Hmm that is strange, but I was thinking that may be the case as chassis setup is the most crucial factor to Mx. The forks should carry over pretty nicely for the most part, but a shock can be more tricky as different linkage ratios require different spring rate (which is available) and different damping characteristic. The endless tune-ability is nice but you gotta wonder if it's just too much to fit all the puzzle pieces together.


Can anyone give me an idea of why my textures look like this in mapviewer, but like the 2nd pic ingame?
kinda weird to use a different games ingame editor to make terrain for this game but I love how it works