My wishes are:
- Being able to add 2 controls for one button ..This makes it easier to use a controller so you don't have to worry about using so many buttons
- Getting user made tracks in game user friendly and not have to use 3d modeling software to do it..Ive checked out kart racing track making and it seems theirs only a select few that can do it .
- Being able to adjust the 3rd person view closer or farther away from the screen
- Having a track map in the HUD ...This way you can tell where you are on the track and also other players
- Have a ghost rider to race against offline in testing ..The ghost be of your fastest lap on the track.. This makes offline racing so much fun..Rather than just a lap time
That's all i can think of for now ..I'm sure Ill ad more later
Even if these things aren't planned ,Thanks for listening :)
yeh i agree we need an offline ghost, is this easy to do piboso?
Quote from: gdubmx on February 06, 2014, 05:11:43 PM
yeh i agree we need an offline ghost, is this easy to do piboso?
PiBoSo doesn't like Ghosts :p We asked him to add Ghosts in GP Bikes but he doesn't want ghosts atm. We will see ;) A ghost would be cool but not really necessary for me ;)
Quote from: Arvoss on February 06, 2014, 05:56:15 PM
Quote from: gdubmx on February 06, 2014, 05:11:43 PM
yeh i agree we need an offline ghost, is this easy to do piboso?
PiBoSo doesn't like Ghosts :p We asked him to add Ghosts in GP Bikes but he doesn't want ghosts atm. We will see ;) A ghost would be cool but not really necessary for me ;)
lol, oh well. i guess that answers that question then! thanks mate
Some wishes:
'Rag doll' crash animation
'Go Pro' camera on helmet (a mod eventually) with the Go Pro view in replay
Mud on jersey and bike
Mud on screen when riding onboard (+- confirmed since there is rain and dirt on screen in GP Bikes)
Tear off animation (Not animated in GP Bikes yet)
Foot shift animation
Broken suspensions/tyres when doing a hard landing
Quote from: Arvoss on February 06, 2014, 10:09:54 PM
Some wishes:
Mud on screen when riding onboard (+- confirmed since there is rain and dirt on screen in GP Bikes)
Broken suspensions/tyres when doing a hard landing
I think they're both confirmed already.
There will be tear-offs, so I'm sure that there will come mud on the screen too, otherwise tear-offs won't be necessary.
Quote from: PiBoSo on January 22, 2014, 11:09:28 PM
- No damage is planned for the bike
So that means that there won't be broken suspension and tyres on a hard landing. I actually like that there isn't any damage though, because that would probably ruin the fun.
I like the option in kart racing where the engine dies and you have to restart it with automatic idle turned off..Also the option to switch to automatic idle if you prefer..
GP Bikes and Kart racing have tire wear ... It would be awesome if motor wear was an option like running a lot of laps just for a more immersed feeling.. If you forget to repair your engine before a race your screwed lol
I just hope the controls are different than GP Bikes, in that game i run out of buttons with only half the stuff assigned. My clutch needs to be on something analog so i can let it out while im on the gas also analog, when i shift or else you stall. so unless i run autoclutch i cant shift into 1st. theres only 2 analog triggers on a 360 controller, gas, and one brake, so i have to run my clutch, and shifting on a button because the 2 analog sticks are taken by bike and rider lean, i think thats a major flaw, how else am i going to shift? or when i want to say use my rear brake its all or nothing.
Quote from: AWood on February 06, 2014, 11:32:28 PM
I just hope the controls are different than GP Bikes, in that game i run out of buttons with only half the stuff assigned. My clutch needs to be on something analog so i can let it out while im on the gas also analog, when i shift or else you stall. so unless i run autoclutch i cant shift into 1st. theres only 2 analog triggers on a 360 controller, gas, and one brake, so i have to run my clutch, and shifting on a button because the 2 analog sticks are taken by bike and rider lean, i think thats a major flaw, how else am i going to shift? or when i want to say use my rear brake its all or nothing.
I do everything manual exept rider lean and I use a PS3 controller.
My controls:
Throttle: R2
Front brake: L2
Rear brake: L1
Shift up: X
Shift down: Square
Look back: Triangle
Left right: left analogic stick
Clutch: right analogic stick up
I'll try this. But you're still using your rear brake on a button which must lock it up right? And MX bikes I'm guessing rider lean has to be controlled by the rider or else how would you whip? That's the most important thing to me if you can't whip and scrub I doubt I'll play the game very long.
Quote from: AWood on February 06, 2014, 11:53:30 PM
I'll try this. But you're still using your rear brake on a button which must lock it up right? And MX bikes I'm guessing rider lean has to be controlled by the rider or else how would you whip? That's the most important thing to me if you can't whip and scrub I doubt I'll play the game very long.
Put your lean on your right analogic stick. And your clutch on the left analogic up. But that will maybe cause problems when turning. We will see how it works once it comes out ;) Now I'm using look left and look right on the right analogic stick but I never use that...
Rear brake on button works fine with the 1000cc. It's a bit more difficult with the 125cc, just be gentle with it ;) Never use front and rear brake together ;)
Excuse my ignorance as I have not played GP Bikes, but are rider leaning and bike steering separate functions in that game?
Quote from: DD on February 07, 2014, 02:50:08 AM
Excuse my ignorance as I have not played GP Bikes, but are rider leaning and bike steering separate functions in that game?
you can but there also a aid that you can use to make it so you don't have to lean back and forward and sideways leaving you to only have to turn. I HIGHLY ADVICE PEOPLE TO PLAY GP-BIKES AS IT'LL ANSWER MOST QUESTIONS!!!
Maybe I was going to play it, but now that you screamed at me... ::)
Anyways, I was just curious if you could just put them on the same stick and what that is like. Because in MXS I use my right stick for shifting up and down and my left stick for the bike control.
If the rider and bike can be controlled separately in MXB, I will most likely be using the right stick for the rider, left stick for the bike, d-pad for shifting, right trigger for throttle, left trigger/left bumper for clutch/front brake, and then rear brake on one of the buttons that's left. That still leaves me with some buttons for anythings else I might need.
Just thinking about using the left stick for shifting and bike leaning, since you only can move a bike right and left.
Personally I'm not really into this whole separating the bike and rider left/right leaning. So this is the way that MXvATV does it but it feels a bit gimmicky to me, and overcomplex.
My current control layout in MXB is:
Left Bumper : Shift Down
Left Trigger : Sit
Right Bumper : Shift Up
Right Trigger : Front Brake
Left Stick Up / Down : Rider lean F / B
Left Stick Left / Right : Bike + Rider lean L / R
Right Stick Up : Throttle
Right Stick Down : Rear Brake
I'm using auto clutch, but if I use manual clutch it goes in place of the sit control on the left trigger.
My thinking is that the triggers on the gamepad are a bit similar to the levers on the handlebars so clutch left and front brake right.
Quote from: Snappe on February 07, 2014, 02:31:14 PM
Left Stick Up / Down : Rider lean F / B
Left Stick Left / Right : Bike + Rider lean L / R
This is perfect I think :D
It's good that you can Choose between combined or separate though. I'd prefer all combined.
