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November 25, 2024, 03:37:04 PM

News:

MX Bikes beta19 available! :)


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Messages - acr21

1
Bikes / Re: 09 CRF 250, 450 MX & SM
March 15, 2016, 03:55:33 AM
Yeah, 09 450 was that style and the 250 went to that style in 2010, Here is an image search result of the 2009, bikes are stunning in game btw, great job:

https://www.google.com/search?q=2009+crf250r&safe=off&sa=X&espv=2&biw=1920&bih=956&tbm=isch&imgil=HJYtrvZ2vS57YM%253A%253BMoYneKWb_MdNoM%253Bhttp%25253A%25252F%25252Fwww.topspeed.com%25252Fmotorcycles%25252Fmotorcycle-reviews%25252Fhonda%25252F2009-honda-crf250r-ar67804.html&source=iu&pf=m&fir=HJYtrvZ2vS57YM%253A%252CMoYneKWb_MdNoM%252C_&usg=__WOypoIcCby7eJkAheB3kq6aBH7k%3D&ved=0ahUKEwjN44Dr18HLAhXLMyYKHcpXBgEQyjcIJg&ei=9HjnVs2ZHMvnmAHKr5kI#imgrc=HJYtrvZ2vS57YM%3A
2
Bikes / Re: 09 CRF 250, 450 MX & SM
March 15, 2016, 03:37:03 AM
Thanks for the awesome bikes. The CRF 250R didn't change to that style until 2010 (only reason I know this is because it's the bike I have). Not a huge deal obviously, just wanted to let you know. Thanks again.
3
General Discussion / Re: Oculus Rift DK2
March 10, 2016, 10:49:59 PM
Any chance this could work with MXBikes?

https://riftcat.com/
4
Bikes / Re: SM Bikes Pack
March 10, 2016, 02:09:45 PM
These are great. I was able to hit the big triple on Forest with the 650. I'm sure someone has already hit it on the 450 but I wasn't able to make it yet.
5
Yeah that was fun. I couldn't see anything you were saying. Thought everyone was just quiet.
6
I think it is because no one was answering me either.
7
General Discussion / Re: Questions
October 07, 2014, 01:45:46 AM
Quote from: HornetMaX on October 07, 2014, 01:42:57 AM
Quote from: acr21 on October 06, 2014, 11:12:11 PM
Can you give me a sample controller setup that demonstrates this?
Left stick horiz = lean, vert = clutch + rear brake
Right stick = rider lean fwd/back + left/right
Left/right trigger = throttle + front brake

Then put the rest where you want.

You may not even need all this.

MaX.

Thanks for the setup. Is it hard to turn and use the rear brake at the same time with this setup?
8
General Discussion / Re: Questions
October 07, 2014, 01:33:08 AM
Quote from: geofanatec on October 07, 2014, 01:00:30 AM
Quote from: acr21 on October 06, 2014, 11:12:11 PM
Can you give me a sample controller setup that demonstrates this?

You do realize a button can somewhat act as analog with pibs options right? U can make it come on and release, even though its a button, how u want it to.

I do realize you can make the brakes come on gradually with the settings but this still doesn't give as much control as an analog control.
9
General Discussion / Re: Questions
October 06, 2014, 11:12:11 PM
Can you give me a sample controller setup that demonstrates this?
10
General Discussion / Re: Questions
October 06, 2014, 10:25:27 PM
So since we are all amputees none of us get rear brakes? Personally I think the best solution to this is to make it so we can put both brakes on one input in game, that way we all have the option. Right now we tell the rider through controller input to lean this far over and he tries his best to do it using piboso's steering logic. What is wrong with telling the rider to brake this much and he applies both brakes to attempt to brake that much?
11
General Discussion / Re: Questions
October 06, 2014, 09:54:50 PM
Quote from: HornetMaX on October 06, 2014, 09:47:53 PM
Quote from: acr21 on October 06, 2014, 09:27:11 PM
Quote from: geofanatec on October 06, 2014, 09:05:55 PM
Quote from: HornetMaX on October 06, 2014, 08:45:50 PM
Quote from: onlyonetone on October 04, 2014, 10:59:54 PM
Quote from: KaseoDip on October 04, 2014, 10:51:21 PM
Is there a way to set your rear and front brake on the same axis?

I do this with an external program. I use xpadder. I just assign one key to the left trigger and then set that key as rear brake in game.
We have already had this discussion in GPB. My opinion, this is borderline cheating.

MaX.

Well....I'd have to agree just on the simple fact that on a bike in RL you don't have them on 1 control ;D

If I could rig up my real life bike so that both brakes were on 1 control would you consider it cheating?

Yes if the real life rules state that it's illegal.

Combined brakes AFAIK do not exist in races (neither road/track, nor mx).

They do exist in road bikes though (Honda CBS).

In the context of the game/simulator, if it was Piboso intention to provide combined braking, you'd have an option in the input settings.

Just my 2.5x10^0 cents.

MaX.

The way I see it, if you are using a gamepad such as a 360 controller(which is most people I believe) you are basically like someone trying to ride with a handicap. As far as I can tell it is almost impossible to get all the controls onto analog inputs on a gamepad. If an amputee came to a race with both his brakes on his front brake lever I don't think anyone would tell him he was cheating.
12
General Discussion / Re: Questions
October 06, 2014, 09:27:11 PM
Quote from: geofanatec on October 06, 2014, 09:05:55 PM
Quote from: HornetMaX on October 06, 2014, 08:45:50 PM
Quote from: onlyonetone on October 04, 2014, 10:59:54 PM
Quote from: KaseoDip on October 04, 2014, 10:51:21 PM
Is there a way to set your rear and front brake on the same axis?

I do this with an external program. I use xpadder. I just assign one key to the left trigger and then set that key as rear brake in game.
We have already had this discussion in GPB. My opinion, this is borderline cheating.

MaX.

Well....I'd have to agree just on the simple fact that on a bike in RL you don't have them on 1 control ;D

If I could rig up my real life bike so that both brakes were on 1 control would you consider it cheating?
13
General Discussion / Re: Questions
October 06, 2014, 09:01:46 PM
Quote from: HornetMaX on October 06, 2014, 08:45:50 PM
We have already had this discussion in GPB. My opinion, this is borderline cheating.

MaX.

Please explain.
14
Suggestions and wishlist / Re: Whip concept for PiBoSo
October 04, 2014, 08:35:14 PM
This sounds very promising.
15
General Discussion / Re: Controller Settings
October 01, 2014, 02:11:13 AM
Try using one of the analog stick buttons as sit.