MX Bikes Official Forum

General Category => Suggestions and wishlist => Topic started by: daffernn on March 12, 2015, 05:36:58 PM

Title: First Person camera suggestion
Post by: daffernn on March 12, 2015, 05:36:58 PM
I feel like the first person right now has a feel of a superbike instead of a motocross bike and that might be the reason of alot of the comparisons, in the replay mode the gopro cam is amazing how the bike doesnt go all the way to the right of your screen and keeps straight maybe have that as a camera in game without the helmet. This is the only video i could find to show what im trying to say because its hard to explain.
https://www.youtube.com/v/56mXYPIGQ64
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 12, 2015, 06:02:37 PM
+1000 EXACTLY!! I come from MXSim and I wish this game would offer a little bit in game settings to cater to the mxs audience coming to mx bikes. Not much, just some camera settings like you point out. My problem is I really excel in MXS first person mode because the camera leans with the bike 100%. I have a really good feeling of what the bike is doing in a lean and how to correct the bike. Camera in mx bikes first person feels like it leans 0%. Your video illustrates that our head leans with our bodies and the bike, and in first person it really helps with steering if we could get that in this game.

I think Piboso could pretty easily incorporate a camera lean % setting that lets us control how much the camera tilts with the body and bike. So 0% setting camera behaves just as it does now. 100% and camera lean matches bike. Exception is  with rider controlled lean left/right, the camera matches what player lean input is doing.

Please Piboso!!!
Example in MXSim:
https://www.youtube.com/watch?v=CUct4ohIl6U

Example in Mxgp: I do notice that even playing Mxgp in first person I feel a bit more connected to the bike than in MX bikes, even though it seems Mxgp camera behaves very similar to this game. Some % setting would still be awesome though:
https://www.youtube.com/watch?v=_qO6_AQ_mqU
Title: Re: First Person camera suggestion
Post by: daffernn on March 12, 2015, 06:06:35 PM
Quote from: JohnnyMac on March 12, 2015, 06:02:37 PM
+1000 EXACTLY!! I come from MXSim and I wish this game would offer a little bit in game settings to cater to the mxs audience coming to mx bikes. Not much, just some camera settings like you point out. My problem is I really excel in MXS first person mode because the camera leans with the bike 100%. I have a really good feeling of what the bike is doing in a lean and how to correct the bike. Camera in mx bikes first person feels like it leans 0%. Your video illustrates that our head leans with our bodies and the bike, and in first person it really helps with steering if we could get that in this game.

I think Piboso could pretty easily incorporate a camera lean % setting that lets us control how much the camera tilts with the body and bike. So 0% setting camera behaves just as it does now. 100% and camera lean matches bike. Exception is  with rider controlled lean left/right, the camera matches what player lean input is doing.

Please Piboso!!!
https://www.youtube.com/watch?v=CUct4ohIl6U
Id prefer it as a more realistic setting, mxsim can hurt my eyes because the turning and bouncing but the video i shown is a perfect example on the bike moving around seperate but without it going up the side of the screen too far.
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 12, 2015, 09:53:01 PM
Which would require the camera to lean more with the bike into the turns.
Title: Re: First Person camera suggestion
Post by: daffernn on March 12, 2015, 09:55:51 PM
But the Mx simulator one is completely locked to the bike which isnt realistic in the slightest, mxb had the right idea i just think it could be done alot better.
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 12, 2015, 10:49:27 PM
Sure, of course. Having some type of % camera lean that allows us players to get that exact feel of how much lean the camera goes with the bike would be a good start. You got a suggestion?
Title: Re: First Person camera suggestion
Post by: daffernn on March 12, 2015, 10:54:07 PM
That would be a good idea also make the sitting more noticeable would be nice too.
Title: Re: First Person camera suggestion
Post by: Braap570 on March 13, 2015, 11:47:26 AM
You guys are right, the leaning angle is a bit to wide in the first person view of mx bikes. but on mxs the view isnt "stiff" enought... so a mixture between these both views or like some other said a sort of setting for that would be great. because of that leaning angle you have i think the bike is very wobbly especially if you have to ride a slow and tight corner...
Title: Re: First Person camera suggestion
Post by: daffernn on March 13, 2015, 11:54:40 AM
Yeah the way the bike goes all the way to the side is like a gp bike so maybe thats part of the comparisons i keep seeing.
Title: Re: First Person camera suggestion
Post by: Snappe on March 13, 2015, 01:46:39 PM
Have you tried setting tilt to 20% in settings>simulation ?