I prefer two sticks, but as long as you can throw gnarly whips I dont care too much about my controller setup
Quote from: Snappe link=topic=4I used .msg803#msg803 date=1391779874
Personally I'm not really into this whole separating the bike and rider left/right leaning. So this is the way that MXvATV does it but it feels a bit gimmicky to me, and overcomplex.
My current control layout in MXB is:
Left Bumper : Shift Down
Left Trigger : Sit
Right Bumper : Shift Up
Right Trigger : Front Brake
Left Stick Up / Down : Rider lean F / B
Left Stick Left / Right : Bike + Rider lean L / R
Right Stick Up : Throttle
Right Stick Down : Rear Brake
I'm using auto clutch, but if I use manual clutch it goes in place of the sit control on the left trigger.
My thinking is that the triggers on the gamepad are a bit similar to the levers on the handlebars so clutch left and front brake right.
That is the exact control layout I used for MXS. Works well.
so hello everyone!
after stumbling into the video on youtube here i am, eager to see how this simulator evolves!
i've never bought any of piboso's game (honest, not a big fan of asphalt) but i downloaded all the demos and always being blown away from the simulation level such a small team has been able to reach, so i know this is going to be just as good..at least.
i've seen the video many times and i must say it really looks good.
coming from years of mx simulator it already has everything that other games still miss, like rider animation, dynamic shadows and most of all i can tell it looks like more fun.
so here's my wishlist:
- first and foremost challenging gameplay
i think the best compromise would be like 75% mxsim and 25% the other mx games.
if you ever played mxsim you are familiar with the frustration, the anger that the game generates, being the physics engine so extreme there are situations that are completely unpredictable and out of control, and the lack of some very needed aids make that game hell if you don't practice everyday, like you're a pro in real life.
my idea of what the game could be can be summed as "easy to learn, hard to master".
to understand what i mean you should play richard burns rally, the best rally simulator ever made, 12 years old and still going great despite being a total pain in the butt to mod.
after completing the rally school you know how you "should" drive and you're having tons of fun being the physics super realistic, but from there to being actually good and having competitive times is almost like real life, you need to practice practice practice, and i like it.
so being able to throw some laptimes after 30 minutes would be stimulating instead of spending days trying to understand how the bike reacts that way for no reason like in mxsim..and still not understanding it after like 5 years..
same goes with bike collisions..mxsimulator is completely and unreasonably unforgiving - online alias / rider customization
since this will be online only (if you want to race others) i'd like to be able to have my alias rider to be locked with my account, so visiting a player profile you can see his riding hours, laptimes, hours spent on a certain track and so on..get my point?
being able to set height and weight would be great, because as i see in the video, the rider weight has impact on the bike and the overall physics (when he sits for the turn you can see the rear shock compressing due to weight)
yes you will tell me people will try to cheat and gives they're rider the lowest weight possible to be faster..i know there are cheaters everywhere..and being lightweight isn't always a plus.
- related to my last one, customizable neutral position
being able to set my neutral position would affect gameplay and bike handling, and will make the rider a bit more human too..
let's say i want my rider standing up straight and leaning on the bars because that's how i ride my bike in real life, or i want him to be always on his heels with arms straight and sitting on the rear fender..so i know when i need to rest my fingers for half a second i don't have to worry that the rider will assume a standard neutral position
- weather
i'm not asking for dynamic weather..or maybe yes, all i'd like to see are different weather conditions.
i know they're already present in other piboso's simulations, but i don't know how it will be integrated in this game being the first that doesn't just have dry asphalt/wet asphalt but should have dry and wet hard packed dirt, loamy dirt, sand, gravel etc..
having it dynamic would be super..and maybe having elevation above sea level taken into account would be top.
- practice servers / racing servers
as i said i've never played a complete piboso game, so this might be already implemented.
what i always disliked about mxsimulator is the fact that riding online only meant racing.
i think it would be nice to have servers where you connect and you start from the pit area, no need to wait for the previous race to end, you just log in and go like free practice with everyone else, so you can set up your bike, test setups 'racing' others etc..like going to a race track in real life, there's not just races.
- modding responsably
what i really don't want to see is the ability to mod physics or bike datas.not much to add.
so here's my list, sorry if i've been long but i wanted to explain my thoughts, and maybe starting a constructive discussion from it.
of course i quote everything being said till now: dual sticks, customizable hud, user friendly track editing (i've a lot of stuff ready to be converted from mxsim) and last but not least,
ghost rider!
yes it is really needed..or at least the ability to load a previously saved offline session and race against it.
p.s. hi to all the people who know me from the other sim forum, glad to see you're all here! :)
Hey Gio! Great to see you ... great suggestions
Ive heard they have said that there will be weather in the game .I also cant wait to see this in action.
I do like what your saying about neutral position but i hope the settings don't get out of hand like in Mx Sim ..The advanced stability is just ridiculous
I really love the settings simplicity of Gp Bikes and kart racing.. Its quick, understandable and does the job ...also the ability to go in and out of game really fast when adjusting settings..
Quoted giopanda ;)
- first and foremost challenging gameplay
In GP Bikes it took me +- 1 week to understand the physics. After that the game is really fun and addicting! You always want to go faster and faster! :D I expect the same with MX Bikes. Couple of settings that you will be able to change in the garage. In GP Bikes the default settings is decent for each track so you don't have to be an engineer to be fast. - online alias / rider customization
In GP Bikes you have a fixed ID (GUID) but you can make as much online profiles as you want on that ID. Each with a different name. Stats like that would be nice. :D On GP Bikes we have the records for each track and category. (http://stats.gp-bikes.com/records.php). We have hotlap events with more stats: laps on track, theoretical best time, highest speed,...
Changing height and weight is useless imo. As you said: cheaters are everywhere, even if they can only win 0.001 seconds :P
- weather
In GP Bikes, WRS and KRP you have indeed dynamic weather. A wet track drys after a couple of hours (if it doesn't rain) and you will see your racing line. I hope this will be the same in MX Bikes :D
- practice servers / racing servers
The servers are hosted by the players. You can host whatever you want in GP Bikes. This will probally be the same in MX Bikes. You can disable polls so that players can't vote to do a race for example. Just set practice to x minutes ;)
There are 'hotlap' servers too where you have to try to have the fastest time on a track :D
Hello Gio, nice to see you around! I guess you know me from MX Sim.
Like Motoboss said, weather will be implemented as Piboso and Panne have confirmed.
The nutural position suggestion is awesome, but I agree with Motoboss that it shouldn't be too advanced, it would be cool to have just one slider where you can put your rider's weight more on the front, or the back of the bike.
I LOVE the practice server idea. I'm sick of waiting 10 laps and then another 10 minutes before a restart happens. I practice server won't have this, and it will be very cool to ride into the pits and make small changed on the bike setup. Once again, this is an AWESOME idea!
Modding will include physics and bike datas (as far as I know). BUT, a server will only suport the physics which are enabled on that server. I'm not sure it will be able to enable multiple physics in one server though. I would love to know this.
