Author Topic: SuperMoto BikeMod v1.0  (Read 12170 times)

teeds

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Re: SuperMoto Mod || update 28-03-2017
« Reply #30 on: March 28, 2017, 12:40:20 PM »
Thx fella  :)
"Damn dirt bikers!" - Bubba

loinen

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Re: SuperMoto Mod || update 28-03-2017
« Reply #31 on: March 28, 2017, 02:54:05 PM »
supermoto is a specific niche in moto theme, unfortunately it doesn't look popular online (shame to those who pass by!) but i hope this mod will attract people.
this is fckn amazing! thank you very very much!
« Last Edit: March 28, 2017, 02:59:13 PM by loinen »

Jose Reina

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Re: SuperMoto Mod || update 28-03-2017
« Reply #32 on: March 28, 2017, 04:17:54 PM »
Thank you very much  ;)

I imagine that when there are mixed circuits (asphalt, sand and jumps), it will attract more people

Jose Reina

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Re: SuperMoto Mod || update 28-03-2017
« Reply #33 on: March 29, 2017, 09:20:17 PM »

Updated
Honda CRF 450SM for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
Honda CRF 450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of the bike
Attached also the templates of the bike Honda CRF 450 SM

The bike are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bike Link  https://drive.google.com/uc?id=0Bx-AiEDnyjD6T1ZJSkRLUjN3VGc&export=download

Templates Honda CRF 450  https://drive.google.com/uc?id=0Bx-AiEDnyjD6eVl4RGJjUXFuNGc&export=download

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
« Last Edit: March 29, 2017, 09:26:56 PM by Jose Reina »

loinen

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Re: SuperMoto Mod || update 29-03-2017
« Reply #34 on: March 30, 2017, 08:17:12 AM »
Jose is unstoppable  ;D okay, downloading.. thanks a lot!

Jose Reina

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Re: SuperMoto Mod || update 29-03-2017
« Reply #35 on: March 30, 2017, 02:11:16 PM »
Hahahaha thanks.

Tonight or tomorrow I will finish the two remaining bikes to complete the Mod, then it will be finished!

Jose Reina

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Re: SuperMoto Mod || update 29-03-2017
« Reply #36 on: March 31, 2017, 05:34:12 PM »


Updated
KTM SMR 450 and Husqvarna FS450for use with Beta6

Added the modifications of chassis flexion of the new Beta 6.
KTM SMR450 SM and Husqvarna FS450 SM tuned in 3d geometries, improved textures, and set the bike chain and positions of the hands. Added three skins of each bike
Attached also the templates of the each bike
I also updated an Aprilia SXV file, fwheel_s.edf, because there was an error.

The bike are in a .rar file, they should only export the "bikes" and "tires" folders inside the root folder \MX Bikes\

Updated Bikes Link  https://mega.nz/#!f0BAhL6A!F3h6PbFGwhRPk96PC2x-HgpLf9N_J6apI02AFgsc_j4

Templates Husqvarna FS450 and KTM SMR450  https://mega.nz/#!ysAEhC4I!9RJ6mfXxcfUr1LnQrtFQ2BY8_im7by6di3giUom6I6g

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)

PD: Links updated in the first post
« Last Edit: March 31, 2017, 05:44:38 PM by Jose Reina »

Jose Reina

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Re: SuperMoto BikeMod v1.0
« Reply #37 on: March 31, 2017, 05:46:03 PM »
Yes, I'm updating the first post, to make it clear, it's Version 1.0 of the SuperMoto BikeMod

Jose Reina

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Re: SuperMoto BikeMod v1.0
« Reply #38 on: March 31, 2017, 06:03:30 PM »
SUPERMOTO BIKEMOD v1.0  https://drive.google.com/uc?id=0Bx-AiEDnyjD6TjVfNm5tTjY0cG8&export=download

Released first version of SuperMoto BikeMod v1.0

I have updated the first post, in which I explain the ways to install, in case someone had the Beta version, there is no need to download SuperMoto BikeMod v1.0

If there is any doubt, please tell me
« Last Edit: March 31, 2017, 06:05:55 PM by Jose Reina »

тғc

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Re: SuperMoto BikeMod v1.0
« Reply #39 on: March 31, 2017, 06:24:18 PM »
I don't really play Supermoto, not really interested, but just wanted to say great job on importing these bikes :)
Last Project Alta Redshift MXR

Current Project Hawkstone Replica

Next Project Unknown

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Jose Reina

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Re: SuperMoto BikeMod v1.0
« Reply #40 on: March 31, 2017, 06:31:20 PM »
Thank you TFC, I appreciate it  ;)

pacopastor34

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Re: SuperMoto BikeMod v1.0
« Reply #41 on: April 01, 2017, 03:44:40 PM »
THAAAAAANKS JOSE "PAKETE" REINA!!!! You made a good work importing all these bikes. Downloading!  ;D ;D ;D

Gracias tío! Vaya currazo!

Jose Reina

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Re: SuperMoto BikeMod v1.0
« Reply #42 on: April 02, 2017, 09:47:52 AM »
THAAAAAANKS JOSE "PAKETE" REINA!!!! You made a good work importing all these bikes. Downloading!  ;D ;D ;D

Gracias tío! Vaya currazo!

Thank you for all the help you have given me!  ;)

Jose Reina

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Re: SuperMoto BikeMod v1.0
« Reply #43 on: April 02, 2017, 09:48:42 AM »
Also now available from One-Stop Sync Shop

Thank you for putting them in your One-Stop Sync Shop !!! I appreciate it!

Syd

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Re: SuperMoto BikeMod v1.0
« Reply #44 on: April 02, 2017, 06:26:56 PM »
Bikes are fantastic Jose! Thank you for the mod.

Will the SM server be updated?