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MX Bikes beta18j available! :)


Pictures of the tracks!

Started by MxMonster725, April 21, 2014, 01:05:34 AM

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MxMonster725

Maybe we can post here some pictures about the currently made tracks.

MxMonster725

Btw sorry for my bad english.  :-\

onlyonetone

I would like to see what everyone is working on.

22Ryann

This is the track created for the example, previewed in map viewer.

onlyonetone

I love how just the example track looks amazing.

Théo.Campion

Wow the track looks just amazing ! good work and forward to test it in alpha1 ! thanks to all the persons who work on this game !!
And sorry for my bad english :)

MxMonster725

Thats what i'm talking about! all respect goes to the MXB trackmakers!  ;D

Ruubs

April 21, 2014, 02:48:06 PM #7 Last Edit: April 21, 2014, 03:05:46 PM by Sandbiter
I´ve been trying to get this track in Map viewer for awhile now, and with the help of Geofanatec I could finally get the map.bat file to work right. Today I´ve been trying to get masks to work, and this is the result (Note that the textures are being made fast and aren't good at all).
http://gyazo.com/d6ba1658014420c7ccb4d706b13f1baf
http://gyazo.com/49344e2d078fb3920524b3abbccfea70
http://gyazo.com/02a070db72e2ecf6ccb93f7cdd3c0945

EDIT

Sunny
http://gyazo.com/534d329ade424c3660d2ba7f2a7106d0

Cloudy
http://gyazo.com/8096fb442d663fd89bf0559d1b44cea0

Rainy
http://gyazo.com/14018d3682e9fe0717caffe5908b3d64

onlyonetone

Nice little layout I like it. Keep up the work!

bearded4glory

Here is the one I am working on:
http://gyazo.com/dca67f367f52da4beb7adb2862926034

Thanks to Barrington for the 1:1.25 scale heightmap (hopefully this scale works well or I will have some work to do haha).

MX181

Quote from: bearded4glory on April 22, 2014, 01:37:17 AM
Here is the one I am working on:
http://gyazo.com/dca67f367f52da4beb7adb2862926034

Thanks to Barrington for the 1:1.25 scale heightmap (hopefully this scale works well or I will have some work to do haha).

Why do you have to always to make us feel bad with how sick your tracks look Jason. Goddamnit I envy you. 2013 Sam Boyd stadium?

Live by the YOLO - UID #2

bearded4glory

Quote from: MX181 on April 22, 2014, 01:43:11 AM
Quote from: bearded4glory on April 22, 2014, 01:37:17 AM
Here is the one I am working on:
http://gyazo.com/dca67f367f52da4beb7adb2862926034

Thanks to Barrington for the 1:1.25 scale heightmap (hopefully this scale works well or I will have some work to do haha).

Why do you have to always to make us feel bad with how sick your tracks look Jason. Goddamnit I envy you. 2013 Sam Boyd stadium?

2014 son, what do you think we are working in the past?  Come on haha.  Object placement/importing is awesome in this vs. MXS (I know I know stop talking about it) because we can place everything in max.  Also, everything is safe unless there is a edf2fbx converter I dont know about so no one can access any of the source files.  Should help to kill ripping before it even starts.

onlyonetone

Ahhh. So happy to see an sx track. Hopefully you have it finished in time for the release.

onlyonetone

Loving it dude. That triple looks fun as hell.

Ruubs

April 22, 2014, 06:21:31 PM #14 Last Edit: April 22, 2014, 10:48:40 PM by Sandbiter
I made a quick stadium model for my AX track, I can't figure out how to get it on my track though.

--Edit
Thanks to bearded4glory I got it on my track properly.
http://i.gyazo.com/5bf8308bea9bebf8c4c70dc24d56f70a.png

Also got some tuffblocks on my track.
http://gyazo.com/a078e4a564a9bef294a3b0d7db7a126d