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April 25, 2026, 11:59:31 PM

News:

MX Bikes beta19 available! :)


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Messages - Yamaha37H

1
Media / Re: Videos
October 02, 2014, 05:25:54 AM
https://www.youtube.com/watch?v=gjzixLhoMO0

Idk how to properly link this.....
2
Suggestions and wishlist / Re: My opinion on MX-Bikes
October 02, 2014, 05:03:21 AM
Quote from: Davino70 on October 01, 2014, 03:12:38 PM

-We should be able to blow up the engine (as we can in Kart Simulator)


No. No no no no no no.
3
Suggestions and wishlist / Re: Head ducking
April 18, 2014, 08:18:17 PM
IDEA!

You could possibly implement a head duck button (maybe click down on a stick), orrrr if you wanted, you could have the option of using one of your analog sticks to control the riders head? Orrrr.....do I not know enough about this game and both analog sticks are needed? (I'm still in a MXS mindset, as it's what I know....)
4
Maybe this is a bit "MX Simulator" oriented, because it's what I know, but thinking along the lines of "customizing your style" here...

What if you could use "sliders" as we have in MXS to move back/forward where your butt naturally sits on the seat, and your riders "back angle" and if they have their head far forward, or backward, and all the stuff like that. Because, like to me, I like seeing a rider sitting rather upright, with the head looking up, but some people want to see a rider in more of a "tucked" position. Idk, maybe it's alot to work with, but it would be cool and further add to the "personalization" and possibly the user created media.

Just a thought, everything looks good though :)
5
I voted for option 2, because I love animations, but maybe in game, just "stock" we could have some of the popular boots from todays market already made? That way modders wouldn't have to worry about the animations for the boots? Stuff like Sidi crossfires, tech 10's, gaerne sg12's...stuff of the sort? Just a thought. Idk how hard that would be to implement.