11.11.2020 OEM v0.15.1 – MegaBraap(https://www.dirtrider.com/resizer/sS1QOxQZmOn1xjQ2F4v4leeFwLc=/331x248/arc-anglerfish-arc2-prod-bonnier.s3.amazonaws.com/public/CUO6LX7J6AMVH4APOMDJ32KKHA.jpg)
Here we are! Updated OEM pack to introduce a new fantastic CR500AF, thanks to GioPanda, and update the entire KTM range to 2021 models, the YZF to 2020 and the CRF450 to 2021 - and obviously all bikes are now updated to the new possibilities offered by b15 and tuned by me to hopefully give you great fun (and realistic values). This means suspensions values and bike inertia are specific to this new batch of OEMs, as well as the engines. And last but not least, all bikes come with the best of Beyer's sound mods stock.
As this is more and more a team effort. Major thanks go to:- philiaN (http://forum.mx-bikes.com/index.php?action=profile;u=1333) for organizing everything and enabling many model updates
- iNsane (http://forum.mx-bikes.com/index.php?action=profile;u=2211) for importing, animating and covering in mud the majority of the bikes
- Vortex_Damien (http://forum.mx-bikes.com/index.php?action=profile;u=362) for the Husky, RMZ and CRF 250 models
- Ruubs (http://forum.mx-bikes.com/index.php?action=profile;u=75) for the KX model
- Giorgio (http://forum.mx-bikes.com/index.php?action=profile;area=summary;u=332) for the CR250 1997, CR500AF and KTM 2021 models
- LC Création on Discord for the TM model and the CRF450 2021
- mx965 on the MXS forums for letting us use the YZF 2020 models and skins.
- Stonerider (http://forum.mx-bikes.com/index.php?action=profile;u=1388) for his work on (re)skinning some of the bikes.
- GreenLenux on Discord for the YZF paints
- Shack on Discord for amazing input on suspensions and discussions on the topic! We own that guy a big one when it comes to bike handling.
- All the other modders who made, imported, worked on some magic for the previous models we still use like TFC (http://forum.mx-bikes.com/index.php?action=profile;u=450), RC (http://forum.mx-bikes.com/index.php?action=profile;u=644), as well as ExtremeManiac and Benji on the MXS forums
- Beyer on Discord for his amazing sounds (I can't play without them, and from now on, neither will you ;) )
- And of course, all the people who gave feedback, helped, and even donated to the OEM project!
Please take your time to read the whole post!It's a 2 gigs DL, so don't tell me you don't have time...Installation instructionsIf you can read:- Delete all your previous OEM bikes .pkz and folders.
- Download the full OEM v0.15.1 pack from either MEGA.nz (https://mega.nz/file/8d5yHb7A#gu8gbCT6e8jJIqnCdshezEwkkfYP5xKwxRyzuvHc7yM) or Mediafire (http://www.mediafire.com/file/8fvsx5pqv1aewp9/OEM_v0.15.1_full.zip/file). 2Gb so take your time.
- Unzip into your C:\Users\UserName\Documents\PiBoSo\MX Bikes\mods\bikes folder
- Done
The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes, MX3 for the forum big cc bikes (currently only CR500AF). (
server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).If you cannot read and have the attention span of a dead octopus:YouTube tutorial (https://youtu.be/0u3813HwtKA).
Note on "modded mods":If you have custom skins and/or custom sounds installed in your OEM bikes folder, I trust you know a bit more about modding than the average user. As a reminder: back them up and don't blindly delete the skins. List of compatible bikes from v0.14 to v0.15 further down.
What's inside?The pack currently contains
31 bikes, all original models that received the OEM treatment. This means that every single bike uses values and specs in accordance to their real life equivalent, as far as I could find them or extract them from pictures and reviews. This is valid for the geometry (wheelbase, rake angle...) and the engine (gear ratios, HP curve...). So each bike is unique – try them all!
- Alta MX and MXR 2018
- Honda CR 125 and 250 1996, CR250R 1997, CRF 250 2020, CRF 450 2021 and CR500AF
- Husqvarna TC 125 and 250 2020, FC 250, 350 and 450 2020
- Kawasaki KX(F) 250 and 450
- KTM 125, 150 and 250 SX 2021, 250, 350 and 450 SX-F 2021
- Suzuki RM 125 and 250 2003, RMZ 250 and 450 2020
- TM 250 and 450 MX Fi 2020
- Yamaha: YZ 125 and YZ 250 2017, YZF 250 and 450 2020
This means all the KTM 2020, the CRF450F 2020, the YZF250 and YZF450 2016 are OUT and no longer supported - their respective paints are not compatible with the newer models.Significant changes this version
- Added CR500AF, model by Giorgio. There is a surprise there, make sure to check the garage!
