Quote from: Snappe on February 11, 2014, 02:25:31 PMQuote from: giopanda on February 11, 2014, 11:16:07 AM
the helmet cam stays pretty much parallel to the terrain while we see the bike 'swinging' left and right at the bottom of the screen, compared to mxsimulator where the camera position and angle are stricly bonded to the rider that is strictly bonded to the bike.
how will mx bikes handle this?
There's an option to adjust how far the camera angle leans with the bike.
We've got a gopro style camera for replays. It won't work as playable view though, because you can't see the bike.
Nice! I really hope the 'gopro style' view is something like this: