• Welcome, Guest. Please login.
 
April 18, 2026, 01:23:05 PM

News:

MX Bikes beta19 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PiBoSo

541
Suggestions and wishlist / Re: Deadzone
March 07, 2014, 02:47:25 PM
Quote from: luddz on March 07, 2014, 02:23:21 PM
Deadzone on sticks would be the best!

Once again, the suggestion is to download GP Bikes: http://www.gp-bikes.com/?page=downloads
to see how controls settings will work in MX Bikes.
542
Quote from: DjFIL on March 03, 2014, 02:30:01 AM
Will there be options to build supercross and arenacross tracks within stadiums/arenas/warehouses/etc?

No reason why not.
543
Suggestions and wishlist / Re: Ground Deformation
March 02, 2014, 09:44:06 PM
Quote from: Sandbiter on March 02, 2014, 09:27:33 PM
Quote from: PiBoSo on March 02, 2014, 07:12:18 PM
Quote from: Motoboss on March 02, 2014, 04:52:03 AM
When deformation is added to the game will it be full time or something you can toggle on or off?

It will not be possible to turn deformation off.
Will deformation be different on each traction. For example, sand tracion = big and deep ruts/bumps, hard pack is small ruts/bumps. Or will track makers will be able to change the deformation settings themselfs?

At the moment there is a "softness" parameter for each material layer, but this may change.
544
Suggestions and wishlist / Re: Ground Deformation
March 02, 2014, 07:12:18 PM
Quote from: Motoboss on March 02, 2014, 04:52:03 AM
When deformation is added to the game will it be full time or something you can toggle on or off?

It will not be possible to turn deformation off.
545
Suggestions and wishlist / Boots modding and animations
February 13, 2014, 06:32:58 PM
It is possible to detach the boots from the rider model to allow modding of the model.
However, there are some technical problems:
1) it is difficult for the engine to attach a rigged model to a pre-existing skeleton
2) it would be difficult for modders to rig the boots

A workaround it to attach static models to the skeleton.
This would allow modding, however there is a drawback: no animations. No gearshift animations, no rear brake animation, no bike push / pull animations.

Do you think that boots model modding is more important than animations?
Do you prefer generic animated boots or static moddable boots?
Please vote!


P.S.
Texture modding will always be possible, with both options.
546
Suggestions and wishlist / Re: Forum Development
February 02, 2014, 12:08:01 PM
Quote from: Sandbiter on February 02, 2014, 12:04:50 PM
Hey I pm'd you about that some days ago! :(

Sorry.
There is a storm of emails and PMs at the moment.
Maybe something could be missed  :-\
547
Suggestions and wishlist / Re: Forum Development
February 02, 2014, 01:33:22 AM

Done. Max one picture, of max size 1024x128.
548
Suggestions and wishlist / Re: Forum Development
February 02, 2014, 01:14:14 AM
Quote from: Robert196 on February 02, 2014, 01:05:23 AM
Thought this would be an appropriate topic for this section.

First, is there any way we can get a signature picture SIZE limit? I've already seen people with absolutely huge signatures. Really doesn't make the forum look pleasing. My signature has a max height of 128 px and it seems to work well.

Thank you for the tip.
It will be done.