Quote from: 𝖙𝖋𝖈 on December 06, 2019, 11:02:14 PMGreat job on the paint! If you want the rims to be reflective you need to add a reflection map to your paint for the wheels. I think it's 'wheels_r.tga'.. Make the areas you want reflective full white, then adjusting the opacity of that white adjusts the reflectiveness. Don't add anything else, no texture, nothing, just white.
It occupies the same space as the texture (so only paint the rims bit if you want the rims reflective)
I tried that, but it didn't seem to make a difference. There's actually a reflective map in the .pnt files as well as a spec map that are both full white. Not sure if I'm missing something. Does decreasing the opacity make it more reflective or less?
Appreciate the help.