Maybe we could increase the max. tilt slightly, but I really don't like the mxs 'locked to bike' view, it's not realistic at all.
Title: Re: First Person camera suggestion
Post by: Braap570 on March 13, 2015, 02:19:01 PM
hey thx for the tipt. i just tested it its a bit better. i jdislike the first person of mxs too (thats why i ride that in 3rd :P) but i think in the first person view of mxb, the bike just swings a little bit too much from left to right under the position of the head.

atm mxb feels more like this:

(http://www.motorradonline.de/sixcms/media.php/11/thumbnails/Aufmacher1_$%7B05336291%7D.jpg.338630.jpg)

than this:

(http://cdn3.coresites.mpora.com/moto_new/wp-content/uploads/2011/11/wp-Dungey-4.jpg)

a little bit it feels like you hanging off in corners like on a street bike.. i hope its clear what i mean, my english isnt the best :P
Title: Re: First Person camera suggestion
Post by: daffernn on March 13, 2015, 02:20:11 PM
Quote from: Snappe on March 13, 2015, 01:46:39 PM
Have you tried setting tilt to 20% in settings>simulation ?

Maybe we could increase the max. tilt slightly, but I really don't like the mxs 'locked to bike' view, it's not realistic at all.
i completely agree, On replay mode the gopro view is perfect how the bike moves i just want that without the helmet and moved down towards like the chin of the model? Edit: I just used the tilt and yes maybe increase that to a higher value because that makes it alot better.
Title: Re: First Person camera suggestion
Post by: Snappe on March 13, 2015, 03:11:07 PM
Quote from: Braap570 on March 13, 2015, 02:19:01 PM
the bike just swings a little bit too much from left to right under the position of the head.

I forgot to mention, we have already improved this in beta3.

Quote from: daffernn on March 13, 2015, 02:20:11 PM
Edit: I just used the tilt and yes maybe increase that to a higher value because that makes it alot better.

Protip: if you open Documents\PiBoSo\MX Bikes\profiles\username\profile.ini in notepad, you can 'hack' the tilt to a higher value (in the 'view' section). I recommend 0.3!
Title: Re: First Person camera suggestion
Post by: daffernn on March 13, 2015, 03:18:26 PM
Great work snappe, Cant wait for beta 3 and really enjoy seeing you guys develop the game into something that will blow any other mx game away. the little things you guys are doing such as exhaust smoke the dirt gathering on the bike is what makes a game stand out.
Title: Re: First Person camera suggestion
Post by: daffernn on March 13, 2015, 03:46:53 PM
fov=90.000000
tilt=0.450000
pitch=0.400000
corner_anticipation=1
corner_anticipation_scale=0.050000
This is my settings right now and it looks as close to real life as i can make it in my opinion.
Title: Re: First Person camera suggestion
Post by: Braap570 on March 13, 2015, 05:07:26 PM
Oh i cant wait for beta 3 snappe ! sounds awesome! :)

and thx for the pro tip! i ride more or less like daffernn and i just have to tell you guys: in the beginning i was like "oh wow mxb i thought its cooler".. but now i bought it... raced some laps at the other tracks and just can tell all people its just awesome to ride! difficult but great!
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 13, 2015, 05:17:08 PM
Quote from: Snappe on March 13, 2015, 01:46:39 PM
Have you tried setting tilt to 20% in settings>simulation ?