----
I just read Arvoss's post.
So about the multiple accounts. Will I be able to play together with my brother, once I bought one key (downloading the game on two computers and then use different profiles)?
The practice servers are great, I absolutly love that, just like I said above^.
I can't wait for this game anymore, everything sounds perfect!
Great ideas Gio. Would love to see these implemented within the game, Would be cool to start out in the pits on a practice session. maybe under a tent next to a van lol. I also think MXB should feature a pitboard similar to MXSim that would be cool. Im anxious to see what we got installed for us, would be cool to see a new video soon. especially after that MXGP one which was released today, it looks fun but still seems a bit "clumpy?"
Quote from: Sandbiter on February 07, 2014, 04:32:28 PM
So about the multiple accounts. Will I be able to play together with my brother, once I bought one key (downloading the game on two computers and then use different profiles)?
You won't be able to play on 2 different PC's with 1 key at the same time. You'll have to buy 2 keys to play together... :/ But on 1 pc you can have a profile for you and a profile for your brother ;)
Quote from: Motoboss on February 07, 2014, 04:24:57 PMI do like what your saying about neutral position but i hope the settings don't get out of hand like in Mx Sim ..The advanced stability is just ridiculous
please no i don't want to even think about that menu! :D
thanx
Arvoss for the answers, yes i was thinking about something like that as a player profile..don't really understand the need of having different rider profiles but whatever
rider height and weight is just a wild idea that i had..but at least a bit of customization in the rider's stance would be useful.
dynamic weather would be a dream..would just be awesome to ride the track while the terrain is changing, so that you have to change riding style based on how the bike reacts..let alone when implemented with terrain deformation.. 8)
Quote from: Snappe on February 07, 2014, 02:31:14 PM
Personally I'm not really into this whole separating the bike and rider left/right leaning. So this is the way that MXvATV does it but it feels a bit gimmicky to me, and overcomplex.
My current control layout in MXB is:
Left Bumper : Shift Down
Left Trigger : Sit
Right Bumper : Shift Up
Right Trigger : Front Brake
Left Stick Up / Down : Rider lean F / B
Left Stick Left / Right : Bike + Rider lean L / R
Right Stick Up : Throttle
Right Stick Down : Rear Brake
I'm using auto clutch, but if I use manual clutch it goes in place of the sit control on the left trigger.
My thinking is that the triggers on the gamepad are a bit similar to the levers on the handlebars so clutch left and front brake right.
I think this setup will be good, one thing that might be interesting to have the option to try would be to allow the right stick (L/R) to act in addition to the left stick (L/R) for rider L/R. So it would basically be additive so if the left stick is all the way left but the right stick is half way right then the rider would be half way to the left if that makes sense.
I dont think youll be able to thrw good whips with bike and rider on same stick
MX Simulator has bike and rider on same stick... No problems with whips there.
Quote from: Snappe on February 07, 2014, 11:41:36 PM
MX Simulator has bike and rider on same stick... No problems with whips there.
Nono. I use left stick for bike (left/right), and I use right stick for the rider (front/back).
Quote from: Sandbiter on February 07, 2014, 11:44:23 PM
Quote from: Snappe on February 07, 2014, 11:41:36 PM
MX Simulator has bike and rider on same stick... No problems with whips there.
Nono. I use left stick for bike (left/right), and I use right stick for the rider (front/back).
Thats not the same.. in GP bikes you can lean left/right with the rider and bike separate. Not the same as sim.
Quote from: Snappe on February 07, 2014, 11:41:36 PM
MX Simulator has bike and rider on same stick... No problems with whips there.
Snappe, are whips possible in the current build of MXB?
How about a 5 second video of just a whip...We beg you :-X
Quote from: Snappe on February 07, 2014, 02:31:14 PM
Personally I'm not really into this whole separating the bike and rider left/right leaning. So this is the way that MXvATV does it but it feels a bit gimmicky to me, and overcomplex.
My current control layout in MXB is:
Left Bumper : Shift Down
Left Trigger : Sit
Right Bumper : Shift Up
Right Trigger : Front Brake
Left Stick Up / Down : Rider lean F / B
Left Stick Left / Right : Bike + Rider lean L / R
Right Stick Up : Throttle
Right Stick Down : Rear Brake
I'm using auto clutch, but if I use manual clutch it goes in place of the sit control on the left trigger.
My thinking is that the triggers on the gamepad are a bit similar to the levers on the handlebars so clutch left and front brake right.
I'm really glad you said this. I was under the impression that it would be necessary to separate the bike and rider leaning/turning. I will most likely run a similar controller set up to what you have posted. That is actually what I originally played MXS with.
Quote from: ryanmx25 on February 08, 2014, 01:32:59 AM
Quote from: Sandbiter on February 07, 2014, 11:44:23 PM
Quote from: Snappe on February 07, 2014, 11:41:36 PM
MX Simulator has bike and rider on same stick... No problems with whips there.
Nono. I use left stick for bike (left/right), and I use right stick for the rider (front/back).
Thats not the same.. in GP bikes you can lean left/right with the rider and bike separate. Not the same as sim.
I thought he meant in mx simulator that rider and bike were on the same stick. That isn't true, because you can change it. ;D
It's half true. In MXS you're basically playing as the bike. The only rider input you have is forward and backward leaning.
Oculus rift support
actually oculus support would be something really amazing, imagine racing online with it, omg! :)
track ir support for everyone thats serious about gaming :D
Hopefully we can have 40 man gates
Can edit your own clothes on photoshop or whatever graphics programs, i mean, add a name or logos like dc, monster...
Quote from: Pr0D1g10 on February 11, 2014, 05:33:48 AM
Can edit your own clothes on photoshop or whatever graphics programs, i mean, add a name or logos like dc, monster...
this will definetly be possible
My Wish List
-As Said Before Engine wear would be neat. Especially repairing them before races etc.
-Possible For your bike to die and have to kick start it would be cool aswell
-Easy Way for making Tracks ( So you can have large organized events like RaceFactory Gaming Etc. )
-Multi Button Use
-Maybe a Stock/Modified class? Maybe a way you can Modify your own motor or get someone else to for you.
-Clutch Lever Movement
-Interchangable Bike parts. Ex. Renthal Handlebars, Handguards/No hanguards, and things like that.
-Last wish is to get hands on that tasty alpha :P would be nice though to release to a few people who can tell you where it needs improvement and further tips for the BIG release
I understand this list may be unbelievably complicated. Just brainstorming!
Would be nice for another video soon too :)
Quote from: AWood on February 06, 2014, 11:53:30 PM
I'll try this. But you're still using your rear brake on a button which must lock it up right? And MX bikes I'm guessing rider lean has to be controlled by the rider or else how would you whip? That's the most important thing to me if you can't whip and scrub I doubt I'll play the game very long.
Many do this in GPB:
Throttle/Front brake: left/right front triggers
Lean: left stick left/right
Rear brake: right stick down
Clutch: right stick up
Gear up/down: shoulders buttons
All are analog (except gears) and lean is on a "dedicated" stick.