- Added the KTM 2021 range to replace the 2020, thanks to Giorgio as well!
- Added the YZF250 and YZF450 2020 to replace the 2016 model, thanks to mx965 for letting us use it and iNsane for importing.
- All b15 improvements and tuning has been implemented - discover all the new settings in the garage.
- Suspensions have been tuned to be stiffer than MSM but more plush than previous OEMs. Let me know your feedback please!
- Changes to bike inertia have been fine tuned and are specific to each bike and vastly different from both MSM and previous OEMs.
All bikes have been registered so the races using them will count for ranking, even if the "Records" page might be slightly bugged currently
Thanks mate!! And thanks for the testing earlier! :D
Thanks mate ! ill put them on download tonight and test them tomorrow, my net is shait where im at so its going to take some time i guess xD
Cheers #46
Awesome, thanks mate! ;D
Strange.. ive done this a million times but this time no oem bikes in game lol
It made a zip for me and downloaded fine, but the only bike in the zip was the CRF.
Every time I go into the bikes folder on your google drive and click one of the bikes to individually download, it disappears off the page. Strange..
Uploading to an alternative source right now then
the bike zip was 2gb for me and downloaded just fine... weird.
Thanks for the update Asdrael. I'm excited how those changes on the bike feels.
getting this error whenever I try to get on Mantua and Nevada tracks on a practice session.
(https://s1.postimg.org/3cgzlhyean/error.png)
I have clean installation and all I added are the OEM and the tyre mods from here.
Edit: Got in the track again using a different bike. Just weird
Honestly, I don't know. It appears googledrive is messing up for everyone... uploading on Mega.nz right now. (I'm litterally dumping my files directly from my game folder onto the host...).
Sorry about that.
Im currently downloading the files, with the bikes files tho, google drive wants me to DL 2 zips. one that is 1.9GB and one 196mb one. what is the small one ?
https://gyazo.com/561b166e3f84389e114bcacd97ad3f3e
what the hell
No idea... taking the googledrive down. abort your DLs, I'll remove the file. Mega.nz is our last hope :p
haha aborted ! RIP google!.....Ill wait for the new links then, again thanks for doing this !
I got the Tyres file, i guess ill just delete that to and do it fresh ?
fucked for me too, diff bike everytime. try dropbox
Mega.nz link up: https://mega.nz/#F!MMpWQASC!qfH45az3YdBMb3klEJYq_Q
Dropbox size cap is too low :(
I hate drop box. google drive is better in terms of free to use file size.
downloaded the bikes (and tyres) after a fashion....tried the 125 and 250 suzuki smokers and had a ball...top job Asdrael.... thank you
Thank you for doing this Asdrael, the game feels so much better with these bikes. ;D
Holy smokes ! just got done with some testing! you are the man Asdrael just made the game playable again, and why bash on the MX52's ? they are working like a charm !
#46
did i see some OEM servers up.. now gone?
So the Mega.nz links works better?
And as to the servers, no idea, I'm not hosting anything.
(Feel free to try and leave feedback, good or bad, on different tracks, surfaces, conditions, tyres, bikes etc. Obviously didn't try everything with everything, so some stuff might be wierd and I didn't notice).
Tried it out real quick on "thursday night motocross" last night. it got real late so put in a few laps, real happy with how it feels.
https://www.youtube.com/v/lXeiXEwQurs
Removed
i dont know if i downloaded something wrong but i have an issue, tested the crf 450 and i could go and rev on 3rd gear and the wheel spins a lot, then got traction and fucking flew!
lateral traction feels weirs aswell, i´m not sure if it´s suppossed to be like that
Quote from: Mace-x on November 06, 2017, 07:44:01 PM
i dont know if i downloaded something wrong but i have an issue, tested the crf 450 and i could go and rev on 3rd gear and the wheel spins a lot, then got traction and fucking flew!
lateral traction feels weirs aswell, i´m not sure if it´s suppossed to be like that
Well, that doesn't sound normal, wether it's Stock tyres or the MX52. Did you DL through Google or Mega? (the Google was corrupted for a few people sadly :/ )
Quote from: Bj Slice on November 06, 2017, 05:20:28 PM
Tested 5 Mx Tracks today. Glenn Helen, JS Compound National loop, mantua, Winchester MXoN and basinMX.
I rode at basin mx on a rainy weather and man its slippery. Steering lock occurs more often. Tested the rest of the tracks in clear weather the bike physics (maybe not) doesnt want too much lean angle, it always locks the steering. It easily does it when looses traction. I cant do fast cornering in Glen Helen now unlike in previous beta, I can adjust the weight to be more on the front. Now, no matter how offset it is to the front, I am still getting steering lock (washout front end). Im not sure if theres something you can do about it but fast corner speed is difficult. In sx, i think you wont be having steer lock too often since cornering isnt that fast (nevada, anaheim 1 & 2 and sx rd2). Maybe more grip on the front for sx with these tyres?
