Author Topic: Track editing questions/help  (Read 69448 times)

giopanda

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Re: Track editing questions/help
« Reply #300 on: July 12, 2018, 12:06:57 PM »
sorry i should have said how to export** but thanks for info. i just have a displacement setup in blender.
but can someone please do a run down of how to export objects with textures and how to have folders setup. cant find any info on it at all and been stuck on it for few days. thanks
I've been thinking of making a tutorial about that since I've been going through days of trial and error with all the info gathered from this and all the piboso forums.. So expect something in the next few days!

тғc

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Re: Track editing questions/help
« Reply #301 on: July 12, 2018, 12:11:14 PM »
sorry i should have said how to export** but thanks for info. i just have a displacement setup in blender.
but can someone please do a run down of how to export objects with textures and how to have folders setup. cant find any info on it at all and been stuck on it for few days. thanks

If you export your FBX from blender, you don't need to do anything. If Blender things texture1 is in desktop/textures, then you can export your FBX to any destination, and move it about, and it will always look for texture1 in desktop/textures..

The only settings you need when exporting from Blender: Export FBX, select 'mesh' from the export list, apply modifiers and turn everything else off.
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Alex

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Re: Track editing questions/help
« Reply #302 on: July 12, 2018, 12:19:00 PM »
ok cool i will give that a go. and gio that would be awesome man im sure it would help out many to come
« Last Edit: July 12, 2018, 02:01:24 PM by Alex »

giopanda

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Re: Track editing questions/help
« Reply #303 on: July 16, 2018, 06:27:37 AM »
What is the best way to have more than one 3d grass on a single grass texture?
For now I'm using a grass texture with one 3d grass, plus a masked out 2x2pixels black texture (invisible in game) with another 3d grass with its own density mask.
Is there a better solution that allow the use of a single texture?

Vortex_Damien

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Re: Track editing questions/help
« Reply #304 on: July 16, 2018, 01:14:36 PM »

this is how i have my grassfx setup

giopanda

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Re: Track editing questions/help
« Reply #305 on: July 17, 2018, 06:15:46 AM »
That's interesting Vortex!
How do you use it?
But my question was different (and poorly explained, my bad)
Is there a way to apply more than one 3d grass on a single grass layer in the hmf file?

тғc

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Re: Track editing questions/help
« Reply #306 on: July 17, 2018, 06:21:15 AM »
That's interesting Vortex!
How do you use it?
But my question was different (and poorly explained, my bad)
Is there a way to apply more than one 3d grass on a single grass layer in the hmf file?

I asked this before and think I was told to just repeat the layer and change the grasses.tga. You can then use a different mask if you wanted to to vary the locations it appears on a new layer.

I've done what Damien has done and used two different grass / bush textures in one grassfx file.
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Snappe

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Re: Track editing questions/help
« Reply #307 on: July 17, 2018, 02:46:53 PM »
Yeah you can either have a random mix of grasses tiles on one layer like Damien shows, or you can have 2 grass layers referencing different textures. I did this second method for Winchester MXoN.

giopanda

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Re: Track editing questions/help
« Reply #308 on: July 17, 2018, 05:23:18 PM »
Yeah you can either have a random mix of grasses tiles on one layer like Damien shows
So as long as it is a rectangle made of squares (i know it has a name but I can't find it) it will pick randomly one of the squares?

тғc

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Re: Track editing questions/help
« Reply #309 on: July 17, 2018, 05:29:05 PM »
Yeah you can either have a random mix of grasses tiles on one layer like Damien shows
So as long as it is a rectangle made of squares (i know it has a name but I can't find it) it will pick randomly one of the squares?

It's basically 4 x textures in a row. So 4 x 256 or 4 x 512 etc..
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giopanda

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Re: Track editing questions/help
« Reply #310 on: July 17, 2018, 06:09:44 PM »
Didn't know that!
Thanks