If you need manual rider movements (which 99.9% of gpb players do not use, but it may be more important in MXB) then it gets complicate.
The "logical" setup would be one stick for rider movements (forward/backward, left/right) and lean + clutch and rear brake on the other stick.
But then, you'll have to wait what MXB has in terms of controls, how good are the "auto" options etc.
MaX.
I though GPB was pretty cool in the terms of aids it had. Plenty of different aids to help each player like the game to their likings.
I want to be able to do fender dragging wheelies (with practice of course). With MX Simulators physics, as soon as you reach the tipping point on your rear wheel, the bike becomes way to wobbly to control. Even with 100 stability I was never able to control the bike in a slow, 12 o'clock wheelie. Obviously this is because no side to side leaning.
Quote from: DD on February 18, 2014, 05:30:53 PM
I want to be able to do fender dragging wheelies (with practice of course). With MX Simulators physics, as soon as you reach the tipping point on your rear wheel, the bike becomes way to wobbly to control. Even with 100 stability I was never able to control the bike in a slow, 12 o'clock wheelie. Obviously this is because no side to side leaning.
Cause you were using stock stability in simulator that's why your life was so hard. If you have a advanced that is irrelavent. And every time you change the stability after you just changed your advanced it resets to stock.
Quote from: MX181 on February 18, 2014, 11:05:33 PM
Quote from: DD on February 18, 2014, 05:30:53 PM
I want to be able to do fender dragging wheelies (with practice of course). With MX Simulators physics, as soon as you reach the tipping point on your rear wheel, the bike becomes way to wobbly to control. Even with 100 stability I was never able to control the bike in a slow, 12 o'clock wheelie. Obviously this is because no side to side leaning.
Cause you were using stock stability in simulator that's why your life was so hard. If you have a advanced that is irrelavent. And every time you change the stability after you just changed your advanced it resets to stock.
I don't think you understand. I am very aware of the advanced stability resetting with each preset. The 0-100 scale is literally just preset advanced settings. 100 stability should have been plenty enough stability to do wheelies how I wanted to. There is nothing wrong with using a "stock" stability. If you don't know what you're doing, then messing with your advanced will hurt you much more than it will help. ;)
Quote from: DD on February 19, 2014, 01:30:34 AM
Quote from: MX181 on February 18, 2014, 11:05:33 PM
Quote from: DD on February 18, 2014, 05:30:53 PM
I want to be able to do fender dragging wheelies (with practice of course). With MX Simulators physics, as soon as you reach the tipping point on your rear wheel, the bike becomes way to wobbly to control. Even with 100 stability I was never able to control the bike in a slow, 12 o'clock wheelie. Obviously this is because no side to side leaning.
Cause you were using stock stability in simulator that's why your life was so hard. If you have a advanced that is irrelavent. And every time you change the stability after you just changed your advanced it resets to stock.
I don't think you understand. I am very aware of the advanced stability resetting with each preset. The 0-100 scale is literally just preset advanced settings. 100 stability should have been plenty enough stability to do wheelies how I wanted to. There is nothing wrong with using a "stock" stability. If you don't know what you're doing, then messing with your advanced will hurt you much more than it will help. ;)
No no no, I don't think you understand :P ask almost anyone and they will tell you that riding with the stock suspension is much harder than one edited. I couldn't play the game with stock raged so hard left it forever and than come back later with a new advanced and could play it. I'm sticking to my guns. Let's move on after all this is mxb not mxs.
(http://memecrunch.com/meme/4J5U/when-i-win-i-win/image.png)
(http://www.troll.me/images/dwight-schrute/listen-i-know-everything.jpg)
Mx181 DD never said anything about using stock suspension, what he is saying is absolute sense.
Quote from: MX181 on February 19, 2014, 02:39:39 AM
No no no, I don't think you understand :P ask almost anyone and they will tell you that riding with the stock suspension is much harder than one edited. I couldn't play the game with stock raged so hard left it forever and than come back later with a new advanced and could play it. I'm sticking to my guns. Let's move on after all this is mxb not mxs.
Wait, what? I'm talking about stability, not suspension. :) Not trying to date myself here, but I've been "around" MXS since the beginning, so I do understand how to set up my bike in that game. I do not use "stock" setups, I was just using 100 stability as an example. Go ride with 100 stability and tell me it's not stable! ;D
Anyways, yes, this is MXB. My post was a my wish to be added to the wish list. I only brought up MXS because it is the only other some what realistic dirt bike game out there and I wanted to compare my experiences in that game to what I hope to experience in MXB.
Like gdub said,
Quote from: gdubmxwhat he is saying is absolute sense
:P
I know you were about advanced dunno why I wrote suspension just ignore that :P
Not having ago at you just discussing, sore a incorrect statement and thought I would have a discussion about it :P
Please describe the beginning 2011? 2007? 2014?
(http://unitedonthego.files.wordpress.com/2011/08/wrong.png)
yawn..can we please move on?
thanx
Agreed gio. There's a lot of these pointless off topic conversations already plaguing this forum sadly. In all honesty I don't care who does what in any other game, let's just talk about mxb.
When crashing, the rider releases his bike, unlike a neighbor *cough* MXS *cough*
*EDIT:Forgot to say, if you have arcade and realistic physics, please make the realistic physics playable, in MXS I would need to stop the bike to turn sometimes, or I'm just bad, dunno really.
I wish we can get the game for free
How would they make money? But i believe the Alpha will be free. If not then it would cost less than the full version more than likely. But if the alpha is free then you will just have to pay for the full release.
Quote from: Pr0D1g10 on March 04, 2014, 05:39:41 PM
I wish we can get the game for free
The demo will be free.
Heres a wish: no 3rd person. I dont care how many people want it, if its a simulator, you shouldnt have the choice of a 3rd person view. If you use 3rd person in other simulators, suck it up and learn 1st person for MXB.
Let the hate begin.
Quote from: MotoRogers499 on March 04, 2014, 11:08:05 PM
Heres a wish: no 3rd person. I dont care how many people want it, if its a simulator, you shouldnt have the choice of a 3rd person view. If you use 3rd person in other simulators, suck it up and learn 1st person for MXB.
Let the hate begin.
Silly idea considering it's simply a camera view with no detriment to actual game play. I play solely in 3rd person.
Quote from: 22Ryann on March 04, 2014, 11:11:38 PM
Quote from: MotoRogers499 on March 04, 2014, 11:08:05 PM
Heres a wish: no 3rd person. I dont care how many people want it, if its a simulator, you shouldnt have the choice of a 3rd person view. If you use 3rd person in other simulators, suck it up and learn 1st person for MXB.
Let the hate begin.
Silly idea considering it's simply a camera view with no detriment to actual game play. I play solely in 3rd person.
Its a simulator, you don't have a screen infront of you on a dirtbike irl showing live footage of a gopro on a pole mounted from your sub-frame and out 30 feet. Although it would be cool, wait..no it wouldnt.
