I'm at the stage where I want to add fmx ramps and fended with Collision. I know about correctly naming the object before exporting them a a fbx
I'm stuck with using fbx2edf, do I covert using mesh or map? And collisions and how and what files got into my track folde
I'm stuck with using fbx2edf, do I covert using mesh or map? And collisions and how and what files got into my track folde

