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April 26, 2026, 11:11:19 PM

News:

MX Bikes beta19 available! :)


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Messages - Ohagan75

1
Media / Re: Mx Bikes - Screenshots!
March 09, 2015, 01:21:11 AM
Quote from: RiccoChicco on March 04, 2015, 10:25:57 AM
Helmet brands :

- AGV
- Airoh
- Arai
- Axo
- Just1
- Lazer
- One
- ProGrip
- Scorpion
- Scott
- Shoei

Goggles are just a texture on the helmet, so you'll be free to choose your favorite one :)

And yes, it's TC's helmet on the screen  :D
I can see you've already ripped the Airoh from MXGP. Are you actually going to make any helmets of your own or just use other peoples work?
2
Quote from: PiBoSo on February 13, 2014, 06:32:58 PM
It is possible to detach the boots from the rider model to allow modding of the model.
However, there are some technical problems:
1) it is difficult for the engine to attach a rigged model to a pre-existing skeleton
2) it would be difficult for modders to rig the boots

A workaround it to attach static models to the skeleton.
This would allow modding, however there is a drawback: no animations. No gearshift animations, no rear brake animation, no bike push / pull animations.
DP but I just re-read your post PiBoSo, what is the exact difference between your model and the models say myself or other modelers have made for mx simulator? Also when you say difficult for modders to rig them to your skeleton, how 'difficult' would it actually be?
3
Quote from: bearded4glory on February 14, 2014, 02:56:09 AM
First, I would like to say that it is nice to give the community the option.  With those two options the choice is clear, animation.  If at some later date there was a way to be able to have both that would be great but I think it is fine to have a generic boot and work of it, as you have pointed out it is not really that noticeable from a distance.
you also have to acknowledge that animations are also not that noticeable from a distance. Having both would be nice, but it is clear that almost everyone wants animations over different bot models.
4
I would love to see the capablity for modelers to have the ability to add their own boots an rig them to your bone structure, however i guess it is up to you on what you do. I just feel with the engine having the capabilites it does, why limit it to one generic boot shape?