Maybe we could increase the max. tilt slightly, but I really don't like the mxs 'locked to bike' view, it's not realistic at all.
What?? Lets put your distaste for MXS aside for a moment or is that not possible?  The real rider video posted by daffernn at top showed the guy cornering with his head/body tilt aligned with the bike in the corners. Braap570's post of photos is brilliant showing gp vs mx, with Dungey showing mx style with his head/body tilt aligned with his bike in the corner. I gave mxs just as an example and what happens..."I don't like mxs view" from the dev. (Got the same thing when asking for increased FOV settings by the way!) I suggested a % setting for "tilt" that might help solve this so we the owners can decide anything between stock camera aligned with horizon, or anything in between that and a bike aligned view. Win, win. There's been a lot of "it feels like a gp bike game" and here's a SIMPLE option to try to get away from that. Don't let your dislike of MXS get in the way of whats important here, the feel of the game and happy paying customers. ;)
Title: Re: First Person camera suggestion
Post by: daffernn on March 13, 2015, 05:22:04 PM
I dont think they dislike mxs but the fact alot of people will compare the 2 could be annoying but it will happen since its the only other mx simulator. I can smash down really good laptimes on mxs on sx maybe 2-3 seconds off the top pros on their and mxb is just as good just in a different way. ALSO dont forget mxs has had like 7 years of development and this has had what? less than half that.
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 13, 2015, 06:00:40 PM
Your request and my request are the same. The current camera is very much a gp style camera. I think it would be better to have this game be compared to mxs than to be compared to a gp game, so which does mx-bikes wish to be more associated with? I probably come off as a jerk, sorry, just passionate about a silly camera in mx games. I am merely suggesting a method to try and accomplish this, which by the way, has this other great benefit of making mxs players feel more comfortable and is 100% flexible for everyone's tastes.
Title: Re: First Person camera suggestion
Post by: daffernn on March 13, 2015, 06:07:45 PM
Quote from: JohnnyMac on March 13, 2015, 06:00:40 PM
Your request and my request are the same. The current camera is very much a gp style camera. I think it would be better to have this game be compared to mxs than to be compared to a gp game, so which does mx-bikes wish to be more associated with? I probably come off as a jerk, sorry, just passionate about a silly camera in mx games. I am merely suggesting a method to try and accomplish this, which by the way, has this other great benefit of making mxs players feel more comfortable and is 100% flexible for everyone's tastes.
But he said he has already fixed it in beta 3 and gave you a suggestion on how to make it more adaptable which has actually done alot when i used it. Id suggest using my pov settings i posted and it will work a treat, go into your profile.ini and use my settings.
Title: Re: First Person camera suggestion
Post by: PiBoSo on March 13, 2015, 06:56:31 PM
Are you all talking about the first or the second onboard view?
Title: Re: First Person camera suggestion
Post by: daffernn on March 13, 2015, 07:32:44 PM
First i believe.
Title: Re: First Person camera suggestion
Post by: PiBoSo on March 13, 2015, 08:09:14 PM
Quote from: daffernn on March 13, 2015, 07:32:44 PM
First i believe.

Have you tried the second? What do you think of it?
Title: Re: First Person camera suggestion
Post by: daffernn on March 13, 2015, 08:12:11 PM
The second feels the same other than the sit and leaning animation is not visible, i could be wrong. After i used snappe's advice with the first camera the tilt it is alot better.
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 13, 2015, 10:03:13 PM
I hate to say this, because I've never been a fan of the fisheye type large FOV people always ran on MXS..

But Daffernn I just tried your settings, and with the addition of FOV at 105, it really brings first person alive for me! So much easier to see whats going on!

Edit: By the way - PiBoSo - What does 'free_look' do and how is it used? I tried it and it felt like I was drunk lol  ???
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 14, 2015, 12:33:41 AM
Quote from: geofanatec on March 13, 2015, 11:50:59 PM
I run fov at 110.....

Can u update to go above 90?? Really kinda annoying that any time a setting is changed to have to quit....go into the ini.....change back to 110.....and then resume

And looks like I will have to add that tilt setting with my fov to list of changes everytime I touch the settings in game.  :'(
Title: Re: First Person camera suggestion
Post by: PiBoSo on March 14, 2015, 01:05:23 AM
Quote from: TheFatController on March 13, 2015, 10:03:13 PM
Edit: By the way - PiBoSo - What does 'free_look' do and how is it used? I tried it and it felt like I was drunk lol  ???

