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May 15, 2024, 12:53:19 AM

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MX Bikes beta18j available! :)


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Messages - dylan44frisch

31
Paints / Medium Boy Mugshot O'neal gear
January 18, 2021, 11:37:46 AM
*This is a modified version of Umpossible's 2018 Meyhem gear, that you can find at http://forum.mx-bikes.com/index.php?topic=2127.msg30725#msg30725
I am figuring out how to make/ edit gear, so heres my first try at it, I thought I'd make it something fun.

https://mega.nz/file/XF0iQTAL#Sq59yAyNpqNtpvx2FAVkyLipr59qy2N_MnuFO2rAXlE
32
Tracks / Re: Yamaha Test Track
December 31, 2020, 09:36:32 AM
This track is harder than all the simps when Belle Delphine announced her Christmas special
33
Tracks / Re: Dyracruse MX track?
December 29, 2020, 06:59:41 AM
Yeah I thought I was the only one in northern Illinois, but after Walnut came out, turns out theres quite a few of us!
34
Forgot to add gas in the garage. Ran out at checkpoint 25 around an hour and 40 minutes. Pushed it the rest of the way since i was so "close" and anded with 2 hours and 42 minutes  XD
35
Tracks / Re: mx bikes loretta lynn's pro national
December 15, 2020, 07:06:57 AM
Quote from: dylan44frisch on December 15, 2020, 06:58:03 AMOkay so i have only put a few laps in, so theres some things I can't say right off the bat like online play and deformation. BUT, this track is so much fun, and i found that out right off the bat. The outside lines are shaped so you can keep the 450 pinned around them, but you still have to play with the lean so you dont spin out. I love the 10 commandments. Im sure theyre bigger in person than in this map, but they are absolutely fun. The jumps are sized perfectly so everything from a 125 to a 450 can send or scrub, keeping the flow right. The only down sides I have, is there are a few ruts in some corners that kind of appear to be a different shade of dirt, but arent really physical ruts, making some of the corners 1 lined, if you want to rail a rut. But all in all, awesome track man!!!
Actually, Ive put a ton more laps in, and I take back what I said about the ruts. Theyre all good ruts. Some could be deeper or longer, but they are definitely good. Cheers man!
36
Tracks / Re: mx bikes loretta lynn's pro national
December 15, 2020, 06:58:03 AM
Okay so i have only put a few laps in, so theres some things I can't say right off the bat like online play and deformation. BUT, this track is so much fun, and i found that out right off the bat. The outside lines are shaped so you can keep the 450 pinned around them, but you still have to play with the lean so you dont spin out. I love the 10 commandments. Im sure theyre bigger in person than in this map, but they are absolutely fun. The jumps are sized perfectly so everything from a 125 to a 450 can send or scrub, keeping the flow right. The only down sides I have, is there are a few ruts in some corners that kind of appear to be a different shade of dirt, but arent really physical ruts, making some of the corners 1 lined, if you want to rail a rut. But all in all, awesome track man!!!
37
Tracks / Re: mx bikes loretta lynn's pro national
December 14, 2020, 07:34:06 AM
Hey man! i would love to test out the track. I can give you some solid feedback on it!
38
Tracks / Re: 2020 Gatorback/Mini Os BETA
December 07, 2020, 06:28:29 AM
It says its expired or I dont have permission to view it :(
39
Tracks / Re: Dyracruse MX track?
December 07, 2020, 06:27:08 AM
Thats an awesome track! Ive been there twice. It would be cool if someone did a mega compound with trails and the supercross track too! This track would actually be great with this game
40
Tracks / Re: CBMX Pedra Bonita
November 24, 2020, 04:40:15 PM
Definitely fun holding the 450 WFO all the way around the track. Never watched a video of this track tho, so Im not sure if the landings are underwhelming in person, or if most of the jumps are meant to be ski jumps a bit. Either way, fun track!!
41
Tracks / Re: Honda Test Track
November 24, 2020, 04:38:08 PM
Definitely a fun track with some technical sections, having to worry about having traction for some runups even on a 450. Also great for tuning SX suspension. Good work man!
42
General Discussion / GPU usage???
November 20, 2020, 05:18:15 PM
I was just playing on Cycle Ranch (not a very detailed environment, so shouldn't be much GPU usage) and I was lagging so hard, getting around 8 frames per second, so absolutely unplayable. So I thought I'd check my system gauges to see if some background program was eating up my ram or something. But instead it said my GPU usage was at 0% and doesn't have a running temp, so my CPU was doing all the work rendering the game. I have an nvidia gtx 1660ti that runs most AAA games on ultra with all graphics setting turned to max. Anyone else have this issue? Or any tips to re-enable my GPU? (As dumb as that sounds lol)
43
Track Editing / Re: TRH and MAP files???
September 05, 2020, 11:23:30 AM
I tried that, and it gave me a map file only. I tried it in game and it is still the example track.
44
Track Editing / TRH and MAP files???
September 05, 2020, 08:59:12 AM
I am working on my first track build, and I'm using THC's videos to figure it all out step by step. I'm at the 32:50 mark in episode 2 (https://www.youtube.com/watch?v=3cZtC2TC130&t=155s). When I delete the TRH and MAP files from the example track to get the new files for my custom track, I run the trh.bat centerline.bat and map.bat but it doesnt give me a new TRH and MAP file to put into the track folder. I am taking everything slow and double checking all my work, do you guys think I ended up doing something wrong, or is this a common issue with a simple remedy? I appreciate any advice, and hopefully I can finish my Sunset Ridge MX in a few days.
45
Sick asf boi!!!!!!!!