I hear you though, I used to use 3rd person in all simulation games for a long time. Very hard when i switched over to 1st person. Both views have their pros an cons, but you shouldnt be given an option for those pros and cons. in mxs, riding 1st person feels...right. Sure you see things in 3rd person that you dont see in 1st, but that means you are seeing things you don't see irl too. I dont even think we should be able to adjust the 1st person cam settings either, just a helmet cam and a chest cam. This way, everyone runs the same thing. So nobody can complain with disadvantages/advantages and no kids asking for your view settings/if you ride 1st or 3rd, etc etc. Because I have noticed, each little tweak of the view makes a HUGE difference. But of course you always sacrifice something. good for bad, bad for good. But it wouldnt matter, if we all had the same thing, it would be simpler. AND more realistic if you ask me. Maybe if you were a cyborg you could alter your field of view or something when riding irl, other than that, come on..
Quote from: MotoRogers499 on March 04, 2014, 11:08:05 PM
Heres a wish: no 3rd person. I dont care how many people want it, if its a simulator, you shouldnt have the choice of a 3rd person view. If you use 3rd person in other simulators, suck it up and learn 1st person for MXB.
Let the hate begin.
You sir can suck it... Here we go with more frustrating than fun I dont ride nothing but 3rd person ..there has not been a 1st person view made yet that I can ride and know exactly what the bike is doing....So a big NO thanks for that...No offense
No need to fear i am here 8)
It actually dosnt really affect me. If someone wants to ride 3rd person so be it. However it would be nice if you could use a button to turn your head around and look behind you instead of having the advantage of 3rd person of being able to see somewhat behind you. I think you should be able to have the option to look back in 1st person but in 3rd no because it should be a disadvantage to not be realistic. Not us encouraging it because it will eventually escalate and become just a arcade game and lose its touch. Just a thought!
Quote from: Motoboss on March 04, 2014, 11:31:44 PM
You sir can suck it.....No offense
xD
But seriously, i agree with you that it is hard to simulate a 1st person view properly. The helmet came preview in piboso's video looks promising though. We will have to see.
I still can't play 3rd person. Doesnt feel right in a simulator. Dont care what anybody else does, I like simulators to be as realistic as possible. And if that means the screen shaking vigorously until my head hurts and my eyes are bloodshot, so be it.
Don't hold my word for it though. Have you ever tried Mx vs Atv alives helmet cam? Its a JOKE!
(dont judge, #MxVsAtvSwag)
arcade games be fun man.
New Topic: How hard do you think it would be to have leaning and steering in MXB? Like mx vs atv reflex, alive...
But a simulator. MXS was all countersteer, no side to side weight shift, or squatting on the seat edge, etc... Of course this is probably impossible to simulate and be able to control everything properly.
as it has been said many many times, if you want to have a general idea of how the game will be, just download the demo (or buy the full version) of gpbikes.
in gpbikes there's the possibility to look back, so i don't see why it should be removed from mxbikes :D
that being said, i don't understand people playing any kind of simulator not in first person, but i respect them, so why not make them happy?
I hope there will be a 3rd person cam. I love sims and get the 1st person thing, but I like to see myself throwing the bike around 8)
Quote from: TheFatController on March 05, 2014, 12:06:21 AM
I hope there will be a 3rd person cam. I love sims and get the 1st person thing, but I like to see myself throwing the bike around 8)
(http://gyazo.com/3142cec48220929cd7631ff1fe52c1e8.png)
Exactly ;)
Quote from: TheFatController on March 05, 2014, 12:27:51 AM
Exactly ;)
Yes, but using the videos PiBoso posted as a reference, in-air movements are looking pretty limited.
They said they are working on it though
Quote from: MotoRogers499 on March 05, 2014, 12:00:49 AM
DP, new topic too. How hard do you think it would be to have leaning and steering in MXB? Like mx vs atv reflex, alive...
But a simulator. MXS was all countersteer, no side to side weight shift, or squatting on the seat edge, etc... Of course this is probably impossible to simulate and be able to control everything properly.
This is what I want. I need a way to move the rider side to side.
Quote from: DD on March 05, 2014, 01:37:15 AM
Quote from: MotoRogers499 on March 05, 2014, 12:00:49 AM
DP, new topic too. How hard do you think it would be to have leaning and steering in MXB? Like mx vs atv reflex, alive...
But a simulator. MXS was all countersteer, no side to side weight shift, or squatting on the seat edge, etc... Of course this is probably impossible to simulate and be able to control everything properly.
This is what I want. I need a way to move the rider side to side.
Now that ive thought about it some more, it wouldnt be completely impossible. It would just take some time to get used to switching from one stick use to two sticks. In MXS I do steer, and lean f/b all on one stick. I would probably change lean f/b to the other stick, along with the lean s/s, and keep counter steer on the left stick.
I would still want to use one stick, personally.
How would you do lean left/right and steer left/right on the same stick? lol
Yea DD i Agree. Depending on how the game handles and such id say you would have to have a pretty dang stiff setup if you did that. Plus your whips would like pretty stupid if instead of going from say the Left side to Center on the seat ( Bringing it back around ) It would go Left to right. Which would look completely ridiculous. :P I would say if there is multi button functions it would be possible but it would be hard for your own sake to control. Totally cool if your up for it though haha
I wonder if there will be auto lean like in GP bikes, but maybe it will be a counter lean with weight on opposite peg type stuff. That would be fine with me honestly until I mastered the controls well enough to start riding with manual lean.
Quote from: uollie on March 05, 2014, 05:20:24 AM
I wonder if there will be auto lean like in GP bikes, but maybe it will be a counter lean with weight on opposite peg type stuff. That would be fine with me honestly until I mastered the controls well enough to start riding with manual lean.
i wouldnt mind this.
Yea i would definitely be ok with it in the Alpha but im not sure if i would be ok with it in the future. Just for the fact that some kids would depend on it too much for speed and such.
Quote from: moto28 on March 05, 2014, 07:19:53 AM
Yea i would definitely be ok with it in the Alpha but im not sure if i would be ok with it in the future. Just for the fact that some kids would depend on it too much for speed and such.
Agreed. But a way to get rider weight shift/lean would be a great advantage in technical sections. Enduro tracks, tight forested tracks, etc. something mxs couldnt do, counter steer and a static rider when it comes to s/s doesnt cut it. And i dont want rider lean back/forward and side/side. I want complete weight shift. Wherever i put the stick, is the direction i want the rider to lean to. Plus it would give each player a chance to develope their own technique. Some examples of some weight shift:
(http://www.fasttimesinc.com/blog/wp-content/uploads/2012/08/MLandry_MX8-SDL-120812-00647.jpg)
(http://www.racerxvt.com/virtual_trainer/trainer_talk_ferry/ferry_thunder.jpg)
(http://fstg.motosport.com/motoblog/2013/blogM396sandrollers.jpg)
(http://image2.redbull.com/rbcom/010/2013-06-24/1331598089094_2/0010/1/320/213/2/motocross-racer-cole-seely-competes-at-the-budds-creek-national-in-mechanicsville-maryland.jpg)
(http://m.dewtour.com/sites/default/files/images/article/thumbnail/baggett-barcia-musquin-250-holeshot-motocross-high-point-2012.jpg)
And you all know how in tight, technical corners you kinda lean into the corner ahead of time, but keep the bike upright until you reach the corner and quickly bring the bike down to your body's leaning angle. Turnin the bike quick an sudden, while standing your body back up from that sexy rut.
