Author Topic: Paints Creation Guide  (Read 8427 times)

Snappe

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Paints Creation Guide
« on: October 01, 2014, 01:51:59 PM »
  • Save your paint as a 24 bit tga. The filename must be correct:
    • livery.tga   (bike graphics)
    • bike_parts.tga   (bike metal parts)
    • onboard.tga   (steering / bars)
    • rider.tga    (rider kit)
    • helmet.tga
    • gloves.tga
    • boots.tga
  • Open PaintEd, click the Dir Read button and locate the folder where you saved the tga. After opening, you can click the name on the left side to see a preview on the right side
  • Type a name for your design in the Name box
  • Click the Pack button
  • Save your .pnt file with your design name
« Last Edit: October 02, 2014, 06:02:29 PM by Snappe »

1Twelve

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Re: Paints Creation Guide
« Reply #1 on: October 08, 2014, 08:57:24 AM »
Pretty stupid question but what is PaintEd? and where can I get it? :-[
Making things for MXB is so much different than MXS..I'm like a lost puppy

тғc

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Re: Paints Creation Guide
« Reply #2 on: October 08, 2014, 08:59:27 AM »
Take a look on the front page 1Twelve,

http://www.mx-bikes.com/?page=downloads
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1Twelve

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Re: Paints Creation Guide
« Reply #3 on: October 08, 2014, 09:05:34 AM »
Thank you! And thanks for the quick reply!

radtad988

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Re: Paints Creation Guide
« Reply #4 on: October 23, 2014, 06:25:09 AM »
can any of you guys tell me a program to save .tga because my graphics turn up black
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PiBoSo

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Re: Paints Creation Guide
« Reply #5 on: December 27, 2015, 03:53:02 PM »

GDUBMX

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Re: Paints Creation Guide
« Reply #6 on: December 27, 2015, 07:32:25 PM »
what does the reload button do Piboso?
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PiBoSo

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Re: Paints Creation Guide
« Reply #7 on: December 27, 2015, 10:13:12 PM »
what does the reload button do Piboso?

It reloads the textures.

GDUBMX

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Re: Paints Creation Guide
« Reply #8 on: March 03, 2016, 11:29:12 PM »
Piboso where does the stand paint file save to? and what do we name it? thanks mate.
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PiBoSo

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Re: Paints Creation Guide
« Reply #9 on: March 03, 2016, 11:46:58 PM »
Piboso where does the stand paint file save to? and what do we name it? thanks mate.

The texture name is "stand".
It must be packed with the bike paint.

GDUBMX

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Re: Paints Creation Guide
« Reply #10 on: March 04, 2016, 08:26:49 AM »
Thanks a lot mate.
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Sandbiter

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Re: Paints Creation Guide
« Reply #11 on: October 07, 2016, 10:25:18 PM »
Could we possibly get the body protector and neck brace templates?

Alex

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Re: Paints Creation Guide
« Reply #12 on: April 23, 2017, 08:00:49 AM »
how do you add mud layers to models?

тғc

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Re: Paints Creation Guide
« Reply #13 on: April 23, 2017, 08:26:50 AM »
It can only be setup before running your model through fbx2df. Works exactly the same as the shd file just with different naming and files involved.

http://forum.mx-bikes.com/index.php?topic=777.msg11394#msg11394

If you have any issues getting it working, probably best to start a new topic ;)
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