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Normal map repetitions does not match base color map.

Started by TheFluffyGecko, August 06, 2022, 07:04:14 PM

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TheFluffyGecko

I'm building a brick wall and I want to tile the texture. Setting repetitions in my shd file only tiles the normal map. Is there a way to tile the base map?
bump
{
map = brickNormal.tga
repetitions = 4
}
specular
{       
shininess = 6
}

Resolute Kraken

Do your tiling in Blender or whatever 3D software you are using.  Simply scale your UV map and the texture and normal will be scaled.