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"The Ridge v0.5" Free-Ride

Started by BadStar, May 08, 2016, 11:49:01 PM

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BadStar

May 08, 2016, 11:49:01 PM Last Edit: May 09, 2016, 12:04:04 AM by BadStar
Want to go ahead and put this out there for anyone who wants more tracks to ride on.. and/or constructive feedback.

http://www.mediafire.com/download/m36co40wrlawsp9/The_Ridge_v0.5.zip

Missing objects & some textures (pickup truck/trees/highway)

IMPORTANT
*Use CLOUDY or RAIN for most immersion. (no background, so the fog and clouds help fill the void :)
*about a 1/4 mile of trail that spawns you backwards (may not notice)
*about a 1/4 mile or less of trail with no re-spawn (may not notice)
*trails will have directional type markers when I learn objects.. (2 long trail sections)
*very fun in 1st person!! (3rd person..not so sure)

SPAWN AREA
*Gravel Parking - near a 2 lane highway (highway is dirt bc I cant figure out the texture yet)
*Imagine a pick-up truck or two parked in the lot, lol.. (haven't figured out objects yet)
*Trail head - across road from start/parking

Builder Pros
If anyone becomes interested in helping me figure out how to texture the highway w/out turning the world white, I will be happy to share the original files with anyone. (same with objects)

Builder Newbs
If any new builders want to see how a newb did something, I will happily share the original files.

https://www.youtube.com/v/oTQiUlFwbxU
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Mace-x

Love it!  ;D
Full freeride trails, Metal Mulisha style, track is sick man, thanks!
Damn, now i want to make a Freeride track too hahaha

BadStar

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PizzaChet

Quote from: YodaIf no mistake have you made, yet losing you are ... a different game you should play.

BadStar

May 09, 2016, 03:36:38 AM #4 Last Edit: May 09, 2016, 03:38:10 AM by BadStar
No, in my head.. lol.   

Apparently "The Ridge" is a common ORV park name.. maybe I should have went with something else..

Maybe v0.51 will have a new title.. as soon as I think of one, ha.
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MUD

I like this trail, so tight ;D

I'll try and give some help on texturing and material layers

First The base layer doesn't need a thickness, all layers on top of it do.
All textures and masks must be a power of 2.

To create a mask it must be set to 8bit colours and saved as a 32bit image and should be a '.TGA'
you need to add an alpha layer
needs to be in greyscale

The RGB layers are completely ignored.
The Alpha Layer is the only one used

White = 100%, Black = 0%

For textures it affects the transparency/opacity (White = Visible, Black = Invisible)

For material layers it affects the thickness ( a layer with a thickness of 1.0 metre and the mask at 75% grey would make that area 0.75 metres thick)



Here's some sample code to help out.


Track.hmf
num_layers = 4

layer0
{
map = dirt_dark.tga
repetitions = 32
}

layer1
{
map = dirt_light.tga
repetitions = 32
thickness = 0.03
}



layer2
{
map = grass.tga
repetitions = 64
mask = mask_grass.tga
thickness = 0.01
}

layer3
{
map = asphalt.tga
repetitions = 32
mask = mask_asphalt.tga
thickness = 0.25
}


Track.tht
num_material_layers = 4

material_layer0
{
material = compact soil
}

material_layer1
{
material = soil
thickness = 0.10
}

material_layer2
{
material = sand
mask = mask_sand.tga
thickness = 10
}

material_layer3
{
material = asphalt
mask = mask_asphalt.tga
thickness = 0.25
}



Layer0 is the bottom and each layer after is on top of the previous.

For materials a few of the choices are: compact soil, soil, soft soil, sand, gravel, and asphalt. I think there are 5 or 10 others too.

Hope this helps.

BadStar

Thx Mud! I'll have a closer look when I get off work.
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PizzaChet

Quote from: BadStar on May 09, 2016, 03:36:38 AMNo, in my head.. lol.
Then name it Cranial Ridge MX Park. lol  :P
Quote from: YodaIf no mistake have you made, yet losing you are ... a different game you should play.

𝖙𝖋𝖈

Nice BadStar! Had a few rides on this track so far and really like the trails. Real fun!

BadStar

Quote from: PizzaChet on May 09, 2016, 04:08:35 PM
Quote from: BadStar on May 09, 2016, 03:36:38 AMNo, in my head.. lol.
Then name it Cranial Ridge MX Park. lol  :P

Haha!


Thx Fats, your tutorials and others are the only reason I have gone this far!  I'll keep chipping away at it :)
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BadStar

May 09, 2016, 06:58:05 PM #10 Last Edit: May 09, 2016, 07:20:18 PM by BadStar
All I want for objects is a pickup truck or two at the parking area...tree lines for the map ends and some tree's to scatter near the trails to make it feel more secluded.

Question: I notice in sketch up I can get objects from the "warehouse".. do these models work in game and are they a legitimate use of someone's objects or a "bad practice" so to speak?

I wonder if Piboso would share the objects since it's all for mxb? The trees and tree lines they use would be great.
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𝖙𝖋𝖈

SketchUp objects from the object finder are free to use however nobody who makes objects for SketchUp uses textures that are to the power of 2 and although you can open the texture in an external editor and resize the texture file it then looses it's mapping. Also some of them are extremely over designed and not clean.

Far better off making your own!

pacopastor34

Superfun! I can spend a whole day riding trails like that easily Good work Badstar!

BadStar

Good to hear, Paco!  :)     




If I can teach my self to make objects and import them correctly, I would like to make some trials/enduro type trails.. nothing too technical because of the beta physics, but I am pretty confident we can handle some rocky paths, with random logs, etc..just need to be tactful on how to implement that with the physics.
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bassit

I kind of expected this to be crap, partly from the look of the vid (i didnt watch it) and it being your first time, i was very wrong.

This track is seriously fun and has some great trails to ride, dude you have some natural abilty for this, some of the sections on the trails are fast and flowing,  just how it should be.

This track will get used more than most of the others, love it..

Thank you..