• Welcome, Guest. Please login.
 
February 16, 2026, 10:20:22 PM

News:

MX Bikes beta19 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Big Smooth one3

1
Old face, just popping by to see what was happening and stumbled into this - huge kudos TFC, this looks like a really cool thing you're doing for the game and everyone playing it. Can't imagine the time you've put in here...wow...may have given me a reason to update the game and play it for the first time in...a year or more? Anyway, impressive, and most importantly hope you and the other boys are all doing well.
2
Cheers guys, glad you enjoy - and don't forget to throw some appreciation to the team involved in helping me get these layouts looking so nice, it's far from a 1 man operation.
3
Quote from: WestSideWill763 on May 02, 2020, 05:00:06 AMis there any plan to release the last 3 rounds of this year Gillette sam boyd and rice-Eccles stadiums??
Yes.

Can't tell you exactly when they'll be done, but I've already gotten Foxborough and Vegas laid out, though the testing and refining of the layout usually takes longer. The grand idea is to have the entire season of 2020 tracks at some point so there's a full year of sx layouts for MXB, so yea, still chugging along - just haven't stuck to the 1-track-per-week thing since the series isn't running irl.
4
Tracks / Re: 2017 KEGUMS MXGP
April 22, 2020, 01:57:35 AM
No big deal guys. We've all spoken, as adults do, and all is well.

Carry on.
5
Tracks / Re: 2017 KEGUMS MXGP
April 21, 2020, 10:48:38 PM
Glad to have some context, thanks for that. My question was only to understand the origins of the terrain, so that's confirmed, thanks. I fully understand legality of rights-holders, etc. - btw, none of that shit holds up in court since none of the means for which those bits of content were "paid for" would pass a smell test, but I have no interest in going down that rabbit hole - and my post is absolutely not a condemnation of the fact that this track is now in MXB. In fact, I LOVE that we have this track in MXB now, and hope to have more.

My simple underlying purpose was to suggest that content creators - whether from MXB or MXS or wherever - who were responsible for the origins of the basic elements of a MX/SX track (the heightmap) be given due credit.

It's literally 1 or 2 sentences: "Big thanks to Kris for creating this terrain back in 2017, he put in a lot of work that we've been able to adapt into MXB, but none of that would have been possible without his initial effort. This track is a credit to the amount of work he put into building this from scratch and we thank him for being a part of this build, as this track would not be what it is without his original creation."

This isn't a demand on legal grounds or any rights-holders issues you've put forth - this is a video game, man, give me a break. My point is only about respect for someone who has put tons and tons of hours into something, and all it would take is 2 minutes of your time to thank a guy whose efforts made creating your version of this track possible. It's just a respect thing, but you don't technically have to give it if you don't want. Thanks again for your message, hope you understand my point of view.
6
Tracks / Re: 2017 KEGUMS MXGP
April 21, 2020, 06:41:28 PM
Is this created using the terrain we built for Kegums in the 2017 MXSGP series? If so - IF - hope you got Kris's approval to use it since I believe he was the one who put the time in to build it. Again...if, have no clue if that's what you've used or not, just seems curious to make the 2017 layout randomly - and I could be misremembering who it was that built that heightmap, too, so just curious.
7
Bump for Denver - have fun!
8
So it's been 9 or 10 days since the daily dev log stated this issue had been fixed, but we still don't have a released patch/fix...is it not possible to push out a simple quick-fix while you're putting together whatever larger update/patch will be released in the future? When we troubleshoot software issues at my work, a bottom line assumption for prioritizing issues is "does it stop the business from running?" This bug is quite literally something that stops the game from running. I mean, I get that mistakes happen, not asking for perfection in any way but...come'on, you've had it "fixed" for 10 days, yet we still encounter this issue every time we try to play online.

Is there at least an ETA for this to be pushed out? Thanks in advance.
9
Really fun arcade style sand track here. Reminded me of what I imagined the tracks I used to build in my sandbox when I was little would ride like - very fun, and a cool arcade/fantasy environment to fit.
10
Add me to the list. Can basically only join 1 server per game launch. As soon as I back out of a server I get the "Connection Timeout" message immediately followed by a game crash.
11
Bump for Seattle.

Candidly, this was a tough one to build, struggled with 1 section in particular, which wasn't helped by the fact that my "free" time is extremely limited lately - but hope yall enjoy nonetheless.
12
Bump for Detroit. Download link in OP, enjoy!
13
Tracks / Re: Hill Valley MX
March 16, 2020, 06:02:36 PM
Quote from: 𝖙𝖋𝖈 on March 16, 2020, 05:01:08 PMThis track is a lot of fun! I get Southwick vibes & MCM2 vibes lol Interesting mix. Great job.

My only criticism would be it can be a bit hard to see where to go in places. You could make the shadows a bit less intense in the AMB or you could make the texture off track a bit more of a contrast to the on track. But it's a minor niggle!
No need for me to type my feedback, this is basically it to a T - great job!
14
Bump for Indy, download link in OP - have fun.
15
Quote from: teeds on March 04, 2020, 06:17:15 PMAtlanta is now the benchmark.
Agreed. From a gameplay perspective I thought ATL was the most fun. Liked San Diego a lot too but ATL was more natural in terms of flow and rhythm - and a lot/most of that was the ease with which the track map fit my in-game scale, didn't have to do tons of adjustments like I've had to do with others (cough Tampa cough Arlington)