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June 13, 2026, 05:43:29 PM

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MX Bikes beta19 available! :)


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Messages - MotoRogers499

1
Bug Reports / rider lean greyed out
May 13, 2020, 06:10:23 AM
Haven't played MX-Bikes in awhile, and when I try to play, my rider lean controls are greyed out and I am unable to set them. I've tried with both Xbox one controller and ps4 controller with no luck. Is it a driver problem? both controllers work perfect in other games.
2
Suggestions and wishlist / Re: More realistic rider lean
December 04, 2014, 05:26:16 PM
I want to add on to this to make it a little more easy to understand.
You see, in real life your body moves around on the bike, naturally. If you just loosen up your body, your bike will move underneath you.

The way it is in the game now, you control your rider movements. I agree that of course you should be able to control your own body movements, but the rider should be able to move freely on its own. Im not talking about Auto Lean here...

In real life, you arent physically using muscle to let the bike move underneath you. Any muscle used is primarily used to keep your balance and hold on to the bike. In the game, however, you 100% fully control the rider movement. In real life, this would be absolute hell. In fact, it would take much more muscle to try and not move on the bike at all, while the bike is being bucked around. You would be bucked with the bike! Next time anyone goes riding, try and tense up your arms and torso and dont move at all. You literally are not able to do this. I highly doubt anyone has the muscle to be able to do this. Even if you think you arent moving, you are.

For the MXS players: If you go into your suspension setup in MXS and lower your rider forward spring damping to around 10, and have your spring at maybe 50, you will see what im talking about. MXS came close, but not quite there. I think its because there is no L/R Rider lean in MXS, but you will get the basic idea. The rider will move more freely on the bike and is affected by terrain, rather than just having the bike affected by terrain as the rider stays rigid with the bike. The settings I listed are an exaggeration, just to show you what I mean. In MXS, the rider moves freely on the bike always, but you can change the settings as to how freely.

In MXB, the rider doesnt move at all no matter how bumpy the terrain is, the only movement is the movement controlled by your joystick (or whatever you use for rider movement). I tried to explain as best I could. Im hoping the rider is less rigid for future releases. Bike and rider move SEPARATE. Rider doesnt follow bike. If anyone has trouble understanding, please tell me where you are confused and I will explain as best as I can.

Thanks for reading!
3
Suggestions and wishlist / Re: simultanios brake trigger
November 25, 2014, 12:08:46 AM
Quote from: PiBoSo on November 25, 2014, 12:02:07 AM
Yes, it is possible, manually editing controls.txt
It's ok: if you really want to do it, at least you have to do some extra work  :)
No, i mean without doing that. I have a buddy that just downloaded the game last night (demo) and it just worked for him, he didnt need to do anything
4
Bug Reports / (BETA 2) Profiles arent saving
November 24, 2014, 11:59:45 PM
Pretty much it. I create a profile, click done, do all of my settings, then come back to the profile menu and its gone. Sometimes it will save, but as soon as I exit MXB and re open it, the profile is gone again.
5
Suggestions and wishlist / Re: simultanios brake trigger
November 24, 2014, 11:57:18 PM
Quote from: PiBoSo on November 23, 2014, 06:10:29 PM
Quote from: cedric van roeyen on November 23, 2014, 04:58:05 PM
I'm not going to pay for that, the game hasn't even changed since the last time I came on !!!

Lupus in fabula: http://forum.mx-bikes.com/index.php?topic=376

For your request: at the moment there are no plans to allow combined brakes, because it wouldn't be realistic.

PiBoSo, I hope you know that for some people, assigning to controls to one button actually works. They tell me they had no external software and it just worked for them when they did both brakes on one button. For me, its not working. However, if you really arent going to allow us to assign more than one control per button, you should probably look into this, because its really not fair for the people having to use different buttons.
6
Suggestions and wishlist / More Realistic Rider Movements
November 10, 2014, 06:23:37 PM
Im sure this will be improved in the future, and there is no rush, but right now the rider lean doesnt feels right. I feel like the wrong things are happening when I lean forward/backward/sideways. Also, the rider feels connected to the bike, and the movements are super sketch. It would be extremely difficult to simulate, but something like this would be a dream come true:
(ignore the tutorial part, first video i found)

http://www.youtube.com/v/BHEQkIFWbyc

As you can see, the body and bike moves seperately, on its own. The rider doesnt get bucked with the bike. In sections like these, I want to make sure im able to dip my back tire and improved rider movements can help. I feel like if I come across a section like this in the current build, the rider will just stay with the bike and get bucked around as you bounce off the tops. In no way am I demanding this, just a suggestion for the future. :D

7
Use first person. Problem solved.
8
I know what im using. #toomuchswag
9
Suggestions and wishlist / Re: Donation Button
October 03, 2014, 08:25:45 PM
Quote from: Arvoss on October 03, 2014, 06:47:07 PM
We asked him a couple of times to add a donation button on the GP Bikes forum but he does not want donations (atm). You can always give away license keys to friends ;)

Ye that what I did, just buy another license and give it to someone haha
10
Bug Reports / Re: Controlls don't save
October 03, 2014, 08:19:23 PM
Please read a little before posting a new thread. This has been addressed multiple times in threads and even in the official release thread. Not trying to be mean, just trying to help.

You must calibrate your controller BEFORE you assign controls to axis. It will not work if you dont calibrate.
11
Bug Reports / Re: Land mine?
October 03, 2014, 08:14:38 PM
HAHAHAHAHA OH MY GOD IM DYING!!This is too damn funny lol , im sure PiBoSo will take a look at that haha
12
Bug Reports / Re: Lap Timing
October 03, 2014, 08:11:22 PM
Quote from: moto28 on October 03, 2014, 06:23:21 PM
even though you tried explaining this to me last night tanner but im still confused and it doesn't make sense :p
my board shows up as soon as i cross the finish.

Wrong. Pitboard doesnt show at finish, it shows (roughly) where your mechanic is, which happens to be quite far from the actual finish line.

I dont like the MaXHUD. Its a great feature for those who want it, but it doesnt feel realistic to me. You dont get the benifit of seeing all that hud irl, so why get it in-game? Just my opinion.
13
Bug Reports / Re: screen bug
October 03, 2014, 08:03:25 PM
Thats really weird dude... Until PiBoSo or Snappe helps you, I would suggest trying to play the game in windowed mode. Maybe your mouse will move properly if you play in windowed mode. If you cant get as far as the setting in mx-bikes, try to change to windowed mode through your install folder. Im on my phone so I dont know where it would be inside the folder, but its worth a shot. Good luck
14
Bug Reports / Re: Lap Timing
October 03, 2014, 06:10:03 PM
Well, your mechanic cant predict what your lap is going to be until you cross the line, so try and picture the laptimes showing up 1 lap delayed. Pitboard shows last lap from finish to finish. Remember the pitboard doesnt show up at the finish. A lot of people are confused by this.
15
Bug Reports / Re: Lap Timing
October 03, 2014, 04:36:49 PM
Laptimes work fine for me.. Do a lap finish line to finish line and next time you pass pit area your pitboard pops up with your last lap.