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June 16, 2024, 03:50:40 AM

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MX Bikes beta18j available! :)


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Messages - pay2021

31
Quote from: NoKnownThrone on January 27, 2021, 02:43:06 AMHey bud, this sounds like a really cool mod! But I am a little confused. I notice a lot of the Tucko tracks are super fun, but most don't have cameras. I wish all tracks had them! :)

I'm confused on the .PKZ maps, I tried to copy TFC_Paleta_Raceway_2020 to another location (so I don't mess up) and try renaming that file to .zip and it froze up on me, and I can't add anything to that compressed folder. Is this the right way to do it, just rename the .pkz > .zip and toss the camera file in there? Do I need to copy the original .pkz and place it in the zip folder too? I really want to try this out, because I realize some of the most fun I have is finally landing a really clean lap or section and want to replay it back without having to manually try to keep the camera on the rider.

Maybe I am doing something wrong with making a .zip file, basically that TFC Paleta is my goal for cameras, one of my favorite tracks. Any help or direction you can provide would be great! Also, will you be making more? If so, and I get these to work, can I request some? :)

Take for example "TFC_Paleta_Raceway_2020", maintain the PKZ but create a folder in tracks mod folder with the same name like "TFC_Paleta_Raceway_2020" then put the TSC file there.

To make cameras for locked tracks like TFC_Paleta_Raceway_2020, just make a camera file with the same name, you can ceate one in track editor, you dont need the actual track for that, and start guessing the coordinates.

32

***UPDATED 26-01-21****

ADDED MORIN FACTORY
NEW PACIFIC SX
33
Tracks / Re: [RELEASE] Track cameras! 38 sets!!
January 20, 2021, 12:23:26 PM
***UPDATED 20-01-21****
34
Other / Re: Custom rider model and animations talk
July 10, 2020, 05:20:14 PM
Quote from: PizzaChet on July 07, 2020, 05:42:49 PMPay2021 you have proven you need help. In the same post, you say PiBoSo is God. He said it's ripped content then you say it isn't theft. That is a cry for help. Is it a language thing? That would be a convenient excuse.

In fact, English is not my native language, anyway I just wanted to test the rider model, I apologize if it bothers someone, it was not my intention to do it, really, I just wanted to test that
35
Other / Re: Custom rider model and animations talk
July 06, 2020, 07:09:09 PM
Quote from: 𝖙𝖋𝖈 on July 03, 2020, 07:17:02 PMI'm pretty sure if you make money off someone else's work, it's theft..   :-\

Of course it is!! wich is not my case, i recived like 100 bucks in donations in 10 years of modding, but, people buy games because of my mods, i know because they tell me, but thats ok...
36
Other / Re: Custom rider model and animations talk
July 03, 2020, 05:07:23 PM
Quote from: PizzaChet on July 02, 2020, 10:44:24 PMI didn't say I was going to report him. I was just pointing out why someone else wouldn't like the extraction of those models especially since they can't be easily retrieved without special tools. I disagree with profiting from such work. If you don't understand IP laws, then just say that. If you don't understand theft, then you need help.

Are you calling me theft? i pay for every game i have, maybe is reverse engineering with communnity tools wich are free and for the community, such a thing is very normal in the internet, but theft?

"profiting from such work" works in both ways.

Quote from: PiBoSo on July 03, 2020, 01:43:43 PMPlease don't post screenshots of ripped content on the official forum, even if nothing is released.
In addition to being morally questionable, they could get me in trouble.

God speaking. Done sir.


BTW. do you have animations.txt to see wich animation uses which bone? i having troubles with lean animation :)
Also im lost with animation lenghts, if a put a static pose for 60 frames works smoother than use 1 single frame.
TBH i have various questions.
37
Other / Re: Custom rider model and animations talk
July 02, 2020, 06:01:32 PM
Quote from: PizzaChet on July 02, 2020, 05:55:35 PMThat was more likely aimed at your theft of intellectual property, not the "hard work" you put into lifting someone else's hard work they received compensation for. Here you are about to freely distribute it. It's not a moral dilemma here, but it could be a legal one if certain eyes are trained on this. That is all.

Not again, i dont gonna distribute something, i making a exercise, if i can make work this i can make work ANY rider model who some great 3d artist will model, wich is the original purpose of the thread.
Why people dont see that? instead of doing of police. I never gonna undesrtand that.
38
Other / Re: Custom rider model and animations talk
July 02, 2020, 05:34:35 PM
Quote from: Grimoire on July 02, 2020, 04:51:07 PMthis is just ripped from sx3

If it's so easy, why didn't you do it before?
39
Other / Re: Custom rider model and animations talk
July 02, 2020, 12:39:14 PM
I have it working VERY DECENT, all the basics animation works, the hands follow bars, leaning front back, sitting, look back, detach, even the nac nac works, the rider is perfectly playable right now.

