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[Release] Sorocaba Hills Track V1.1 [UPDATED 09-03-2020]

Started by Paulo Rodrigues | Motocross Plays, September 01, 2020, 03:17:52 AM

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Paulo Rodrigues | Motocross Plays

September 01, 2020, 03:17:52 AM Last Edit: September 03, 2020, 03:10:07 PM by Paulo Rodrigues | Motocross Plays Reason: Update from V1.0 to V1.1

Hey!! Welcome to the Sorocaba Hills track (v1.1)
UPDATED IN: 09-03-2020
Features:
  • The track.
  • A great terrain deformation effect.
  • A river (you can't swim).
  • Some uncompleted spaces (i'm lazy).
  • Some greats Quixel assets (help me to keep the month subscription).

Credits:
  • TFC (for the tutorials)
  • Giopanda (some great plug and play assets)
  • Piboso (the game)
  • Quixel Mixer (some great assets and textures mixer)
  • Me (handcrafted some assets)
  • CBMX, Cool Brazilian guys
  • Pay2021, two new cameras mode in Replay

Download link: (v1.1)
http://www.mediafire.com/file/91z4tiio3ngdng3/SorocabaHillsMXBV1.1.zip/file

Troubleshooting:
- If you have FPS drop, disable 3D grass in the graphics settings (use 3D grass for take amazing pictures only or if you have a master race PC).

Changelog:
V1.1
- Grid up to 35 players (thanks for the feedback in livestream Skooty puff jr - https://www.youtube.com/watch?v=wiFG8yyqvKM
- Two new camera modes in replay (thanks Pay2021)

V1.0
- Release of the first version.

Help me to keep the work and the Quixel subscription:

Specs:
- AMD Ryzen 7 3700X
- GeForce RTX 2070 Super 8GB
- 16GB DDR4 TeamGroup El
http://www.youtube.com/motocrossplays


AZDesertRat

Just freakin' awesome!!  Thanks for all your hard work:).

Paulo Rodrigues | Motocross Plays

Specs:
- AMD Ryzen 7 3700X
- GeForce RTX 2070 Super 8GB
- 16GB DDR4 TeamGroup El
http://www.youtube.com/motocrossplays


jtrs_61

Environment is pretty awesome! its certainly a sand track but i bet it wears in awesome with a whole bunch o bikes and some laps! 

OG KUSH MAN

Increíble pista! Está a todo nivel! ;D  ;D  ;D

Paulo Rodrigues | Motocross Plays

Quote from: jtrs_61 on September 01, 2020, 07:56:12 PMEnvironment is pretty awesome! its certainly a sand track but i bet it wears in awesome with a whole bunch o bikes and some laps! 

Thanks mate, its very fun when a lot of bikes is on the track after several laps :)

Quote from: OG KUSH MAN on September 02, 2020, 12:31:07 AMIncreíble pista! Está a todo nivel! ;D  ;D  ;D

Gracias amigo :D
Specs:
- AMD Ryzen 7 3700X
- GeForce RTX 2070 Super 8GB
- 16GB DDR4 TeamGroup El
http://www.youtube.com/motocrossplays


Sv3n

Fun track, nice dude! Extra fun with 450 ;)
but some weird reason bike screams all time - rev goes up so quick  ???
Ingame "Sv3n"

giopanda

just had a few laps and i like it, but for some reason i get 60fps while on every other track i'm always above 170fps..only on krakenberg i'm low on fps, and that's because of the amount of 3d objects and collisions.
since i don't see any high poly asset here, and reading at what Sv3n just wrote i came to the conclusion that you have way too many soil layers stacked.
in my experience having the bike to interact with more than one layer at a time decrease performance.
two layers are an acceptable compromise, but more than that and the game struggles and lags.

except that i like the track, rides well and has a nice and original setting!

Paulo Rodrigues | Motocross Plays

Quote from: Sv3n on September 02, 2020, 01:06:57 PMFun track, nice dude! Extra fun with 450 ;)
but some weird reason bike screams all time - rev goes up so quick  ???

Thanks mate, the bike screams is because of the sandy material, in real life this track had a soft sandy floor.

Quote from: giopanda on September 02, 2020, 02:13:57 PMjust had a few laps and i like it, but for some reason i get 60fps while on every other track i'm always above 170fps..only on krakenberg i'm low on fps, and that's because of the amount of 3d objects and collisions.
since i don't see any high poly asset here, and reading at what Sv3n just wrote i came to the conclusion that you have way too many soil layers stacked.
in my experience having the bike to interact with more than one layer at a time decrease performance.
two layers are an acceptable compromise, but more than that and the game struggles and lags.

except that i like the track, rides well and has a nice and original setting!

Thanks for the feedback mate, i'm trying to see why the FPS drops, but i'm thinking its because of the sand material (this is the primary square layer) or the heightmap size 4097x4097 instead of the default 2049x2049 to make some great ruts.
I will see if i can fix that and reupload some updates
Specs:
- AMD Ryzen 7 3700X
- GeForce RTX 2070 Super 8GB
- 16GB DDR4 TeamGroup El
http://www.youtube.com/motocrossplays


AZDesertRat

If you do update the track please at least double the number of gates.  Had 20+ dudes trying to get into the same server last night to discover the track only had 12 gate slots.  We still ran a quick race and had a great time but this track beckons more riders on a 10 lapper because the terrain deformation works so well. 

Paulo Rodrigues | Motocross Plays

Quote from: AZDesertRat on September 03, 2020, 04:11:31 PMIf you do update the track please at least double the number of gates.  Had 20+ dudes trying to get into the same server last night to discover the track only had 12 gate slots.  We still ran a quick race and had a great time but this track beckons more riders on a 10 lapper because the terrain deformation works so well. 


Track update, now have 35 slots, have fuuun :D :D
Specs:
- AMD Ryzen 7 3700X
- GeForce RTX 2070 Super 8GB
- 16GB DDR4 TeamGroup El
http://www.youtube.com/motocrossplays


AZDesertRat

Sweet, really appreciate the quick update to add gates!


iNsane



well done! Really fun track.
Just a little suggestion: You might want to try animated textures for the water. No must, but would be cool to see!
You definitely have to add a little transparency to the water though, looks like a very dirty pond ... :P :D


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