Author Topic: track IR  (Read 3216 times)

al167

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track IR
« on: April 22, 2014, 01:13:46 PM »
piboso, this would really compliment all your sims!!
im shure your aware of it already!! apparently its pretty easy to add but they will only release the sdk actual developers.

is this what you had in mind with the inputs/ outputs? or was it for a handlebars setup with forced feedback from the data in reatime?
http://www.naturalpoint.com/trackir/

nice to see your letting us play with this stuff!

matias

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Re: track IR
« Reply #1 on: July 31, 2015, 02:49:06 AM »
well , i know this tread was created a long time . but in the beta3 promote the suport for oculus and some face tracking , but the trackir has support? i try to enable it and doesnt work . somene has a bit more expirience?

HornetMaX

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Re: track IR
« Reply #2 on: July 31, 2015, 10:06:11 AM »
I'm not sure about TrackIR, but FreeTrack works OK, so a device that supports FreeTrack should work.

Better alternative is EDTracker: http://www.edtracker.org.uk/index.php.
I have one, it has a gyro + a magnetometer, very very accurate and very reasonable price.
It is seen by windows as a "joystick", so you can use it for other purposes than head tracking.

KRP beta14 supports EDTracker directly, but you can also use OpenTrack (https://github.com/opentrack/opentrack/releases) to transform the EDTRacker output (HID) into FreeTracks so that all piboso's game (GPB, WRS, KRP, MXB) can use it.

MaX.