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November 23, 2024, 03:47:43 PM

News:

MX Bikes beta19 available! :)


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Messages - grimm

1
Bikes / Re: [RELEASE] Supermoto OEMs | v0.1
September 14, 2018, 03:53:23 PM
Wow! Thanks for doing the work to bring a bunch of fresh SM's into the sim!  :D



I've been meaning to update my SM Bikes pack, but life is really busy in my motorcycle shop, and I've now got even more going on in life than ever before. Just haven't had the time to even play GP or MX bikes.   :-\
2
Off Topic / Re: Old School BMX
April 25, 2018, 07:19:44 AM
Awe man, there went 3 hours watching old school BMX video's. Found Matt Hoffman has a channel with only 1.2k sub's. The legend himself still rides too!  :o


I'm one of the "old guys" that used to ride when it was a vastly different time in the world, watching the link you posted was a trip back to the glory days. Endless summers, just, totally endless. It was bliss to be out with the guys for an afternoon sesh. As I grew older and the sport progressed, so did I. It became a life pursuit that ended abruptly in my early 20's, I had just done way too much damage to keep progressing and it was time to stop.

Took alot to do that sort of thing trying to be as good as the pro's. New bike when it was time, travel when it was time, medical care when it was time for it. Tons of training, always recovering from some injury or another, went through shoes and other gear so often my parents could barely keep up by the time I was in my early teens, so I got a part time job in the kitchen of a little mom and pop pizza joint, so on my breaks instead of smoking like other employee's, I rode the loading dock and stairs of the adjacent business. Those were some awesome times. Getting all nostalgic over it, haven't thought about all that in years.

Breaking my collar bone barely slowed me down as a kid, busted toes and fingers were enough for a lifetime of pain and recover though, more road rash than most people have ever had... so many concussions... how I'm alive is beyond anyone's best guess. Even losing my spleen being impaled by a set of old school Haro bars wasn't enough to stop me. A fractured pelvis bone is excruciating, I've done it a fair few times in different spots, broke my tail bone enough the doctors just don't even know what to tell me anymore if they've never seen my X rays. I'm pretty much the million dollar man at this point. Modern medicine kept me around for the long haul I suppose.  ;D
3
Off Topic / Re: Real life Racing/playing!
November 01, 2017, 04:35:25 PM
I'm a supermoto junkie, stunt rider (SM and street bikes), and weekend trail rider that loves "hard enduro" style terrain. Never got into MX or racing after my freestyle BMX years left me with a limp and enough damage to think twice before putting too much air under my wheels. At this point in life I enjoy just playing around at low speed more than I enjoy pushing 10/10ths.

A little city antics on my XR100 gets a smile out of the neighbors.  ;D
4
Off Topic / Re: Time between betas again!
October 20, 2017, 05:11:03 AM
Been spending my time between beta's learning how to ride MX and get away from the SM's a bit. I can say it's been going okay, when we actually have populated servers in B7 I'll probably jump in and actually ride without humiliating myself on every jump.  ;D


On a side note, huge thanks to the track and bike makers. You guys rock, I've been loving MX Bikes more and more as I get into the community tracks and motocross bikes. Finding my years in the trails in real life is translating into MX Bikes the same way my years as a back road hooligan and knee dragging lunatic translate into GP Bikes.  ;)
5
General Discussion / Re: Hi guys!
October 18, 2017, 05:00:33 PM
Welcome to the MX Bikes forum! Might see each other on track again, I still watch the clip I recorded from the day you were on track at Victoria and I decided to show you just how good your CBR is doing wheelies.  ;)

https://www.youtube.com/v/t7rVnHLwWgk


And I wheelie like a mad man on MX Bikes too.  ;D

https://www.youtube.com/v/vJTiUUQ6B_c
6
Track Editing / Re: SuperMoto - TEST TRACK
July 02, 2017, 04:40:25 PM
Quote from: BadStar on July 02, 2017, 04:21:16 PM
I'm so sick of photobucket.. it just randomly decides to post that crap lately even though there is no reason for me to update my free account lol.. ehhh, will fix it soon



Photobucket changed terms of service/use, $400 a year for 3rd party hosting now. Ruined literally thousands of pictures I've got linked to forums for bikes I've built over the past 10 years or so. It's not going to change either, time for a new image hosting site. Never tried it but everyone is saying imgur is the way to go right now. :(
7
I'm way into supermoto, but the lack of interest up to this point has had me learning MX (MX Sim convert that has been into GP Bikes from early on) so I haven't spent alot of time really getting online. Every so often I do check the servers but it seems nobody is ever on, or I wait and wait while it says "syncing" and it never loads. If I ever find the time to actually sit down and download every single thing available I'll give it another try. We just really need a proper supermoto track to gain some attention to this sim.  :)
8
In my opinion, the day Piboso allows us a greater perspective on how things work, instead of us having to figure it out (seems even GP Bikes was capable of a number of changes to produce respectable speedway bike results) the possibilities could be endless. I'm really unsure why the information has never been known aside from experiment on the modding communities part.
9
Quote from: TFC on April 01, 2017, 09:36:24 AM
I'd like to think that to get things right, he's designed a 100% accurate tyre model, suspension, engine and dirt model, and is using that as a control.

