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April 26, 2026, 04:23:16 AM

News:

MX Bikes beta19 available! :)


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Messages - Rutjes

1
Setups / Re: My setup!
April 08, 2017, 04:18:39 PM
Stalking! Haha. Saw some Dutch replies on your Facebook, then I noticed the "I live in The Netherlands" line in the HTML on your facebook cover image.  ;)
2
Setups / Re: My setup!
April 08, 2017, 08:57:01 AM
Gonna have to give this a try on the OEM CRF250. Can't seem to find a comfortable setup on my own.

Btw., you're Dutch too? I'm from Amersfoort.
3
Bug Reports / Re: 450 gameplay glitch
March 28, 2017, 08:50:08 PM
Quote from: TFC on March 28, 2017, 05:58:18 PM
You know it's coming because something funny happens to the ground in the menu background. Hard to explain.

Ah yes, I've seen that! Not sure how to explain it, it's like the alpha channel maxes out at, I don't know, let's say 50% opacity?
4
Bug Reports / Re: 450 gameplay glitch
March 28, 2017, 05:24:09 PM
I have seen it too. Thought alt-tabbing in and out of the game a lot might have bugged it out? Happened with RC125, YZ125 and CRF250 so I don't think it's bike related.
5
Support / Re: License key problem?
March 28, 2017, 05:20:58 PM
So stupid, I could've known that! (And could've seen the other topic about this ::)) Thanks!
6
Support / License key problem?
March 28, 2017, 12:44:14 AM
So, I bought a key for my friend but he can't go online. It gives an error saying "Invalid login: please register". Checked the key in license.ini and it is correct.

Does anyone have a fix for this?
7
Other / Re: How to import chest protector
March 25, 2017, 10:17:05 AM
I doubt that animations are canned like that link suggests. It wouldn't work (well) in a game like this and besides, it's a really old-school way of doing things. Then again, according to the download page this game uses OpenGL 1.2.1 (1998) or DirectX 8.1 (2001)? (Time for an upgrade! OpenGL 3+ or Vulkan maybe?).

So..., I just opened one of the animation files for the rider and look at what I found:



Looks like bone names (one of them is called "riderRIG_armour" by the way). So it seems like the animation files just tell the bones how to move. Would be nice if Pib could share his riders source file for 3D Max or Blender.
8
Setups / Re: suspension very "bouncy"
March 25, 2017, 09:10:35 AM
Quote from: BadStar on March 25, 2017, 01:42:52 AM
Quote from: Rutjes on March 24, 2017, 06:48:21 PM
And btw., why is there hardly any in-air control (F/B)? That would at least give a chance to prevent most of the flat landings by matching angle of the landing slope.



is your joy stick set up proper for this and do you have auto f/b turned off?  I can get pretty good control f/b...

some bikes, especially on SX..yes, little f/b control available

Auto f/b is turned off using a 360 controller. L/R and F/B lean on right stick. At the moment I have to hit a jump leaning just right to get a proper flight path with a good landing. Leaning in air really doesn't seem to do anything. Tried using throttle and brake to no avail.
9
Setups / Re: suspension very "bouncy"
March 24, 2017, 06:48:21 PM
I don't think it's gone, but I've only been playing since beta 6 so I can't tell the difference if any between versions. Tried playing with suspension settings, thinking maybe that was my problem, but keep I bouncing a lot.

I've been looking closer at landing the bike and it's like the suspension doesn't absorb the impact and just launches you straight up (the cause of most of my crashes?).

And btw., why is there hardly any in-air control (F/B)? That would at least give a chance to prevent most of the flat landings by matching angle of the landing slope.

10
Bikes / Re: Thoughts on Alta electric bike???
March 23, 2017, 01:41:42 AM
Quote from: reaper25 on March 17, 2017, 06:30:21 AM
Willing to teach a rendering noob ??? I think it'd be a good starter bike like you said no motor model...

It's modeling not rendering. Don't count on anyone "teaching" you how to model tho. It's not easy, can't be tought by a couple of posts or messages. Use Google and Youtube to find tutorials. It will probably take months (at least) to learn some basic modeling.
11
Other / Re: How to import chest protector
March 23, 2017, 01:39:29 AM
Quote from: pacopastor34 on April 04, 2016, 03:31:58 PM
The solution will be try and error remodeling it.

Getting the model to fit will work without to much trial and error I think, but getting the skinning data (what vertices are attached to what "bone" and at what strength for animation) right would be un-doable I think?

12
Other / Re: Thor helmet
March 23, 2017, 12:40:09 AM
Yeah It's me, cR! And SN is around too if you remember him. He made some good nats back in the day.
13
Other / Re: Thor helmet
March 22, 2017, 02:45:15 AM
Thanks for this Yann!

Good to see another "old-school" mx-gamer around here!