Free Look -> Tracking for the FreeTrack interface
Free Look -> Face Tracking for the Kinect protocol
Free Look -> Mouse Look for mouse tracking
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 14, 2015, 10:28:52 AM
Sounds interesting, how would we set it up for mouse look?

I tried:

free_look=1
free_look_input=h

But the 'h' key did nothing and it seemed to randomly look around.. Guess free_look_input needs to define mouse?
Title: Re: First Person camera suggestion
Post by: PiBoSo on March 14, 2015, 10:56:21 AM
Quote from: TheFatController on March 14, 2015, 10:28:52 AM
Sounds interesting, how would we set it up for mouse look?

I tried:

free_look=1
free_look_input=h

But the 'h' key did nothing and it seemed to randomly look around.. Guess free_look_input needs to define mouse?

???
You can set it in MX Bikes -> Settings -> Simulation -> Cockpit View
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 14, 2015, 11:07:24 AM
So you can... lol  ;D
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 14, 2015, 09:44:49 PM
Quote from: TheFatController on March 13, 2015, 10:03:13 PM
I hate to say this, because I've never been a fan of the fisheye type large FOV people always ran on MXS..

But Daffernn I just tried your settings, and with the addition of FOV at 105, it really brings first person alive for me! So much easier to see whats going on!

Set tilt to 1.0, not sure much difference after 0.5, but with this and my fov at 110, these 2 absolute TRANSFORMS the look and feel of this game from gp to mx!! WOW!! Piboso and Snappe, seriously, you guys have your preferences, but you really should consider opening up the tilt and fov in the gui, and set these as the default camera settings. You guys are practically hiding a setting that can really help deter the "feels like a gp game."  :o  ??? After I started leaning all the way forward and sitting in the corners, with these settings and rider leaning into corners, it was a completely different game for me. Cornering felt like an mx bike! Completely turned my skepticism of purchasing game, into a 100% purchase. ;D

Like others said,  the sit/dab is very hard to tell in first person cameras, especially second fps camera, so anything that can help, like a little icon next to the transmission gear hud, this would help.
Title: Re: First Person camera suggestion
Post by: HornetMaX on March 15, 2015, 07:08:46 PM
Quote from: JohnnyMac on March 13, 2015, 05:17:08 PM
Braap570's post of photos is brilliant showing gp vs mx, with Dungey showing mx style with his head/body tilt aligned with his bike in the corner.
I'm a bit lost ... are you referring to this picture ? Because the rider body and his head are not at all aligned with the bike, not by a mile.

(http://cdn3.coresites.mpora.com/moto_new/wp-content/uploads/2011/11/wp-Dungey-4.jpg)

Quote from: JohnnyMac on March 13, 2015, 05:17:08 PM
I gave mxs just as an example and what happens..."I don't like mxs view" from the dev. (Got the same thing when asking for increased FOV settings by the way!)
Uh, he said that the chassis-fixed camera is not realistic, which is true: your head is not rigidly attached to the tank.

I think that having a very large head tilt allows you to better judge the bike's lean angle (when riding with one of the two 1st person views), so maybe that's why you (and others) like it more, on top of the fact that is closer to what MXS does and what you/others are maybe accustomed to. But that doesn't mean it's more realistic.

FYI, the fov increase has also been requested (by some players) in GPB too.

Overall I think that whichever limit value Piboso/Snappe go for, it should be allowed in-game and tweaking the .ini shouldn't allow anything more than that.

BTW, I don't think it's the tilt or fov that gives the "gp feeling": GP riders have he same fov (I guess we can agree on that) and do compensate the lean with the head, just like MX riders. This is visible in the pics posted by braap: bike on an angle, head more vertical, for both MX and GP.

