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April 19, 2024, 01:24:19 AM

News:

MX Bikes beta18j available! :)


2001 - 2008 RM 250 (WIP)

Started by 𝖙𝖋𝖈, June 12, 2016, 10:25:00 PM

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𝖙𝖋𝖈


𝖙𝖋𝖈

OK, all textures straightened so texturing is possible, all normals done, no shading issues, I'd say she's looking close to done  ;D






Snappe

Beaut!

Shader on the engine parts?

𝖙𝖋𝖈

Thanks :).. Not yet, have to redo the whole damn template as I accidentally forgot to save the xcf!

Asdrael

Don't forget to change the color of the hex screws on the rims holding the spikes ;)

Looking good, loving the 2 strokes. Are you doing your own engine too?
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𝖙𝖋𝖈

They are just stock msm rims but will reskin. Currently have the 250x engine, although tempted with having a go at a custom one I want it to be competitive with all other 2 strokes such as the msm.


Asdrael

Looks ace.

You should try making the engine too. It's not too difficult copying the dyno, as well as finding the gearbox ratios. As far as I could see it, on a 125 2 stroke, copying 1:1 works well enough.
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𝖙𝖋𝖈

I'll think about it  ;)

Meanwhile, the above is the stock skin this bike will come with, and here is another:


GDUBMX

Man this is insanely awesome. You've really done this bike justice mate!
<br />GDUBMX YouTube<br />

pacopastor34

Quote from: TheFatController on July 13, 2016, 05:44:10 PM
I'll think about it  ;)

Meanwhile, the above is the stock skin this bike will come with, and here is another:



:o :o

ZATOX02 [FR]

what work for a first creation It's amazing  :o

𝖙𝖋𝖈

Anyone know if the mud layers can have their own normal map and SHD?

pacopastor34

Quote from: TheFatController on July 15, 2016, 12:17:44 PM
Anyone know if the mud layers can have their own normal map and SHD?

Good question.i haven't seen it before in a Bike. I didn't test it.

Just test and tell us!! haha :P

𝖙𝖋𝖈

July 15, 2016, 09:44:42 PM #194 Last Edit: July 15, 2016, 10:15:04 PM by TheFatController
Bit confused on this one. Pivot seems perfectly lined up in Blender (this is main fsusp pivot, not meshes pivot) and slides up and down perfectly in line with the upper suspension, but in Bikeed it comes out the front of the top fork at a weird angle..

Is the location of the lower suspension dictated by the steer pivot angle?