Check your textures original and normal map. Delete the alpha channel.
In the shd file, increase value of shininess to 85 for example
In the shd file, increase value of shininess to 85 for example
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Quote from: kamloops on October 05, 2014, 03:03:07 PM
I export it in fbx and I convert it with fbx2edf and this is what I get in-game
specular
{
shininess = 60
}
reflection
{
factormin = 0.0
factormax = 0.15
factorexp = 0.25
}
bump
{
map = bike_n.tga
}