MaX.
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 16, 2015, 05:58:50 PM
Max, is Dungey's head aligned with his body? Sure looks like it to me. Is he aligned with the bike, no, he is leaning out. So, if Dungey was not leaning at all, his head and body and bike sure look like they would all line up. Therefore, if I do not lean in the game, my view should line up with the bike. If I lean out, more vertical, then yeah it would look like Dungey in that photo and some variation of whats allowed in the interface. What I don't like is a first person camera that aligns with the horizon! Im pretty sure I said that at beginning, that the tilt should compensate for body lean, but for my personal preference (and the others who have tried it), this feels way better. I would be heartbroken if team took this away...its a dang camera tilt for goodness sakes, not a fricken physics hack.  ::)
Title: Re: First Person camera suggestion
Post by: HornetMaX on March 16, 2015, 08:26:09 PM
Quote from: JohnnyMac on March 16, 2015, 05:58:50 PM
Max, is Dungey's head aligned with his body? Sure looks like it to me. Is he aligned with the bike, no, he is leaning out. So, if Dungey was not leaning at all, his head and body and bike sure look like they would all line up.
The last part is not given at all (if he was not leaning then his head would be aligned to his body). In many mx pics/videos I see, the head is not always aligned with the torso.

Quote from: JohnnyMac on March 16, 2015, 05:58:50 PM
Therefore, if I do not lean in the game, my view should line up with the bike. If I lean out, more vertical, then yeah it would look like Dungey in that photo and some variation of whats allowed in the interface. What I don't like is a first person camera that aligns with the horizon! Im pretty sure I said that at beginning, that the tilt should compensate for body lean, but for my personal preference (and the others who have tried it), this feels way better.
OK, I see better what you mean now.

But in all the helmet cam videos I see, the combined effect of rifer lean + head tilt is such that you don't see the horizon swing as wildly as when you set the tilt to 1.0 in MXB.
It even seems to me that having the tilt = 1.0 (with the horizon swinging a lot) is more moto gp style than mx style ...

Anyway, el Pib said they have changed stuff in beta3 about that, so we'll see.

MaX.
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 16, 2015, 11:12:13 PM
Hows this? Might have tilt a little too high, tend to agree with MaX on this one (disclaimer not getting defensive  ;))

Modified the helmet for MaX's hud plugin (hope you don't mind MaX, if others want it do you mind if I upload the files?) I know you can see more of the visor than you probably can IRL, but there you go, my helmet's in the garage and probably full of spiders so I wasn't about to go out and try it on lol..

You'll have to excuse my crap riding, personally it was before but now even more so - the closest feeling to riding in real life that I've ever experienced on a PC.

https://www.youtube.com/v/HDYdycUR17k?rel=0
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 16, 2015, 11:26:23 PM
Actually think I prefer much less tilt. When you watch GoPro videos, normally the horizon doesn't seem to go past about 10 degrees either way.

Much prefer the way the bike moves around the view when leaning L/R, with the exception of 1:19, which seems a bit too extreme. It would be nice if it was progressive i.e the faster you go the more tilt, the slower you go the less tilt, which is also reflected in GoPro videos.

https://www.youtube.com/v/4dFds93-h68?rel=0
Title: Re: First Person camera suggestion
Post by: BOBR6 84 on March 16, 2015, 11:32:33 PM
Nice one  8)
Title: Re: First Person camera suggestion
Post by: HornetMaX on March 17, 2015, 12:02:07 AM
Quote from: TheFatController on March 16, 2015, 11:26:23 PM
Actually think I prefer much less tilt. When you watch GoPro videos, normally the horizon doesn't seem to go past about 10 degrees either way.
That was exactly my point (even if I may concede a bit more of 10deg in some videos). And the max 20% tile in MXb (in the UI) shouldn't be too far from your 10 degrees ...

Quote from: TheFatController on March 16, 2015, 11:12:13 PM
Modified the helmet for MaX's hud plugin (hope you don't mind MaX, if others want it do you mind if I upload the files?)
No problem at all, the plugin exposes the .tga files exactly for that, so that people can modify them (if I didn't want people to do so, the files wouldn't be so easily accessible  ;)).

If you (or anybody else) comes up with one or more helmet files more adapted to MXB, I can even include it in the plugin .zip file, so that anybody can have them.

