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April 19, 2024, 10:11:49 PM

News:

MX Bikes beta18j available! :)


Example Track Released

Started by Snappe, April 18, 2014, 07:35:04 PM

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MX181

Damn boi, all this means we are close to the end (release of alpha) :P  :P :P

Live by the YOLO - UID #2

onlyonetone

Quote from: geofanatec on April 18, 2014, 10:08:42 PM
This is just example. Track they release with sim may be totally different.

Also, doesnt matter as others will make tracks (ill try) pretty quickly

looking forward to what you create man.

Snappe

The layout of this track I designed in about 5mins, it's just an example to show how the tools work... It's likely not going to be included in the MXB release.
I'd be interested to know what sort of laptimes you can get in MX Sim though, for comparison.

ChrisK

sandbiter, can u tell me how to use the track in mxs?

Ruubs

Quote from: ChrisK on April 18, 2014, 10:47:54 PM
sandbiter, can u tell me how to use the track in mxs?
Open the heightmap.raw in Photoshop, save it as terrain.png in a blank Mx Simulator track folder.
Open the .hmf of the example track (Mx-Bikes), calculate the size and height from meters to feet and put that in the terrain.hf from Mx Simulator (which you can find in the blank Mx Simulator folder).

If you do not know how the terrain.hf works, then look on the Mx Simulator forum, track editing, tutorial, list of files or something like that.

ChrisK

Omg :-[ iwait for the mxb release  ;D


onlyonetone

Are you going to release any bike documentation before or after release?

GDUBMX

<br />GDUBMX YouTube<br />

onlyonetone

How to do physics and all that. And a template would be nice.

rafagas

Quote from: ChrisK on April 18, 2014, 10:47:54 PM
sandbiter, can u tell me how to use the track in mxs?

If someone wants to try it in MXS, these are the values for the terrain.hf:

10 0.448334 0.000000 45.931759


The laptimes are under the minute. Around 50-55 seconds I guess

onlyonetone

Thanks. About to try that out.

nhallman103

Can someone make a tutorial on how to convert the example track into one usable on MXS? I'm a complete noob when it comes to track making and would really appreciate it ;D

onlyonetone

Quote from: geofanatec on April 19, 2014, 05:05:59 AM
Well apparently its been done. Why not just share the conversion?

I couldn't get it to work. So Agreed

Ruubs

April 19, 2014, 11:00:26 AM #28 Last Edit: April 19, 2014, 11:27:41 AM by Sandbiter
Posted this on page one, but since I edited that post you might've missed it.

Sorry for my dumbness, but is it right that in 'Map viewer' the textures don't show up?
Also the terrained doesn't seem to work for me, and I've tried everything I could think of.

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Edit.
Figured out how to get the textures in the 'Map viewer'. I had to put the example.map from the exported track folder (Example) into the other folder (ExampleTrack). The terrained still doesn't work tho.

Anyone exited?
http://i.gyazo.com/b78df79f81da0916787a3f88ae1ad027.png

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I just figured something out. When putting the example.amb file into the same folder as the heightmap.raw and all the skies etc. and then open example.map in Map Viewer, the textures are messed up. If you delete the example.amb file the textures are right, but then you have no sky. Is this a bug, or am I doing something wrong?