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August 06, 2026, 04:40:52 AM

News:

MX Bikes beta19 available! :)


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Messages - acr21

1
Bikes / Re: 09 CRF 250, 450 MX & SM
March 15, 2016, 03:55:33 AM
Yeah, 09 450 was that style and the 250 went to that style in 2010, Here is an image search result of the 2009, bikes are stunning in game btw, great job:

https://www.google.com/search?q=2009+crf250r&safe=off&sa=X&espv=2&biw=1920&bih=956&tbm=isch&imgil=HJYtrvZ2vS57YM%253A%253BMoYneKWb_MdNoM%253Bhttp%25253A%25252F%25252Fwww.topspeed.com%25252Fmotorcycles%25252Fmotorcycle-reviews%25252Fhonda%25252F2009-honda-crf250r-ar67804.html&source=iu&pf=m&fir=HJYtrvZ2vS57YM%253A%252CMoYneKWb_MdNoM%252C_&usg=__WOypoIcCby7eJkAheB3kq6aBH7k%3D&ved=0ahUKEwjN44Dr18HLAhXLMyYKHcpXBgEQyjcIJg&ei=9HjnVs2ZHMvnmAHKr5kI#imgrc=HJYtrvZ2vS57YM%3A
2
Bikes / Re: 09 CRF 250, 450 MX & SM
March 15, 2016, 03:37:03 AM
Thanks for the awesome bikes. The CRF 250R didn't change to that style until 2010 (only reason I know this is because it's the bike I have). Not a huge deal obviously, just wanted to let you know. Thanks again.
3
Bikes / Re: SM Bikes Pack
March 10, 2016, 02:09:45 PM
These are great. I was able to hit the big triple on Forest with the 650. I'm sure someone has already hit it on the 450 but I wasn't able to make it yet.
4
Suggestions and wishlist / Re: Whip concept for PiBoSo
October 04, 2014, 08:35:14 PM
This sounds very promising.
5
Track Editing / Re: Pictures of the tracks!
May 02, 2014, 07:19:40 PM
Ahh, it all makes sense now. Thanks. Looks great.
6
Track Editing / Re: Pictures of the tracks!
May 02, 2014, 06:47:43 PM
Track looks awesome. I am confused though, isn't the track backwards? If you follow the track around it looks like you would be hitting the finish line jump backwards.
7
Track Editing / Re: Example Track Released
April 18, 2014, 08:01:45 PM
Quote from: PiBoSo on April 18, 2014, 07:54:58 PM
Quote from: Sandbiter on April 18, 2014, 07:47:52 PM
I've downloaded the example track and tried to open the heightmap.raw in Photoshop. When I open it in Photoshop I get a weird looking heightmap in my opinion. Here is an example of what I get when I open it.
http://i.gyazo.com/46f6a6fa3a7e0078fd28103bc4ed4269.png

This is an example of a heightmap I'm used to.
http://i.gyazo.com/8cd97c8206a339fcbb9ca75432cd5837.png

The rest looks good. Thanks a lot!

It is a 16 bits heightmap.

Also have to change it to 1 channel
8
You can do it in GPBikes but you have to edit a file manually.
9
Suggestions and wishlist / Re: Realistic Risks.
February 22, 2014, 09:39:15 PM
The only thing I don't like about the way GP bikes handles crashing is you don't spawn where your bike ended up, you spawn where your rider ended up. This seems like the least realistic way to handle it since the rider would certainly have to run to the bike and not the other way around.
10
That looks awesome, great work again.
11
Suggestions and wishlist / Re: Folder Organization
February 10, 2014, 04:15:21 AM
Quote from: bearded4glory on February 10, 2014, 04:00:31 AM
So I know there are a lot of us who want this functionality in MX Simulator so I figure it is worth mentioning.  Judging by GP bikes, there is a folder structure like gpbikes>tracks>individual track folders.  If we could take it one step further and be able to organize them into sub folders within tracks (I guess this would also apply to bikes but seems less necessary) like "Supercross 2014" or "2013 gp tracks"  etc. that would be great.  Ideally then in game the menu system would have that folder structure to it so if you want to ride the 2014 SX tracks you just find that folder and there are all the tracks from 2014 Supercross.

Thanks

I completely agree. Even if the tracks, etc don't show up in their respective folders in game (although that would be ideal) it would be nice if we could at least organize them in the file system as we see fit .
12
Suggestions and wishlist / Re: Wish List for MX Bikes
February 08, 2014, 01:33:26 AM
Quote from: Snappe on February 07, 2014, 11:41:36 PM
MX Simulator has bike and rider on same stick... No problems with whips there.

Snappe, are whips possible in the current build of MXB?
13
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 03:13:04 PM
Quote from: Snappe link=topic=4I used .msg803#msg803 date=1391779874
Personally I'm not really into this whole separating the bike and rider left/right leaning. So this is the way that MXvATV does it but it feels a bit gimmicky to me, and overcomplex.

My current control layout in MXB is:

Left Bumper : Shift Down
Left Trigger : Sit
Right Bumper : Shift Up
Right Trigger : Front Brake
Left Stick Up / Down : Rider lean F / B
Left Stick Left / Right : Bike + Rider lean L / R
Right Stick Up : Throttle
Right Stick Down : Rear Brake

I'm using auto clutch, but if I use manual clutch it goes in place of the sit control on the left trigger.
My thinking is that the triggers on the gamepad are a bit similar to the levers on the handlebars so clutch left and front brake right.

That is the exact control layout I used for MXS. Works well.
14
Suggestions and wishlist / Re: Two controls one button
February 04, 2014, 03:43:07 PM
I agree, having both brakes on 1 trigger would be nice for us controller players. Right now I can't even use the rear brake in gp-bikes because I have no analog controls left.