MaX.
Title: Re: First Person camera suggestion
Post by: BOBR6 84 on March 17, 2015, 12:11:10 AM
Camera position looks good to me  ;D id say the only difference is that the virtual rider does'nt move around the bike as much as you would irl.. That picture above, I doubt he was in that exact position around the whole corner?
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 17, 2015, 05:36:00 AM
Quote from: TheFatController on March 16, 2015, 11:12:13 PM
Hows this? Might have tilt a little too high, tend to agree with MaX on this one (disclaimer not getting defensive  ;))

Modified the helmet for MaX's hud plugin (hope you don't mind MaX, if others want it do you mind if I upload the files?) I know you can see more of the visor than you probably can IRL, but there you go, my helmet's in the garage and probably full of spiders so I wasn't about to go out and try it on lol..

You'll have to excuse my crap riding, personally it was before but now even more so - the closest feeling to riding in real life that I've ever experienced on a PC.

https://www.youtube.com/v/HDYdycUR17k?rel=0
Never seen that helmet view before. I want!
Title: Re: First Person camera suggestion
Post by: daffernn on March 17, 2015, 11:15:16 AM
why is it when im sitting and weight the outside peg my handle bars just start bouncing :s when i say weighing the outside peg i mean turning left and leaning right but my bars just start shaking and i fall :s
Title: Re: First Person camera suggestion
Post by: teeds on March 17, 2015, 12:25:50 PM
Sounds odd, when I do the same it's fine and pretty much does as you'd expect ( you can see it in use at 40 secs in https://www.youtube.com/watch?v=dMO1t7ufDRc#t=40 (https://www.youtube.com/watch?v=dMO1t7ufDRc#t=40) ), got a vid of your shaking?. Only thing I've noticed with this move is the timing, try it too late (after you have too much lean angle on) and it can bring you down and when to release seems to take a bit of trial and error.
Title: Re: First Person camera suggestion
Post by: daffernn on March 17, 2015, 01:15:41 PM
This is all i could really get at short notice it gets alot worst on wide open corners
https://www.youtube.com/v/cXrcyIBAURg&feature=youtu.be
Title: Re: First Person camera suggestion
Post by: HornetMaX on March 17, 2015, 01:40:45 PM
Quote from: daffernn on March 17, 2015, 11:15:16 AM
why is it when im sitting and weight the outside peg my handle bars just start bouncing :s when i say weighing the outside peg i mean turning left and leaning right but my bars just start shaking and i fall :s

I noticed that too (while playing with the tilt settings), it's very visible at very low speed (go straight low speed, lean rider, look at bars). If there's load on the front or speed is reasonable, then the bars won't move too much, but if the front is light and/or speed is low, then you see the bars moving a lot (and you fall if you are already on a large lean angle).

It seems the rider applies torque to the bars in order to lean his torso: maybe he should push more on the bike frame than on the handlebars (torso leaning left, bike frame leaning more to the right).

MaX.
Title: Re: First Person camera suggestion
Post by: teeds on March 17, 2015, 02:06:03 PM
Weird, that oscillation is not something I've seen when doing the same manoeuvre. In your vid daffern you seem to go from no lean to full instantly, I'm using lots of smoothing with it, tried that?  Also I think you are but it's hard to tell for sure from the vid, you're using forward lean as well right? And are you guys getting this with a default setup?
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 17, 2015, 02:13:54 PM
I've found it only happens when sitting, most noticeable on the inside line of the corner before the big tables on field 44
Title: Re: First Person camera suggestion
Post by: daffernn on March 17, 2015, 02:15:17 PM
Quote from: teeds on March 17, 2015, 02:06:03 PM
Weird, that oscillation is not something I've seen when doing the same manoeuvre. In your vid daffern you seem to go from no lean to full instantly, I'm using lots of smoothing with it, tried that?  Also I think you are but it's hard to tell for sure from the vid, you're using forward lean as well right? And are you guys getting this with a default setup?
No forward lean i have 90 fov and i have the smoothing to 100% and dont flick it fast at all because im used of slowly turning from sim since its all one stick, it seems to be fine going in by while riding the corner leaning it just starts bouncing after im already leaning its really a weird feeling.
Title: Re: First Person camera suggestion
Post by: teeds on March 17, 2015, 02:40:37 PM
Quote from: TheFatController on March 17, 2015, 02:13:54 PM
I've found it only happens when sitting, most noticeable on the inside line of the corner before the big tables on field 44

I don't generally use sit at all right now, maybe that's causing it?

