MX Bikes beta14d available!
Started by 𝖙𝖋𝖈, September 15, 2015, 02:44:47 pm
Quote from: TFC on January 25, 2017, 09:56:35 pmAwesome that you're getting properly into it! I keep meaning to look at other ways but this one will do for now lol..The problem being that SU won't export a 16bit image I think. You're basically loosing half the image data. I import the image into l3dt and run the smooth gradient or just smooth it all by hand. You're only going to loose inches in detail at best, then you can start on the track.
Quote from: Crucify on January 23, 2020, 02:07:44 amOLD MCM track creator here, I just stumbled across this Sim a few days ago. Outstanding job from what I can tell so far. Who is the actual team or person that brought MX-Bikes to life?I see we can still use our old height maps from MCM, that's nice. I'll have to dig through my mess and find my old tracks.Do any of you use TS or Voice of any kind? I'm sure I'm going to drive someone nuts with questions. I haven't had a chance to over the docs yet, wondering, can we apply material maps over the height map for such things as traction and different substrate?Thanks,Crucify