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Lock 1st person camera to horizon

Started by bugatti098, December 11, 2018, 01:27:42 am

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bugatti098

I noticed the there wasn't a setting to lock the camera to horizon (vertically). It is, in my opinion, smoother and more realistic. It is on in VR but I don't think there is a setting in the regular game unless I am missing something. I don't think this would be difficult to add and would be appreciated   ;D

NorCal 986

It's one of the lean angle settings in simulation. I think you set it to 0.

Asdrael

It could be a bit more smooth, but locking it would make going uphill and downhill... "interesting".
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Snappe

Quote from: Asdrael on December 11, 2018, 10:24:59 am
It could be a bit more smooth, but locking it would make going uphill and downhill... "interesting".


Indeed

bugatti098

https://www.youtube.com/watch?v=eHG-uLbdTQo

Its really noticeable in the whoops. I'd say at least have it as an option. If it interests you, there is a program called real head motion for racing sims that locks the camera to the horizon at a percentage, so that it filters out the small bumps but doesn't pitch the camera too much when going up/down steep hills. (basically full control over the camera). Maybe something like this?

https://www.youtube.com/watch?v=iQXZxSkshBM

тғc

Quote from: bugatti098 on December 11, 2018, 10:38:10 pm
https://www.youtube.com/watch?v=eHG-uLbdTQo

Its really noticeable in the whoops. I'd say at least have it as an option. If it interests you, there is a program called real head motion for racing sims that locks the camera to the horizon at a percentage, so that it filters out the small bumps but doesn't pitch the camera too much when going up/down steep hills. (basically full control over the camera). Maybe something like this?

https://www.youtube.com/watch?v=iQXZxSkshBM


I think what you're seeing in the MXB video is the fact that it's VR means the rider isn't going to look up and down on every bump.

What you probably want is more of a smoothing, so the view is slower to respond to vertical changes in angle. That way, it would absorb the up and down movement in the whoops but still allow you to see up and down hill properly..
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bugatti098

December 11, 2018, 11:04:28 pm #6 Last Edit: December 11, 2018, 11:08:23 pm by bugatti098
I've played the demo in VR. I just play on my laptop now (motion sickness). Its definitely locked to horizon. Any up/down movement of the camera is the person looking up and down with the headset. It isn't a big deal but I think it looks more natural with the bike moving under you vs. locked to the bike