Quote from: daffernn on March 17, 2015, 02:15:17 PM
No forward lean i have 90 fov and i have the smoothing to 100% and dont flick it fast at all because im used of slowly turning from sim since its all one stick, it seems to be fine going in by while riding the corner leaning it just starts bouncing after im already leaning its really a weird feeling.

Can't say I've used it without leaning forward at the same time. Out of curiosity gonna see if I can replicate this later while sitting or using L/R rider lean only.
Title: Re: First Person camera suggestion
Post by: daffernn on March 17, 2015, 02:41:56 PM
What i do is turn normally with the steering and while im turning right i weigh left. all this while sitting.
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 17, 2015, 03:11:39 PM
Thanks geo, I was just estimating so it's nice to see something genuine. I think tilt 1.5 - 2 works just fine for me :)

I think in the long run the option to change (even if currently a bit annoying with having to edit profile.ini) is good as it caters fot everyones preference.
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 17, 2015, 04:41:19 PM
So what does 18-20 degrees equate to in % setting??

FatController, Im a bit confused by what you preference is lol. Previous page you agreed with Max and liked less tilt, now your saying a tilt of 1.5 -2.
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 17, 2015, 07:21:37 PM
Quote from: JohnnyMac on March 17, 2015, 04:41:19 PM
FatController, Im a bit confused by what you preference is lol. Previous page you agreed with Max and liked less tilt, now your saying a tilt of 1.5 -2.

You and me both lol.. no - on my phone, out and about - no reference  :-[

Title: Re: First Person camera suggestion
Post by: HornetMaX on March 17, 2015, 08:50:02 PM
Quote from: JohnnyMac on March 17, 2015, 04:41:19 PM
So what does 18-20 degrees equate to in % setting??
Personal guess: bike leaning at 45deg, tilt set at 10% ==> horizon is tilted at 4.5degrees (steady state).
That's why with tilt at 1.0 (and no rider lean), it's like having a camera tied to the bike chassis (at least at steady state).

Quote from: JohnnyMac on March 17, 2015, 04:41:19 PM
FatController, Im a bit confused by what you preference is lol. Previous page you agreed with Max and liked less tilt, now your saying a tilt of 1.5 -2.

Same hiere :)

MaX.
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 17, 2015, 08:57:04 PM
OK OK lol... You guys got me. Like I said out and about on phone, I could remember the 1.5 - 2 part, just not the 0. before hand.. So let me re write that -

0.15 to 0.2 works good for me!  ;D
Title: Re: First Person camera suggestion
Post by: JohnnyMac on March 19, 2015, 05:16:36 PM
Quote from: geofanatec on March 18, 2015, 02:36:51 AM
Here we go!

At a setting of .5 (for tilt) it yields a max of 21 degrees (horizon).

A setting of .2 yields a max of 19 degrees.

So........a setting of .2 seems to be spot on with RL. (which makes sense, lol).

Pic 1: a .5 setting
Pic 2: a .2 setting
Why would there only be like a 3 degree difference between .2 and .5? Now, Im not trying to argue with you here, but those photos are from replay camera or from in game first person cameras? For some reason, I am just thinking what replay head cam shows is not equivalent to tilt displayed in first person. :)
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 19, 2015, 05:36:00 PM
They are from replay as you can see the helmet underneath, but I would have thought being as one of the first person cameras is glued to the head position that it should show the same angle..  Note the 'should' lol..  ;)
Title: Re: First Person camera suggestion
Post by: PiBoSo on March 19, 2015, 05:38:43 PM
Cockpit view settings do not apply to replay cameras.
Title: Re: First Person camera suggestion
Post by: teeds on March 20, 2015, 11:29:30 PM
Quote from: daffernn on March 17, 2015, 01:15:41 PM
This is all i could really get at short notice it gets alot worst on wide open corners
https://www.youtube.com/v/cXrcyIBAURg&feature=youtu.be