I wanna be able to do this. And MXS has a huge starting gate problem. If you start leaning, your going into the other rider. Above there is an example of justin barcia, he started turning, but a rider was there, so he kept the bike upright and straight while his body is leaning over to counter it kinda thing. Or a bump could have upset the bike, and he is correcting with his body. MXB NEEDS this.
Good post ^
I don't have anything constructive to add, just wanted you to know that it's a great post!
Yea i say make a new topic for that post
Well i suppose you could say the same thing about bike graphics and gear in real life. Whats the point in having them if you cant see them ;P but yes a look back is essential
As said earlier i think it would be ok if you could have a 3rd person but not be able to Look back with it. Because you already have a advantage of a wider field of view and with lookback it would be more of a unfair advantage for being unrealistic. Just a idea though
Quote from: moto28 on March 06, 2014, 04:04:06 PM
As said earlier i think it would be ok if you could have a 3rd person but not be able to Look back with it. Because you already have a advantage of a wider field of view and with lookback it would be more of a unfair advantage for being unrealistic. Just a idea though
I actually think that's a pretty cool, and fair idea. I've always been jealous of 3rd person riders for having that advantage. I'm a first person kind of guy for any game, I can't play 3rd person shooters, racers, anything. 1st person all the way.
Let me get this straight... You guys are suggesting that people that ride in third person should be penalized? ...That is just dumb..I cant ride in first person ..First person in video games is not right because there is no porifial (<spelling<) vision and I dont see how they could make it that way... I use 3rd person to see what the bike is doing at all times for this reason..
Get off the 3rd person topic ...Its all about preference and that's it...
Quote from: Motoboss on March 06, 2014, 09:17:03 PM
Let me get this straight... You guys are suggesting that people that ride in third person should be penalized? ...That is just dumb..I cant ride in first person ..First person in video games is not right because there is no porifial (<spelling<) vision and I dont see how they could make it that way... I use 3rd person to see what the bike is doing at all times for this reason..
Get off the 3rd person topic ...Its all about preference and that's it...
Amen mb, first makes me want to vomit literally and like mb said I don't think we should be penalised for using 3rd simple cause I don't get sick using it
Yes i understand. But its almost of a unfair advantage that you guys have with being able to see so far beside you and such thats its really a unfair advantage for not being realistic.
Its kindof cheating in a way if you ask me BUT im not saying you guys cant its just also that with the advantage you guys already have i dont see a need to look back if you can see beside you.
Sorry if i offended anyone. just the way i see it :P
Who's being penalized for their preference, really?
If I play the game better in 3rd person, then I get to enjoy being at my most comfortable and with the perks of noticing who's passing me before they even pass me and how to counteract.
If I play first person, chances are high that I might not see someone block passing me in a corner until after I've already hammered the throttle, taking us both out.
For people like me who can't play in 3rd person whatsoever, are the ones who get the short straw. If I can't see my peripherals, and you can. Why can't I see what's behind me, and you can't?
Moto was just making a "balance" suggestion, not handing out repercussions... But I don't care if this doesn't happen. I just thought it did make sense, considering it's a video game and the 1st and 3rd person options are available to begin with.
Quote from: moto28 on March 06, 2014, 09:36:38 PM
Yes i understand. But its almost of a unfair advantage that you guys have with being able to see so far beside you and such thats its really a unfair advantage for not being realistic.
Its kindof cheating in a way if you ask me BUT im not saying you guys cant its just also that with the advantage you guys already have i dont see a need to look back if you can see beside you.
Sorry if i offended anyone. just the way i see it :P
How the heck is it cheating ..1st person would have more of advantage because you can see what is coming up faster ...Thats just ridiculous..
I agree with moto28, you 3rd person users can ALREADY see everything, even in 1st person having a look back feature will still be at disadvantage. 3rd person users are seeing what is behind them 24/7 already! I think by having a game with 3rd person and 1st person is already unfair to the people who want realism at the most possible, by using 1st person.
And how the hell is tear off's going to work with 3rd person? probably not going to be added to 3rd person. Is this another advantage?!?! I think so!! Of course this is on top of being able to see everyone and everything.
But i say screw it, If a simulator is going to have 3rd person, might as well add tear offs to the 3rd person view too, and make it muddy just like 1st person.
Having a 3rd person view is already so illogical to begin with. I understand that 3rd person is a must because of how many supporters will use it, but I dont think that the 3rd person users should get any more advantages on top of being able to see everything, this means that dem 3rd person users have to get screen fulls of roost too.
If anybody on here goes on about how its not realistic to have dirt flying on a 3rd person cam, think about this:
How logical is it to have a gopro mounted from your back fender on a 20 foot pole out the back of the bike with a screen infront of your god damn face with live footage of the gopro, so you can see ALLLL thats behind you.
Doesnt sound logical to me, how many people have you seen do this before? (ill actually give $100 paypal to the person that finds this, hold my word to it)
So MotoBoss, before you say how people in 3rd person will be "penelized" if you dont get a frikin lookback feature, take some time and think about what I said.
#done.
First of all, none of us know what first and third person will be like in MXB. With that said, I'm assuming you guys are talking about MXS, again...
In MXS, 3rd and 1st person have both advantages and disadvantages to each other. Is that not obvious? If one of them was better, then everybody would use that view. But this is not the case. Many people play in first, and many play in third. Fast people and slow people.
However, that is MXS. No need for walls of text explaining your opinions when you don't have anything to base your opinion off of. And even if you were going to base it off of MXS, read what I said above.
Edit: As for the "look back" feature. Why in the hell would anybody not named Mike Alessi want that?
Tear offs in 3rd person work well in PiBoSos other games if you took the time to try them ... As far as taking the time to to think about anything you say ..I dont ...I dont find your posts credible as others do due to the fact of all the post horring you guys do ...If you think riding in third person is cheating then ride in third person and get used to it ..Simple as that ..
Well basing evidence from GP bikes, it's not much different from MXS. Only difference I can see is the extra 1st person cam that mimics a person's eyes looking at apexes of corners. That will probably be in MXbikes as well.
Either way, it's useful to talk about another game's problems so this game can be sure to improve on anything that didn't work well.
Quote from: Motoboss on March 06, 2014, 10:32:04 PM
Tear offs in 3rd person work well in PiBoSos other games if you took the time to try them ... As far as taking the time to to think about anything you say ..I dont ...I dont find your posts credible as others do due to the fact of all the post horring you guys do ...If you think riding in third person is cheating then ride in third person and get used to it ..Simple as that ..
I have GP bikes, and I play it quite often. Do not assume, Motoboss, it just makes you look like an ass.
