Hello, so i recently came across an issue that im having after a lot of staring at the picture for hours on end i finally found the issue i was having but dont know how to fix it or why it is happening. when im working on the X,Y,Z plane in blender after i get some objects put down and i export as an FBX all the objects rotate 90 degrees like the Z plane is considered as my X and the Y is considered as my Z in a sense. its like the whole plane has to be rotated from the Y axis standing straight up at a 90 degree. anyone know how to make it read the planes how they are suppose to be read in game?