But! i have some issues, like dab left dab right, i cant make it work and is look like there are transitions betwen animations or maybe is the lenght, i have some "cuts" betwen them, maybe is the way of the animation is, i wish to know if they are correlatives in the poses, for example. rider4.anm "leaning standing forward", have 60 frames the rider start stand frame 0 then go foward frame 60, the next one is rider5. anm "leaning standing back", same, rider standing then go back, the next is AGAIN "leaning standing forward", here is, this should be the inverse as the first one? beacuse is to make the rider back to the pose? why is repeated?

Another one is the Dab, i made one animation, rider starts stand then dab to right, frame 0 to 30 then dab to left, frame 31 to 60, this won't work at all, the rider do not dab at all, but the files, the sintaxis, the scripts, the paths, looks fine.

Those are the only issues, if i can solve that, the rider is actually ready, and i complete the knowlege of make a custom rider.

I try to make a clip so everybody can see the progress.
40
Quote from: Mahouni on June 30, 2020, 11:47:08 PMHey guys,

im a big fan of driving supermoto bikes around road circuits or hillclimb tracks like montes de malaga (A7000). Is it possible to get tracks like Trento bondone from Assetto Corsa into the game and if so, can someone do that?

Would absolutely love it!

search in YT for GP bikes tracks conversions, i doubt you find here, maybe you get grounded even  ;D
41
Other / Re: Custom rider model and animations talk
June 29, 2020, 12:48:24 PM
more, 3 animations for now, working helmets, working boots (re-done), hands follow bars







42
Other / Re: Custom rider model and animations talk
June 28, 2020, 08:40:57 PM
Quote from: Manu on June 27, 2020, 10:39:52 AM
Quote from: dolutattoo on May 07, 2020, 01:06:10 PMHi guys,

Here is what i was able to find in the game files :

Do not take care about the hierarchy, i didnt found any parenting thing, just names and file titles.
Sorry for the french comments ("-- comments")


####################################
Rider MXB research - Animation files :
#####################################

rider_stand.anm = profile menu idle (background scene)
rider.anm = leaning sitting
rider2.anm = leaning sitting back
rider3.anm = leaning sitting forward
rider4.anm =  leaning standing forward
rider5.anm = leaning standing back
rider6.anm = leaning standing forward
rider7.anm = throttle
rider8.anm = torso lean sitting
rider9.anm = right foot start
rider10.anm = Raise Arm
rider11.anm = LookBack Left Sitting
rider12.anm = Look Left
rider13.anm = detach left
rider14.anm = Nac Nac
rider15.anm = Look Up Left
rider16.anm = leaning sitting jump
rider17.anm = leaning sitting back jump
rider18.anm = leaning sitting forward jump
rider19.anm = torso lean standing
rider20.anm = no feet an standing
rider21.anm = tearoff an standing
rider22.anm = Dab Left
There are still more names for animations. You have only named the one in the first row. Each .anm contains more than one animation. You will have to search for the names of the animations that are close to the keyword "point01"

this are the ones i find

rider_stand.anm profile menu idle (background scene)
rider.anm leaning sitting Head lean sitting
rider2.anm leaning sitting back head lean sitting back
rider3.anm leaning sitting forward head lean sitting forward
rider4.anm leaning standing forward head lean standing forward
rider5.anm leaning standing back head lean standing back
rider6.anm leaning standing forward head lean standing forward
rider7.anm throttle
rider8.anm torso lean sitting
rider9.anm right foot start right foot stop left foot start left foot stop both feet start both feet stop
rider10.anm Raise Arm Frustration Celebration Sitting Celebration Standing Complaint Standing
rider11.anm LookBack Left Sitting LookBack Left Standing LookBack Right Sitting LookBack Right Standing
rider12.anm Look Left Look Right
rider13.anm detach left detach right slide
rider14.anm Nac Nac
rider15.anm Look Up Left Look Up Right
rider16.anm leaning sitting jump Head lean sitting jump
rider17.anm leaning sitting back jump head lean sitting back jump
rider18.anm leaning sitting forward jump head lean sitting forward jump
rider19.anm torso lean standing
rider20.anm no feet an standing
rider21.anm tearoff an standing
rider22.anm Dab Left Dab Right
43
Other / Re: Custom rider model and animations talk
June 27, 2020, 04:33:25 PM
trying

44
Other / Re: Custom rider model and animations talk
June 26, 2020, 05:21:28 PM
I can do this, I'm actually testing, but you probably don't want to see the results  ;D
45
Pala should be a default game track. Even the airplane trail moves!!!!

Can you share at least the spline? to make track cameras.

Thanks a lot!!!!!!!