, 08:25:53 PM
I bought the game yesterday and I imported Bellpuig already. I will most likely work on Bellpuig and Talavera for now.
8
Track Editing / Re: Example Track Released
April 19, 2014, 01:44:25 AM
Quote from: ChrisK on April 18, 2014, 10:47:54 PM
sandbiter, can u tell me how to use the track in mxs?

If someone wants to try it in MXS, these are the values for the terrain.hf:

10 0.448334 0.000000 45.931759


The laptimes are under the minute. Around 50-55 seconds I guess