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Anyone help me out with a slight normal map problem

Started by JoshBennettMX, October 27, 2021, 04:03:57 PM

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JoshBennettMX

Hi, I've been creating textures for the rider and re working the stock normal maps,

Rider.tga saved in 24 bit
Rider_n.tga saved in 32 bit, with a black alpha on the norm...

Shows up perfect on renders but in game, the pants show the old normal maps aswell as the new ones together? Does anyone know why this is happening?

JoshBennettMX

SOLVED!

Just needed to add the spec map to the new gear (Which i stupidly forgot to do as it was using the old spec map)

𝖙𝖋𝖈

It's also the reflection map you can probably see. Rider_r.tga.. I had the same problem with my Fasthouse gear pack.