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May 22, 2024, 05:17:41 AM

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Messages - philiaN

496
Track Editing / Re: Ottobiano Motorsport - WIP
November 04, 2017, 05:30:24 PM
Haha, Ironman is 940x940 and scale 25  :o
497
Track Editing / Re: Ottobiano Motorsport - WIP
November 04, 2017, 04:33:32 PM
Quote from: тғc on November 04, 2017, 10:36:32 AM
If its 2k though, the ruts would be huge as their size is related to heightmap scale.

How do you do your ruts? I thought you do it in l3dt like i do it in sketchup and then as a png in photoshop/gimp ? There shouldn't be a problem if 1% opacity is to big just create a new folder and you can again lower the opacity? #opaception
498
General Discussion / Re: For your information
November 04, 2017, 01:55:30 PM
Geo turned on syncback yesterday for me so i could update everything. hopefully b7 will be released today. asdrael will update all oem bikes.. so we dont need geo tires anymore.
499
Track Editing / Re: Ottobiano Motorsport - WIP
November 04, 2017, 11:22:58 AM
Hell yea, i was thinking the same when i saw it :D 3 mx tracks + 1 sm track that would be awesome

count me in for one of the other mx tracks or both. tfc would you have fun to do the sm track? because that is something i dont know (real asphalt)..

update: uploaded high resolution images into the geolocations folder

https://drive.google.com/open?id=0BwkVCs_TRhy5a1V3Y3hYa21mc3M
500
General Discussion / Re: Daily development (MXB related)
November 04, 2017, 09:27:10 AM
* MXB: misc tasks
501
General Discussion / Re: For your information
November 03, 2017, 10:37:22 PM
Quote from: geohttps://www.youtube.com/v/gAVUy1LvSmM

;D
502
Track Editing / Re: Ironman 2017 - WIP
November 03, 2017, 06:53:03 PM
So far i can say: The track will be awesome  8)

But Asdrael urges me to finish spring creek and high point, haha :D
503
Track Editing / Re: High Point 2017 - WIP
November 03, 2017, 12:38:13 PM
10% upscaled :)

Dude i made a 1 hour video tutorial for my text guide... sound doenst work.... FML
504
Track Editing / Re: High Point 2017 - WIP
November 03, 2017, 11:05:53 AM
Yeah the roughness is like the v03, so there is still a little to improve! But in the end i have to slow down some sections :D otherwise the track is too fast
505
Track Editing / Re: Ironman 2017 - WIP
November 03, 2017, 11:03:41 AM
I hope I can fulfill your expectations  ;D
506
Support / Re: FBX2EDF 1.19 Export sizes
November 03, 2017, 09:41:31 AM
Oh yeah, thanks for the values. I tested them finally: map.bat -> from ~1:30min -> 10sec :D
507
Track Editing / Ironman 2017 - WIP
November 03, 2017, 06:43:52 AM

The white lines are the updates i had to make for the 2017 layout

https://www.youtube.com/v/vvJ2Uu1XBqk
508
General Discussion / Re: Daily development (MXB related)
November 03, 2017, 02:25:38 AM
* MXB: fixed a bug in the stability helper

* MXB: misc tasks
509
Track Editing / Re: High Point 2017 - WIP
November 02, 2017, 03:45:22 PM
We still need some AMA tracks:

(Budds Creek) 2017
Hangtown
Ironman
Muddy Creek
Thunder Valley
(Southwick) 2017
510
Track Editing / Re: High Point 2017 - WIP
November 02, 2017, 03:31:45 PM


this is trentino in sketchup :/ Dont know, i was more planning to do the ama tracks first :)