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May 17, 2024, 10:14:52 PM

News:

MX Bikes beta18j available! :)


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Messages - Imlaazy

1
General Discussion / Re: What does seat H and V mean
October 23, 2021, 02:48:03 AM
Horizontal and Vertical Camera position use arrow keys to move it forward and backwards in H and and up and down in V
3
Remove all the layers and only input the overlay of your real world imagery into it and make sure the .bats are all going to the correct place if you have already done that then you can ask in the mod track channel in the mxb discord there is always people that help in there
4
Is your issue the fact that you are getting the test track heightmap in or that you can't see the real world imagery on your heightmap?
5
Paints / Re: Turning PNT Files To PSD's HELP
August 26, 2021, 04:12:39 AM
Just ask him for the psd. Im sure he wouldnt havea  problem giving you it
6
Support / Re: Track wont show in game
August 16, 2021, 01:13:54 PM
Make sure it's not accidentally duplicated inside another folder
7
Support / Re: keep making a mistake?
August 16, 2021, 01:13:15 PM
Are you using gimp or photoshop?
8
Races / Re: 2021 PDSX AM SKINS THREAD
August 06, 2021, 07:02:17 PM
My Paint for the races all you have to do is drag mods folder.

https://www.mediafire.com/file/jxi65kx0cum0ytw/2021_AERIAL_Tracel.rar/file
9
Are you using Resolutes track builder helper? it might just be if you dont build with shadowns thats what happens i think cuz i have the same issue and i havent built with shadows yet
10
Paints / Re: Bike skins
July 28, 2021, 09:11:02 PM
kxf21
11
Quote from: Resolute Kraken on July 20, 2021, 06:20:44 PMYou shouldn't have to do anything if you indeed are using Z = up in Blender.  On export it will change Z to Y for you if you export with default settings.

https://mxb-wiki.com/exporting-scene-objects-from-blender-fbx-to-your-track/
i figured it out if a box isnt ticked on the new blender it messes it all up
12
Track Editing / issues when putting track in game.
July 20, 2021, 01:33:07 PM
Hello, so i recently came across an issue that im having after a lot of staring at the picture for hours on end i finally found the issue i was having but dont know how to fix it or why it is happening. when im working on the X,Y,Z plane in blender after i get some objects put down and i export as an FBX all the objects rotate 90 degrees like the Z plane is considered as my X and the Y is considered as my Z in a sense. its like the whole plane has to be rotated from the Y axis standing straight up at a 90 degree. anyone know how to make it read the planes how they are suppose to be read in game?
13
Track Editing / Re: L3DT Help
July 19, 2021, 05:48:47 PM
What do you need help with?
14
Track is from Az yes?
15
Bikes / Re: Need CR500AF template help
July 14, 2021, 02:21:01 AM
Also could make sure your paints folder isnt capitalized idk if that will change anything but i changed mine and it works fine