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May 12, 2024, 02:06:12 PM

News:

MX Bikes beta18j available! :)


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Messages - Arvoss

61
General Discussion / Re: Questions
February 11, 2014, 08:34:48 PM
Quote from: Snappe on February 11, 2014, 02:25:31 PM
Quote from: giopanda on February 11, 2014, 11:16:07 AM
the helmet cam stays pretty much parallel to the terrain while we see the bike 'swinging' left and right at the bottom of the screen, compared to mxsimulator where the camera position and angle are stricly bonded to the rider that is strictly bonded to the bike.
how will mx bikes handle this?

There's an option to adjust how far the camera angle leans with the bike.
We've got a gopro style camera for replays. It won't work as playable view though, because you can't see the bike.

Nice! :D I really hope the 'gopro style' view is something like this:

62
Suggestions and wishlist / Re: Folder Organization
February 10, 2014, 10:30:51 PM
I'm pretty sure if they implement folders that we can play with everyone as long as we have the same track. It won't matter if the track is in the same folder or not.

Folders or categories would be a very good idea! :D
63
General Discussion / Re: Who is Snappe?
February 10, 2014, 10:28:33 PM
Has PiBoSo ever introduced himself?  ??? I prefer when developers are mysterious :P
64
General Discussion / Re: Questions
February 09, 2014, 10:52:48 PM
Quote from: ChrisK on February 09, 2014, 10:44:52 PM
http://forum.mx-bikes.com/index.php?topic=39.0

Oh :( Maybe in the far future ;) But in fact, I don't think that mud dries very fast while riding on it :P
65
General Discussion / Re: Questions
February 09, 2014, 10:23:28 PM
Quote from: MXK_cdub85 on February 09, 2014, 10:17:28 PM
Is there going to be a look back function that's able to be mapped to a button? It would be nice to have a way to quickly glance behind you over a triple to see if you're about to get cleaned out on the inside!  8)

Also on the subject of real time weather and deformation... In the releases that include such things, will the rain be for visual effect or will it create mud type traction and deformation? Will it dry out if the rain stops? Sorry if all of this is redundant and has been answered I searched but didn't find an adequate reply.

Pretty sure (of course) there will be a look back button :P

On GP Bikes the track dries after a couple of hours so I think this will be the same in MX Bikes. At least, I hope the mud becomes hard (that's what she said :P ) after a while. But I don't think this will be integrated in the first version(s).
66
General Discussion / Re: Release date?
February 09, 2014, 01:12:09 PM
Quote from: MX181 on February 09, 2014, 01:08:51 PM
Quote from: Snappe on December 11, 2013, 05:57:24 PM
sometime in Q1 next year.

get excited  :P
? We are next year :P This was posted in 2013 :P
67
Off Topic / Re: Off Topic
February 08, 2014, 08:35:46 PM
The developpers are going to add more categories in the near future, just like GP Bikes... ;)
68
General Discussion / Re: Release date?
February 08, 2014, 03:40:05 PM
Quote from: kmracing99 on February 08, 2014, 03:38:20 PM
Very funny, I already tired googling it. didn't get a result.
Really? Are you using Google 1994? :P
First link on Google: Wikipedia: Q1 or Q-1 may refer to: Quarter 1, as in the first quarter of a calendar year or fiscal year
69
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 06:01:50 PM
Quote from: Sandbiter on February 07, 2014, 04:32:28 PM
So about the multiple accounts. Will I be able to play together with my brother, once I bought one key (downloading the game on two computers and then use different profiles)?

You won't be able to play on 2 different PC's with 1 key at the same time. You'll have to buy 2 keys to play together... :/ But on 1 pc you can have a profile for you and a profile for your brother ;)
70
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 04:29:14 PM
Quoted giopanda ;)


  • first and foremost challenging gameplay
    In GP Bikes it took me +- 1 week to understand the physics. After that the game is really fun and addicting! You always want to go faster and faster! :D I expect the same with MX Bikes. Couple of settings that you will be able to change in the garage. In GP Bikes the default settings is decent for each track so you don't have to be an engineer to be fast.
  • online alias / rider customization
    In GP Bikes you have a fixed ID (GUID) but you can make as much online profiles as you want on that ID. Each with a different name. Stats like that would be nice. :D On GP Bikes we have the records for each track and category. (http://stats.gp-bikes.com/records.php). We have hotlap events with more stats: laps on track, theoretical best time, highest speed,...
    Changing height and weight is useless imo. As you said: cheaters are everywhere, even if they can only win 0.001 seconds :P
  • weather
    In GP Bikes, WRS and KRP you have indeed dynamic weather. A wet track drys after a couple of hours (if it doesn't rain) and you will see your racing line. I hope this will be the same in MX Bikes :D
  • practice servers / racing servers
    The servers are hosted by the players. You can host whatever you want in GP Bikes. This will probally be the same in MX Bikes. You can disable polls so that players can't vote to do a race for example. Just set practice to x minutes ;)
    There are 'hotlap' servers too where you have to try to have the fastest time on a track :D
71
General Discussion / Re: Questions
February 07, 2014, 04:07:43 PM
Quote from: gdubmx on February 07, 2014, 03:49:19 PM
As milestone released their second gameplay video today, are the chances slim that we'll get a new video or screenshot :)

Nice try :P An onboard video would be epic  ::)
72
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 02:45:08 PM
Quote from: Snappe on February 07, 2014, 02:31:14 PM
Left Stick Up / Down : Rider lean F / B
Left Stick Left / Right : Bike + Rider lean L / R

This is perfect I think :D
73
Suggestions and wishlist / Re: Wish List for MX Bikes
February 07, 2014, 12:05:09 AM
Quote from: AWood on February 06, 2014, 11:53:30 PM
I'll try this. But you're still using your rear brake on a button which must lock it up right? And MX bikes I'm guessing rider lean has to be controlled by the rider or else how would you whip? That's the most important thing to me if you can't whip and scrub I doubt I'll play the game very long.

Put your lean on your right analogic stick. And your clutch on the left analogic up. But that will maybe cause problems when turning. We will see how it works once it comes out ;) Now I'm using look left and look right on the right analogic stick but I never use that...

Rear brake on button works fine with the 1000cc. It's a bit more difficult with the 125cc, just be gentle with it ;) Never use front and rear brake together ;)
74
Suggestions and wishlist / Re: Wish List for MX Bikes
February 06, 2014, 11:36:35 PM
Quote from: AWood on February 06, 2014, 11:32:28 PM
I just hope the controls are different than GP Bikes, in that game i run out of buttons with only half the stuff assigned. My clutch needs to be on something analog so i can let it out while im on the gas also analog, when i shift or else you stall. so unless i run autoclutch i cant shift into 1st. theres only 2 analog triggers on a 360 controller, gas, and one brake, so i have to run my clutch, and shifting on a button because the 2 analog sticks are taken by bike and rider lean, i think thats a major flaw, how else am i going to shift? or when i want to say use my rear brake its all or nothing.

I do everything manual exept rider lean and I use a PS3 controller.
My controls:
Throttle: R2
Front brake: L2
Rear brake: L1
Shift up: X
Shift down: Square
Look back: Triangle
Left right: left analogic stick
Clutch: right analogic stick up
75
General Discussion / Re: Questions
February 06, 2014, 10:42:34 PM
Some guys are already complaining about details and other stuff and the first release is not even out... Keep calm and wait until the release :P