Got this shaking myself and it's the sit, stand and it's gone.
Title: Re: First Person camera suggestion
Post by: daffernn on March 20, 2015, 11:43:19 PM
yeah I realised it was the sit.
Title: Re: First Person camera suggestion
Post by: Tmax94 on April 07, 2015, 05:58:44 PM
Quote from: TheFatController on March 16, 2015, 11:26:23 PMhttps://www.youtube.com/v/4dFds93-h68?rel=0

A link to download the headphone views ??
Title: Re: First Person camera suggestion
Post by: JohnnyMac on April 15, 2015, 02:01:27 AM
I guess FatController is keeping that mod to himself haha.

I saw this on RacerXOnline today with writer critiquing rider style and how good Musquin looked in this photo. I had to share lol 
http://racerxonline.com/2015/04/14/breakdown-technique-talk (http://racerxonline.com/2015/04/14/breakdown-technique-talk):P ...
(http://rx.iscdn.net/2015/04/96728_musquin-stlouissx2015_3e71a.jpg)
Title: Re: First Person camera suggestion
Post by: Adalgood on March 03, 2016, 02:00:19 PM
hello, I do not want to spam other games but I want to serve as an example. I played mxsimulator first person ever but in the mxbikes not get to set the camera to my taste ... the question: I can modify the file without cameras.cfg mismatch error when entering an online server?

Cameras.cfg within the file there are 5 different cameras. What is the second camera on board the mxbikes?

Sorry for my English.
Title: Re: First Person camera suggestion
Post by: Snappe on March 04, 2016, 10:55:21 AM
What about the first person view do you want to change?

I think cameras.cfg will be controlling the replay cameras only.
Title: Re: First Person camera suggestion
Post by: Adalgood on March 04, 2016, 01:00:02 PM
I like to use the second camera on board that moves with the rider's weight but I can not sit further back in the seat, I only see the fender. If I want to see the handlebars of the bike I have to use the "FOV" and "Pitch" and lose sight elsewhere. There should be an option to let you sit further back or later in the seat of the bike without affecting the "FOV" or the "Pitch". I do not know if I explained well...

Title: Re: First Person camera suggestion
Post by: Adalgood on March 04, 2016, 01:02:10 PM
Quote from: TheFatController on March 16, 2015, 11:12:13 PM
https://www.youtube.com/v/HDYdycUR17k?rel=0

This is a good example for my
Title: Re: First Person camera suggestion
Post by: 𝖙𝖋𝖈 on March 04, 2016, 01:13:25 PM
That was achieved by changing the fov and tilt I think I'm the profile in documents. Nothing to do with changing rider position..
Title: Re: First Person camera suggestion
Post by: Adalgood on March 04, 2016, 02:36:16 PM
Quote from: TheFatController on March 04, 2016, 01:13:25 PM
That was achieved by changing the fov and tilt I think I'm the profile in documents. Nothing to do with changing rider position..

Thanks! You mind telling me what values you use?
Title: Re: First Person camera suggestion
Post by: Wedgewood on March 04, 2016, 02:45:36 PM
With the second First Person View(helmet cam) I find the best values are FOV 115, Pitch 25, Tilt 0, corner anticipation off.  In the game the FOV will only go to 100 but I find 115 gives better peripherals and allows you to look into the turn a bit without using corner anticipation which can make you think you're leaned over less than you are.  It also causes less bumps in the camera making it easier to focus your eyes on where you want to go.  To change the FOV to 115 you have to go into your documents folder on your PC, find the folder Piboso the then inside open folders MS bikes and Profiles then then click your profile name.  At this point there is a file called profile.ini   , if you open this file you can find FOV and change to 115 and save.  This will give you 115 FOV in the game but if you ever change a setting in game and save it will revert back to 100FOv untill you change it again.  It sounds like a pain to go through all the trouble to change it but I find it makes the bikes much easier to control.  I use a 27 inch monitor and I don't get any distortion while using 115 Fov.