Also, my "post **whoring" is just me very excited about the game. I want to talk about the game, and express my likes/dislikes/interests. If this bothers you, then
Quote from: Motobossget used to it ..Simple as that ..
And judging my posts and brushing them off because of it is kinda douchey.
I never said that using 3rd person is cheating, so im guessing you are refering to someone else. I was expressing how 3rd person already has many many advantages over 3rd person, so saying its unfair that 1st person gets lookback and 3rd person doesnt is very brave.
And DD:
Quote from: DD
As for the "look back" feature. Why in the hell would anybody not named Mike Alessi want that?
Stop this! I can't quote everything you say in my sig!
Man i wish i was a moderator ...I'm the douche? I think many people here would agree you have it backwards .. i think it was said earlier please go outside and play instead of cluttering up this forum with useless crap ..So people can get some informed input about the game...PLEASE
Quote from: Motoboss on March 06, 2014, 10:56:38 PM
Man i wish i was a moderator ...I'm the douche? I think many people here would agree you have it backwards .. i think it was said earlier please go outside and play instead of cluttering up this forum with useless crap ..So people can get some informed input about the game...PLEASE
Do you even READ my posts? Or do you just pick out what you don't like and judge me for it?
No and yes...
no offence tanner (motorogers) but a motoboss has kinda nailed it,a good amount of your posts and a couple of other guys have seriously drowned these threads of late with mindless crap IMO. does anyone really give 2 shits about advantages and disadvantages about the view/lookback system?? 1st or 3rd should have the same options of lookback. after all is someone holding a gun to your head forcing you to ride 1st and if 3rd is so much more of an advantage then use it.
Thanks gdub...Thats all I was really getting at...
Quote from: gdubmx on March 06, 2014, 11:02:47 PM
no offence tanner (motorogers) but a motoboss has kinda nailed it,a good amount of your posts and a couple of other guys have seriously drowned these threads of late with mindless crap IMO. does anyone really give 2 shits about advantages and disadvantages about the view/lookback system?? 1st or 3rd should have the same options of lookback. after all is someone holding a gun to your head forcing you to ride 1st and if 3rd is so much more of an advantage then use it.
I apologize for spamming the forums, I just need some talk about MXB to get my fill while i wait for the release. However, I stand by my opinions.
Also, I find it funny that you cleaned up and deleted some of your posts around the same time you posted this xD
(you are back to 99 posts, Jr. Member :P)
you had something like 104-107 posts correct?
MOTOBOSS:
Quote from: Motoboss on March 06, 2014, 10:59:07 PM
No and yes...
We are gunna 50/50 that and say maybe. This means that "maybe" you are mean for dismissing my posts
**Trying to stay on topic**:
Something this game should have is a seperate spectating lobby on a server, so big races (in the far future) could be watched without 500+ people on the server spectating or a live stream. Just a whole seperate lobby where you dont have the bike, cant race in ghost mode or anything. Just watch (and talk?) This way you could have less people to lag the server. Im just guessing that a server with 50 players, 14 of them racing and 36 of them spectating would have more lag then a seperate lobby on the server that 14 people are racing and nobody else is there with them, but instead in a lobby only enabling you to WATCH. nothing more. The server wont have to deal with so many people gooning around in a ghost mode.
This is just a thought, by no means am i supporting it. Im not good on server-know-how so idk if it would even make a difference if this was done. All I know is that in MXS people have to lock the race server so no unnecessary people get on to cause lag, im guessing its because of lag.
EDIT: Your down to 95 posts gdub! You've proved your point, dont need to clean all your off topic posts to make your meaning more clear lol
yeh your 100% right mate, reason i deleted some was most of those messages were irrelevant to the topics, they were mainly telling people to post in the right place or to stay on topic. just doing my bit for the forum rather than cramming spam down people throats. see the point i want to make is, id be following a topic in which some interesting debate is taking place, i often check back later on to find the page has skipped forward a page or 2 due to irrelevant mindless comments.. i needn't bring an example up just take a look back thru earlier pages of some of these newer threads.
Were sorry we didn't know this was your fist time on the internet... ;) To explain this is called being a noob ...
Quote from: Motoboss on March 07, 2014, 12:10:48 AM
Were sorry we didn't know this was your fist time on the internet... ;) To explain this is called being a noob ...
Once again, clearly you dont like me or my posts, so why reply to them. Stop posting smart ass remarks and be nice. This community is already getting judgmental and rude.
I wonder why..And i dont think so...
Quote from: Motoboss on March 07, 2014, 12:14:19 AM
I wonder why..And i dont think so...
Of course you wouldnt think so.
I love how i posted a suggestion a short while ago and yet you still want to rant on about how off topic the thread is. If you want to keep it on topic, post about the suggestions please.
A spectating lobby would be great. Servers usually get so crammed up with people that its insane. Great idea Rogers :)
Quote from: moto28 on March 07, 2014, 12:50:26 AMServers usually get so crammed
Calm down, man. There aren't even servers up yet to get crammed, let alone a game.
Quote from: moto28 on March 07, 2014, 12:50:26 AM
A spectating lobby would be great. Servers usually get so crammed up with people that its insane. Great idea Rogers :)
Either that, or maybe an in-game auto live stream kinda thing (for big events) You have the control to switch views/riders to spectate.
and true DD, i was thinking more about the future, but i was mostly trying to stop the off topic stuff. Ive learned that some people don't like it.
But if there is only 14 players able to ride on a server at once (for now) theres got to be a way to get on the server without actually being on the server... if that makes sense. Something that doesn't affect lag or anything.
Honestly...it's utterly obnoxious how much motorogers and moto28 have been posting. It's all good and well to be excited about the game fellas, but good grief I can't help but feel like I'm being bombarded with 13 year old girls conversations on the forums. Both of your post counts have jumped from the 30s to the hundreds in a couple of days. I don't know either of you so I won't try to judge and say you're stupid or your ideas suck. I really think it's great to have people coming up with great ideas, but this constant off topic drivel is gonna push people with great input out as it seems like we are on the hello kitty forums at times. I can't help but think that in your excitement for the game you forgot to have proper discussion etiquette. Then when people call you out on this, ad hom attacks start flying. That's when we have a poor community. So my advice, purely my opinion, is that people remember that not every thought that pops into your noggin is a great one or even one that needs to be typed out. Think before you post. If it doesn't add to the conversation, don't post.
Sorry for the wall of text.
TLDR; think before you type....calm down we are all excited.
Quote from: DD on March 07, 2014, 02:13:28 AM
Quote from: moto28 on March 07, 2014, 12:50:26 AMServers usually get so crammed
Calm down, man. There aren't even servers up yet to get crammed, let alone a game.
