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Track editing questions/help

Started by Ruubs, April 24, 2014, 01:38:04 PM

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𝖙𝖋𝖈

Quote from: PiBoSo on November 05, 2017, 11:14:30 PM
Quote from: тғc on November 05, 2017, 10:59:05 PM
One more thing.. What's the difference between groove and deformation?

Groove builds up on asphalt / concrete only.

Ok..

So, last question. How did Mantua come pre deformed but so evenly deformed?

Snappe

Quote from: тғc on November 05, 2017, 11:27:26 PM
So, last question. How did Mantua come pre deformed but so evenly deformed?

It doesn't have any pre-deformation (ie. a .dfm file). The top dirt layer has a normal map set at repetitions = 1 to make it visually look a bit rough.

Ruubs

Quote from: Snappe on November 06, 2017, 02:43:37 PM
Quote from: тғc on November 05, 2017, 11:27:26 PM
So, last question. How did Mantua come pre deformed but so evenly deformed?

It doesn't have any pre-deformation (ie. a .dfm file). The top dirt layer has a normal map set at repetitions = 1 to make it visually look a bit rough.
Just wanna make sure. Normal map repetitions set to 1 means 1 normal map on the whole track? Or one normal map per dirt texture tile?

What I mean is:
texture repetition = 50
normal repetition = 1

is the amount of normal maps 1 or 50?

𝖙𝖋𝖈

Quote from: Sandbiter on November 06, 2017, 06:02:22 PM
Quote from: Snappe on November 06, 2017, 02:43:37 PM
Quote from: тғc on November 05, 2017, 11:27:26 PM
So, last question. How did Mantua come pre deformed but so evenly deformed?

It doesn't have any pre-deformation (ie. a .dfm file). The top dirt layer has a normal map set at repetitions = 1 to make it visually look a bit rough.
Just wanna make sure. Normal map repetitions set to 1 means 1 normal map on the whole track? Or one normal map per dirt texture tile?

What I mean is:
texture repetition = 50
normal repetition = 1

is the amount of normal maps 1 or 50?

Wow, looking in Mapview it's definitely just one normal map.

How big is that? 8k?

Ruubs

Quote from: тғc on November 06, 2017, 06:10:45 PM
Quote from: Sandbiter on November 06, 2017, 06:02:22 PM
Quote from: Snappe on November 06, 2017, 02:43:37 PM
Quote from: тғc on November 05, 2017, 11:27:26 PM
So, last question. How did Mantua come pre deformed but so evenly deformed?

It doesn't have any pre-deformation (ie. a .dfm file). The top dirt layer has a normal map set at repetitions = 1 to make it visually look a bit rough.
Just wanna make sure. Normal map repetitions set to 1 means 1 normal map on the whole track? Or one normal map per dirt texture tile?

What I mean is:
texture repetition = 50
normal repetition = 1

is the amount of normal maps 1 or 50?

Wow, looking in Mapview it's definitely just one normal map.

How big is that? 8k?
Oh wow! If 8k works well I'm going to be happy haha

𝖙𝖋𝖈

Just a guess, because when I tried this on Red Bud I did it with separate tiles and I think I used 4 at 2048 IIRC.

Snappe


𝖙𝖋𝖈

Quote from: Snappe on November 07, 2017, 06:18:24 PM
It's 4k

Wow.. Well good to know, you must have crammed a lot of detail into that! Thanks  ;)

𝖙𝖋𝖈

Snappe please advise mate..

I've got my normal working really nicely in Mapview, but in game it seems to disappear. When I turn the textures right up it's almost become one solid normal, reflecting off the track like plastic.

Top: In game
Bottom: Mapview

Thanks :)


𝖙𝖋𝖈

Quote from: тғc on November 07, 2017, 06:53:07 PM
Snappe please advise mate..

I've got my normal working really nicely in Mapview, but in game it seems to disappear. When I turn the textures right up it's almost become one solid normal, reflecting off the track like plastic.

Top: In game
Bottom: Mapview

Thanks :)



In fact, I've made the normal really strong, and it seems like in game it's being massively compressed and all the quality is lost. I have no idea how you got Mantua to look so amazing, and considering I can see those textures looking just fine in game I don't think it's my settings..

Asdrael

Are you sure the normal channels are correct?
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𝖙𝖋𝖈

Quote from: Asdrael on November 07, 2017, 07:36:20 PM
Are you sure the normal channels are correct?

If they weren't, would it look good in Mapview still?

Asdrael

I remember having issues with lightnening in mapview before (like the lightning source didn't exist, so you couldn't see when something was shiny). Might be that, not sure though...
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𝖙𝖋𝖈

I don't think it's that, as above, it looks amazing in Mapview.. Once I adjusted the intensity of the normal map, here is the result in game:

Looks nothing like the quality it shows in Mapview. Must have some setting wrong somewhere!! Please help..




Snappe

That sure is strange... It should look the same ingame as in mapview. There is a bug where the normal map disappears when re-loading tracks without quitting mxb, but I guess that's not your problem. It might be related perhaps? What size is you normal map?