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June 13, 2026, 03:11:25 PM

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Messages - sloofa

16
Tracks / Re: Southwick Groomed | Deformation maps
January 13, 2021, 07:25:29 PM
@cbm:
Scaling works quite well. But if you set your camera FOV to 100+ it will look very narrow of course. Try 40FOV the you will see how wide the tracks actually are
17
Tracks / Re: Krise - local cz track
January 12, 2021, 10:17:48 PM
Quote from: J4M3S on January 12, 2021, 09:31:24 PMhey why cant i open the zip file? I renamed it to a rar file but then when i want to ride the track it says the starting gates are full.
any suggestions?
Try to download it again - I reuplaod new ZIP archive
18
Tracks / Krise - local cz track
January 12, 2021, 11:11:53 AM
Hi guys,
I have finished my first track. It is small local track in czech republic.
Because it is my first project I will be happy for any feedback.
Thanks and enjoy it




Special thanks to TFC (for the tutorials)
19
Track Editing / Re: New Track Build
January 08, 2021, 04:45:21 PM
Quote from: 74med |GHOST on January 08, 2021, 03:35:19 PMYou were right, I hadn't been paying attention I was actually in cloudy really sorry for this misinformation
I have fixed it and reupload new file
20
Track Editing / Re: New Track Build
January 08, 2021, 03:12:07 PM
Send me a screenshot pls
You have to set clear weather, no cloudy/rainy
21
Track Editing / Re: New Track Build
January 08, 2021, 12:59:24 PM
Quote from: WestSideWill763 on January 07, 2021, 05:06:42 PMwould love to be a beta tester if you want more feel free to hit me up on discord WestSideWill763#1953

is there an expected release date? cant wait to rip this!!

here you can download test version (wet conditions not finished yet)
http://80.211.198.212/mxbikes/Krise_v09.7z
22
Track Editing / Re: Background/Skydome? .EDF
January 05, 2021, 05:56:45 PM
Quote from: |BEYER| on January 05, 2021, 04:35:21 PMin your .amb have you removed the asterisk '*' eg:
   sky = *clearsky.edf
should be like this if you want to load your own skydome:
   sky = clearsky.edf

that's it, thanks a lot
23
Track Editing / Re: Background/Skydome? .EDF
January 05, 2021, 02:35:00 PM
Why the clearsky.edf doesn't work on my track, even on the example track????
There is still some default sky. On other tracks it works correctly.
24
Track Editing / Re: New Track Build
January 04, 2021, 08:29:06 AM
Quote from: SmokinJo on January 04, 2021, 02:59:43 AMHOLY ****, this track looks amazing!

Did you use Blender or L3DT to build the track?

terrain in L3DT and objects in Blender
25
Track Editing / Re: New Track Build
January 03, 2021, 03:20:23 PM
test lap

26
Track Editing / Re: New Track Build
December 31, 2020, 01:00:46 PM
need help with the skybox :(
When i copy my skybox to different track, it works, but on my track nothing, just the default sky
Any idea???
Thanks
27
Track Editing / New Track Build
December 29, 2020, 02:05:00 PM
DOWNLOAD BETA

Hello,
I am finishing my first track. It is small local track in czech republic, it is just for learning purposes. (next time I'd like to create Loket - another czech track from mxgp :) )

I have few questions.
I don't understand why is material thickness in both hmf and tht file. Should be these values same? Can I achieve faster terrain deforomation and thicker layer???
And my second question is how to create track texture overlay with the tracks, ruts etc?
And the last one is skybox - any special requirements for the skybox? Texture size, naming etc???

Thank you
28
Track Editing / Re: Track collisions
December 27, 2020, 05:57:59 PM
Ruubs - that's it, thanks
29
Track Editing / Re: Track collisions
December 27, 2020, 10:23:18 AM
Hello,
can somebody help to understand how to create collidable objects?
I have tyres for ex.  - WLLTYRE.edf
in my htm and tht:
scene0
{
 name = WLLTYRE.edf
 pos
 {
 x = 0
 y = 0
 z = 0
 }
 rot
 {
 x = 0
 y = 0
 z = 0
 }
}

and still no collisions :(