I was reffering to other games. Sorry i didnt explain well enough. I was reffering to other experiences like mxsim where there are 80 people watching 30 racers. It gets
Overwhelming and i know that this would be the same way because people such as myself would rather see the race themselves than a stream. I appoligize for not explaining better
Quote from: MXK_cdub85 on March 07, 2014, 03:55:29 AM
Honestly...it's utterly obnoxious how much motorogers and moto28 have been posting. It's all good and well to be excited about the game fellas, but good grief I can't help but feel like I'm being bombarded with 13 year old girls conversations on the forums. Both of your post counts have jumped from the 30s to the hundreds in a couple of days. I don't know either of you so I won't try to judge and say you're stupid or your ideas suck. I really think it's great to have people coming up with great ideas, but this constant off topic drivel is gonna push people with great input out as it seems like we are on the hello kitty forums at times. I can't help but think that in your excitement for the game you forgot to have proper discussion etiquette. Then when people call you out on this, ad hom attacks start flying. That's when we have a poor community. So my advice, purely my opinion, is that people remember that not every thought that pops into your noggin is a great one or even one that needs to be typed out. Think before you post. If it doesn't add to the conversation, don't post.
Sorry for the wall of text.
TLDR; think before you type....calm down we are all excited.
We literally JUST got back on topic. I understand the concern but its the "opinions" on people that keep the thread off topic.
Quote from: moto28I was reffering to other games. Sorry i didnt explain well enough. I was reffering to other experiences like mxsim where there are 80 people watching 30 racers. It gets
Overwhelming and i know that this would be the same way because people such as myself would rather see the race themselves than a stream. I apoligize for not explaining better
Couldnt have said it better. Basically what I was going for.
It affects the racers and the people who make the stream.
It would be better all around for the racers sake aswell as the spectators.
In past experiences of viewing races its made me actually lose interest because just how stuffed the server gets. Which i dont like to miss out on the races but its hard to find enjoyment with such a flooding of people.
For a Server to have a Spectating lobby or Some other form of Live viewing System where i can freely spectate who i want when i want would be ideal.
I'd like to see the supermoto, an easier model importing method, and I also hope that the bikes physics are relevant to the model rather than using an external skeleton like in MX Simulator, thus allowing for more accurately modelled chassis', hill climb bikes, 500's, minibikes etc etc.
Mini bikes. Yes lol
But this has already been discussed mack. IIRC bike physics are by bike model and setup. Might be wrong though 8)
Would be awesome IMO, I know it has been frowned upon in the past, though also begged for. But I thoroughly enjoyed them in the MX vs ATV series and they're a good laugh IRL too.
Oh? Must have missed that part, if that's right, AWESOME.
Yes, we can make whatever bikes we want although Piboso has said that he feels GP bikes would be better for supermoto although IDK how you would do a dirt section in it.
I'm not sure if it has been said, but when I watch the videos of them riding, do you think they are going slow fro anyother reason that they've only had about a month of actual practice in the game, or do you think it's just to show everything a little better?
Quote from: mx43racing on March 12, 2014, 06:02:54 PM
I'm not sure if it has been said, but when I watch the videos of them riding, do you think they are going slow fro anyother reason that they've only had about a month of actual practice in the game, or do you think it's just to show everything a little better?
Its because its a simulator. I doubt you were that fast your first month of riding irl.
Heck no I just started playing the mx sim demo Monday and I can still only get a 1:00:00 at phoenix.
Quote from: mx43racing on March 13, 2014, 01:37:22 AM
Heck no I just started playing the mx sim demo Monday and I can still only get a 1:00:00 at phoenix.
He was talking about real life ::)
If you aren't willing to put the time to enjoy a hard to play game, I doubt you would like any simulator.
well I rode motocross for 7 years straight, and still today I suck. and what does irl mean? because that's what I was thinking he was referring to games. and I never said I wouldn't devote time to an amazing game like this. It's a simulator, it's like real life good practice is the key to a good race.
Quote from: mx43racing on March 13, 2014, 01:37:22 AM
Heck no I just started playing the mx sim demo Monday and I can still only get a 1:00:00 at phoenix.
I realize you misunderstood me, but damn!! A 1:00 on phoenix 2012 (the sx track that comes with 1.8 demo of mxs) is super fast for somebody playing for a couple days. I didnt have the skills to crack under 1:00 laps until like 3 solid months into playing the game. Either you are the future Ricky Carmichael of MXS, or you were using arcade physics. Im really hoping you were using arcade, because if not, you cleaned me of my confidence.
No no arcade physics, im good at finding the lines and getting a section down, the issue is my consistency, I did that time yesterday but now I'm just working on consistency and I'm getting about 1:10's everytime I stay clean, not taking too many risks. I'm humbled by your response, because I honestly think that I still suck because I can't keep it together, I keep watching how to's to sharpen some skills though.
Quote from: mx43racing on March 13, 2014, 07:05:41 AM
No no arcade physics, im good at finding the lines and getting a section down, the issue is my consistency, I did that time yesterday but now I'm just working on consistency and I'm getting about 1:10's everytime I stay clean, not taking too many risks. I'm humbled by your response, because I honestly think that I still suck because I can't keep it together, I keep watching how to's to sharpen some skills though.
Ahh see, I can run 58's consistant on that track, but if i push it i can get under a 55. Then again ive been playing more than a year.
Staying on topic:
There is a problem in mxs, when you try and connect to a server but you dont have the track (once custom tracks are released) it says "missing track _____" blah blah but it always says the track folder name instead, not the track in-game name. This makes it hard to search for the track online. Or if there was a feature to just instantly be directed to the track download would be insanely awesome!
Very true I had similar issues in Rigs of Rods (a soft body physics game) and I'm pretty sure either at there page it could give you a link or in game it would and it was extremely usesfull.
Quote from: Arvoss on February 06, 2014, 11:36:35 PM
Quote from: AWood on February 06, 2014, 11:32:28 PM
I just hope the controls are different than GP Bikes, in that game i run out of buttons with only half the stuff assigned. My clutch needs to be on something analog so i can let it out while im on the gas also analog, when i shift or else you stall. so unless i run autoclutch i cant shift into 1st. theres only 2 analog triggers on a 360 controller, gas, and one brake, so i have to run my clutch, and shifting on a button because the 2 analog sticks are taken by bike and rider lean, i think thats a major flaw, how else am i going to shift? or when i want to say use my rear brake its all or nothing.
I do everything manual exept rider lean and I use a PS3 controller.
My controls:
Throttle: R2
Front brake: L2
Rear brake: L1
Shift up: X
Shift down: Square
Look back: Triangle
Left right: left analogic stick
Clutch: right analogic stick up
I have a somewhat same setup Except I click in the sticks for shifting.
Not sure if this has been suggested before, but from the looks of the videos, it seems the rider drags his leg. It just kinda hangs down. I think it would be cool if the leg angle could be determined by how far down you are leaning the bike. The steeper lean angle means the leg will be held higher.
Maybe this is already added and I just haven't noticed because we havent seen any serious ruts and lean angles etc yet.
Just a thought.
would be sick if we could pop some arm swag or leg swag,,,! :D
no seriously, like legs off in the air to stretch it out.. that would be sick
Quote from: kastermansss on April 09, 2014, 08:01:34 PM
would be sick if we could pop some arm swag or leg swag,,,! :D
no seriously, like legs off in the air to stretch it out.. that would be sick
That wouldn't be too hard to implement but it comes down to how many buttons we have.