I'd like to think that anyway. If course if there are problems with these control models then the end result is always going to be wrong, so my guess is something is wrong with both..



From what I have gathered about sim developers, this is the 100% accurate statement of the thread. It's not that the physics aren't there in the sense of unable to produce accurate results, it's that the physics need a bit of work to function correctly with real values.



A month or two ago, there was a heated exchange between a car simulator developer, and a professional driver that was investing time in the modding community. As the debate heated up, the simple fact kept coming up, and that was the physics, and the numbers, could be modified to deliver almost perfect results, but the ensuing numbers to get it to happen were unrealistic, and thus, patching together a developing platform for the sole purpose of realism. Basically saying, "good enough".

As modders, the key is to use the best of your abilities to tweak and modify the end result of the core sim, so, keep on keeping on, and let Piboso do as they have to in order to build up to a point they are pleased with the results. I don't think they ignore mod bikes and tracks, pretty sure they try it all, dissect it, figure out what is working and what isn't and why. Just because we're not in the loop 100% of the time doesn't mean we are talking to an empty room, despite not hearing a reply.
10
General Discussion / Re: MX Bikes beta6
March 16, 2017, 03:59:33 AM
I can't wait until the download is finished. Replay rotation and engine mapping support are on the top of the list right next to LAN. Thank you Piboso!!   :)
11
Track Editing / Re: How Asphalt surface?
March 11, 2017, 02:18:09 AM
Quote from: geofanatec on March 11, 2017, 01:06:09 AM
^ No problem, but I don't know how else to explain it. 

You have a jump section and some corners with berms.

This is not natural for an asphalt surface.

So will this be dirt?



Supermoto Des Nations has a stop in Pleven, Bulgaria. It's a, "full tarmac motocross track", and quite frankly one of the scariest places I've seen crashes at in all of motorcycle racing, right up there with Irish Road Racing wrecks. There is an odd fascination with Pleven being brought to MX Bikes, for me especially. There was a very crude version done for MX Simulator long ago, I spent countless hours with roost set to zero and supermoto model wheels/tires there. Seeing it come to MX Bikes is a dream come true.

https://www.youtube.com/v/zHJHQYvqqNk


I think "berm" may be a very English speaking terminology with little translation.

The bowl shape outside of the turn is called a berm, Pleven's happen to be tarmac:
12
Bikes / Re: SuperMoto Beta
February 27, 2017, 06:07:12 PM
This supermoto pack is soooo good. Even with the slight visual needs, the entire package is so well done (even if they are a conversion) and after figuring out the new "one stop sync shop" and getting all the gear, MXB actually looks like something from the Supermoto Des Nations series!


Thank you for all the hard work! I'll be enjoying these bikes every chance I get to play MXB.  :D

Ripping through Mid Ohio with the TM and a bunch of the new gear! It looks so fantastic! I am stoked to see this updated.  ;)
13
Quote from: GDUBMX on February 20, 2017, 06:53:01 PM
be warned Hitch, there is a bug that if the track is over  a certain size and you have a bigger (non default) replay buffer, the game will just crash when you try to load those tracks. Piboso is aware of this and said they havent figured out how to fix it yet.


That totally explains why a bunch of tracks "suddenly" stopped working and I had to reinstall MXB. After the install and adding all the tracks back, it worked.

Kind of odd that I dumped the deformation files and some tracks started to work again before the reinstall... but that may be completely unrelated. I've since left the replay buffer at standard setting and haven't had a single issue with tracks of any size though. Glad it was just something simple, and your explanation makes it clear as glass that of the things I changed it was the replay buffer that had caused the sudden core crashes trying to load larger tracks.
14
Suggestions and wishlist / Re: Engine maps
January 31, 2017, 06:29:45 PM
Quote from: gdubmx on January 31, 2017, 04:02:57 PM
Snappe.. Honestly man..  Motocross has evolved since the 80s, we know you love the throwback stuff (rider model, helmet, fat feet boots etc)  lmao but come on man,  it's 2017! Bikes have traction control and air forks now.. Hahha



LOL. I had that exact conversation with my late father when he was looking into a trail bike (DT400 Enduro was his dream machine) while I was interested in YZ's and WR's (ended up with a YZ426F) as at the time, 450's were the "new" breed.

I think it was the last beta of MX Bikes I tried to use 2 engine maps on a bike without any success to get it working. One was the stock 450 map, and the secondary map I made just flattened (*lowered) the peak power so it had a nice flat pull from mid range to redline, making it far easier to manage in the mud/rain much like the real life changeable mapping.
15
I know it would turn the work load into nearly double to go this far, but, a fantasy "compound" with a variation of layouts that included tarmac sections for supermoto, and a flowing motocross course as the alternate layout would be incredibly fun, tossing in a big long launch ramp with a long run up to it and using a large ramp of the motocross course as a landing would be awesome to hit at tapped out top speed with a 450.