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January 30, 2023, 11:40:51 AM

News:

MX Bikes beta18c available! :)


TFC's Replica Track Creation Tutorial Series

Started by 𝖙𝖋𝖈, November 22, 2019, 08:41:04 AM

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𝖙𝖋𝖈

Quote from: War Cry on July 04, 2020, 06:51:26 PMJust checked my issue post on the tangram GitHub page, and it has been closed. Apparently, the issue resolved itself and the best guess was the server being hit too hard. Hopefully, anyone that wants/needs to can now use tangram to get heightmap info

Good news mate, thanks for the update!

felipevonzuben

Hi guys!
I finished the second part of the tutorial but when I load my track into the game, it has a huge clif in the middle of the map, like a huge step from one half to another... I did it again from the begining 3x and still getting the same.
Any ideias of what the heck is happening?

Thanks! :)

SD

Quote from: felipevonzuben on January 11, 2021, 12:24:19 AMHi guys!
I finished the second part of the tutorial but when I load my track into the game, it has a huge clif in the middle of the map, like a huge step from one half to another... I did it again from the begining 3x and still getting the same.
Any ideias of what the heck is happening?

Thanks! :)

I would guess that it is to do with your heightmap, maybe the data you are collecting is off and therefore is producing a different terrain than desired. I am not an expert but this is my opinion :))


I sexually identify as a piece of Mail...

Cause all i do is fucking send itttttt

felipevonzuben

Quote from: SD | NSG Sherco on January 11, 2021, 12:56:39 AM
Quote from: felipevonzuben on January 11, 2021, 12:24:19 AMHi guys!
I finished the second part of the tutorial but when I load my track into the game, it has a huge clif in the middle of the map, like a huge step from one half to another... I did it again from the begining 3x and still getting the same.
Any ideias of what the heck is happening?

Thanks! :)

I would guess that it is to do with your heightmap, maybe the data you are collecting is off and therefore is producing a different terrain than desired. I am not an expert but this is my opinion :))

Yeah I was thinking about it too, but I changed the heightmap to a complete new one and things got even worse!
I am lost!

ros

Quote from: felipevonzuben on January 11, 2021, 02:29:06 AM
Quote from: SD | NSG Sherco on January 11, 2021, 12:56:39 AM
Quote from: felipevonzuben on January 11, 2021, 12:24:19 AMHi guys!
I finished the second part of the tutorial but when I load my track into the game, it has a huge clif in the middle of the map, like a huge step from one half to another... I did it again from the begining 3x and still getting the same.
Any ideias of what the heck is happening?

Thanks! :)

I would guess that it is to do with your heightmap, maybe the data you are collecting is off and therefore is producing a different terrain than desired. I am not an expert but this is my opinion :))

Yeah I was thinking about it too, but I changed the heightmap to a complete new one and things got even worse!
I am lost!

Hi !
I had the same issue when I used image encoded as RGB on 8 bits. You need to convert it to grayscale 16 bits image.
You can do it using Gimp menu:
    Image -> Mode -> Grayscale
    Image -> Precision -> 16bits

felipevonzuben

Quote from: ros on February 10, 2021, 06:13:25 PM
Quote from: felipevonzuben on January 11, 2021, 02:29:06 AM
Quote from: SD | NSG Sherco on January 11, 2021, 12:56:39 AM
Quote from: felipevonzuben on January 11, 2021, 12:24:19 AMHi guys!
I finished the second part of the tutorial but when I load my track into the game, it has a huge clif in the middle of the map, like a huge step from one half to another... I did it again from the begining 3x and still getting the same.
Any ideias of what the heck is happening?

Thanks! :)

I would guess that it is to do with your heightmap, maybe the data you are collecting is off and therefore is producing a different terrain than desired. I am not an expert but this is my opinion :))

Yeah I was thinking about it too, but I changed the heightmap to a complete new one and things got even worse!
I am lost!

Hi !
I had the same issue when I used image encoded as RGB on 8 bits. You need to convert it to grayscale 16 bits image.
You can do it using Gimp menu:
    Image -> Mode -> Grayscale
    Image -> Precision -> 16bits

YEEAAAHH!!! You are right!!! You solve my problem bud! Thank's a lot!

adamjc23

Quote from: 𝖙𝖋𝖈 on November 22, 2019, 08:41:04 AMHi all,

Here you will find my track creation tutorial series. This tutorial is based around making a replica track and for that we will be making Maggiora MXGP 2015ish. I will be showing you everything you need to know to make a replica or your own fantasy track using L3DT, GIMP, Blender and the MXB Track Tools.

The aim is to release at least 1 video per week and 2 if I can manage, but please give me some time - I do this stuff for free and have a full time job and a family.

If you like these tutorials and want to keep up to date please subscribe to my YouTube channel https://www.youtube.com/c/TFCFactoryTracks. Please also be sure to like the videos if you find them useful and if you want you can buy me a beer.



Part 1
Introduction to track creation and getting the example track into game with a customised name. Nice and easy but kind of an essential step.


Part 2
How to get real world height data using Tangram Heightmapper & Google Earth. How to import and export with L3DT & testing in game.


Part 3
Sculpting the heightmap - Finding heights for each section of track and getting a good base to start working on details from, testing in game.


Part 4
Mapping Image For Masks & Testing - Creating a new image to work from and create masks from.


Part 5
How texture masks, texture tiles, SHD files & normal maps work. Also building our own HMF and THT with our own texture tiles and masks.


Part 6
Essential L3DT techniques such as how to do track widths, straights, hills, edges of track, berms, ground work and jumps.


Part 7
On track details like braking bumps, acceleration bumps and general roughness.


Part 8
Advanced texturing using the L3DT 3d texture brush, mask & heightmap adjustment to sync & tile adjustment. Sorry it's a long one.. ;D

Try Current Build Here: DOWNLOAD - Please leave feedback on YouTube.






I just started building my track and when I go into the example folder it doesn't have the number folders when yours does, I just ignored it and when I loaded onto the game to test if my track worked like you said in part 1 so nothing was built thankfully, my track didn't appear? Also when I added the tracked, terrain and map view folders in they didn't have .exe on the end and again yours did, I don't know if that has anything to do with it I'm new to all this and don't know anything so any advice will be really appreciated thanks👍🏼

adamjc23

I just started building my track and when I go into the example folder it doesn't have the number folders when yours does, I just ignored it and when I loaded onto the game to test if my track worked like you said in part 1 so nothing was built thankfully, my track didn't appear? Also when I added the tracked, terrain and map view folders in they didn't have .exe on the end and again yours did, I don't know if that has anything to do with it I'm new to all this and don't know anything so any advice will be really appreciated thanks👍🏼

MXDAD#HS46

Thanks TFC ;) .

After many weeks of badgering from my 13 yr old, I've eventually used these tutorials to help build our local track.  I'd never attempted anything similar, but it's in-game now, looks decent and it's rideable, all thanks to this series.  Very much appreciated.
'Powerrrr!!!!' 'Keep it ooon!!!!' 'Puush!!!!'

sx_design

Hello TFC! But...this track (Maggiora), has been released for the download?  Where can I find it? :)

𝖙𝖋𝖈

Never finished it. To be honest I just needed something to copy for the sake of the tutorials..

Schizzo

Quote from: 𝖙𝖋𝖈 on April 27, 2022, 05:29:32 PMNever finished it. To be honest I just needed something to copy for the sake of the tutorials..
Faresti felici molti italiani se la finissi... E una pista storica qui da noi