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Release Full Graphic Kit KXF By Conceptgraff

Started by conceptgraffmxs, January 29, 2017, 05:17:58 PM

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conceptgraffmxs

hey guys i release new full graphic kit for kxf




thanks all guys for this bikes :D
LINK DOWNLOAD : https://mega.nz/#!lMMxxQBK!7Cdl_GB_p-8a7uMJ-b07ySWmntdC8z-53fFX3PfWXvc

Yann


StoneRider


Skunkie132


HornetMaX

Err ... it's nearly 80MB for a single skin ?!

conceptgraffmxs

Quote from: HornetMaX on January 31, 2017, 08:34:59 AM
Err ... it's nearly 80MB for a single skin ?!

graphic kit and bike is 4K in the folder :

__bike
__bike norm
__wheels
__stand
__

HornetMaX

Quote from: conceptgraffmxs on January 31, 2017, 11:36:57 AM
Quote from: HornetMaX on January 31, 2017, 08:34:59 AM
Err ... it's nearly 80MB for a single skin ?!

graphic kit and bike is 4K in the folder :

__bike
__bike norm
__wheels
__stand
__

And ? I'm not sure we do need the .tga to be 4K.
Don't get me wrong, it looks very nice on the images (will try later in game), but if a single skin is 80MB, it may become a problem.
If you have a race with 10 riders each with his own skin ...

P.S.
Also, why do we have kxf/kxf_n.tga + seat/seat_n.tga ?

conceptgraffmxs

Quote from: HornetMaX on January 31, 2017, 11:46:14 AM
Quote from: conceptgraffmxs on January 31, 2017, 11:36:57 AM
Quote from: HornetMaX on January 31, 2017, 08:34:59 AM
Err ... it's nearly 80MB for a single skin ?!

graphic kit and bike is 4K in the folder :

__bike
__bike norm
__wheels
__stand
__

And ? I'm not sure we do need the .tga to be 4K.
Don't get me wrong, it looks very nice on the images (will try later in game), but if a single skin is 80MB, it may become a problem.
If you have a race with 10 riders each with his own skin ...

P.S.
Also, why do we have kxf/kxf_n.tga + seat/seat_n.tga ?

I did not see when I did that size was 4K in my psd :) I do not know why the seat is apart it's stoned who has to adapt the model for the game

pacopastor34

@HornetMax, Normal maps are inside the .pnt because conceptgraffmxs changed some shapes(I guess) it's not necessary to put the normals inside .pnt unless you had modified.

HornetMaX

Quote from: pacopastor34 on January 31, 2017, 08:00:28 PM
@HornetMax, Normal maps are inside the .pnt because conceptgraffmxs changed some shapes(I guess) it's not necessary to put the normals inside .pnt unless you had modified.
I'm fine with the normals, but why we have kxf.tga and seat.tga ? They seem to be almost identical.

pacopastor34

Quote from: HornetMaX on January 31, 2017, 10:48:03 PM
Quote from: pacopastor34 on January 31, 2017, 08:00:28 PM
@HornetMax, Normal maps are inside the .pnt because conceptgraffmxs changed some shapes(I guess) it's not necessary to put the normals inside .pnt unless you had modified.
I'm fine with the normals, but why we have kxf.tga and seat.tga ? They seem to be almost identical.

My fault, when I exported the very first bikes I was so noob and stupid and I didn't know that spec map must be in the alpha channel. The bike should be exported again with the correct shd code and just 1 texture...

HornetMaX

Quote from: pacopastor34 on January 31, 2017, 11:34:07 PM
My fault, when I exported the very first bikes I was so noob and stupid and I didn't know that spec map must be in the alpha channel.
OK, makes sense now. The size would be much more reasonable if there's no need for the dupe files and the normals (and that even if one decides to keep the 4K).

In game it does look beautiful :)

StoneRider

My pc died... im waiting for New pieces and i will make à huge update for it guys