Thanks for the extensive testing. Do you mean it as a general remark for OEM, for all tyres or only for stock or MX52? If the MX52 and stock front should roughly provide the same grip, but the MX52 should slide more progressively...
Downloaded thru google, will try the mega link then, thanks mate!
Quote from: Asdrael on November 06, 2017, 08:18:52 PM
Thanks for the extensive testing. Do you mean it as a general remark for OEM, for all tyres or only for stock or MX52? If the MX52 and stock front should roughly provide the same grip, but the MX52 should slide more progressively...
I would like to make a correction for my remarks for the front end washout (steering lock). I can confirm that with the correct fork offset, you can achieve a good traction. So for the current values you have Asd, I think it's good. I shall say it is the steering bug that I am experiencing not the mx52 tyres. Anyway, will still continue to test the bikes
downloaded and put in bike folder with other bike models but everytime i choose mx2oem or mx1 oem my game has the error code coming up like bj slice posted. how can i fix this? -drake
Fuuuck, cant download from mega, tells me im over the download quota, created an account, same shit :'(
Are hands bad placed??? Or just to me?
For me it seems that there are some errors. It is only when joining MP with these bikes installed. I joined with all my mods except the OEM pack and it worked fine, once i install them this error pops up. Ideas anyone?
Ok thanks for the report so far.
It seems the OEM pack causes problems online. Server up, client and server have the exact same Mods installed, game crashes upon joining. We have already tested several ideas (spaces in some file names and id, categories, etc) but nothing seems to have fixed it. I'll spend some time on it tonight and try to make 99% sure it's not on the client's end...
Very sorry about that. Since everything worked offline, I thought online would be the same. Seems it's not the case. Wups.
(Thanks to GDub, Bj, Phil and MysteryMan123 for their help so far).
Quote from: pacopastor34 on November 07, 2017, 01:11:19 AM
Are hands bad placed??? Or just to me?
Just you I think? Which bike was that?
Quote from: Mace-x on November 07, 2017, 01:02:21 AM
Fuuuck, cant download from mega, tells me im over the download quota, created an account, same shit :'(
Quote from: Draked214 on November 06, 2017, 11:46:30 PM
downloaded and put in bike folder with other bike models but everytime i choose mx2oem or mx1 oem my game has the error code coming up like bj slice posted. how can i fix this? -drake
Do you know anything other than Mega? I can try alternative sources (need 2.5Gb approx).
I've made an alternative download location using FTP if it helps, no limits and should be fairly fast.
Go to http://data.sealey.co.uk/ (http://data.sealey.co.uk/)
Login - sealey-mxb
pass - i1in
Have at it ;D Just OEM bikes and tyres on there as it stands.
Can't go mad with this but for now the mod size is acceptable.
Now uploading a single file for all bikes.
It's also possible to get to those files via normal FTP clients, same login but use this address - ftp://sealey.ftp1.iweb-ftp.co.uk/
Appreciated, thank you very much.
I'll bother you with a PM to update the files when/if I get to the bottom of the online issue, that I'll try to combine with a small front tyre update. Until then, please just ride stocks online all and provide Piboso with feedback (or OEM offline and do the same for me :p ).
Thanks Teeds, brutal download speed 9mb/s, you rock!
Could it be because we are not utilizing the mods folder that pib has made , try putting them in the documents /mods folder see if that works
Please update the bikes to fix a missing closing bracket "}" in the file sfx.cfg, at the end of the "engine/limiter" section.
This is the cause of the online crash when joining a server.
@Asdrael
(http://gifimage.net/wp-content/uploads/2017/08/you-suck-gif-21.gif)
Hoh. Wow. Thanks a lot for that PiBoSo. Sorry that it was my mistake causing it, and that I didn't see it before.
(in case you care: bit surprised because I haven't touched this file since beta 5 I guess and it never caused issues. I don't think it checked for conformity before when joining online, since we were able to change the sounds client-side... is there a new flie-check in place? Also, since it works in offline mode, that might mean something is bonky there)
To all: very very sorry about that. Stupid mistake that slipped through, shouldn't have been let in the first time around. I'll fix this asap and reupload the Mod, testing first online connection to avoid ridiculing myself yet another time.
Edit: FU Sandy.
(https://media.giphy.com/media/nD02lHATANzl6/giphy.gif)
Sandy, hold. It's somehow your fault since you had us change the limiter sounds. So, shush.
i cant help laughing when i see you arguing with that jeremy clarkson pic on your profile ;D
I'm not mad at my own stupidity.
(http://media.giphy.com/media/sJlyA7VV4br8s/giphy.gif)
(https://media1.giphy.com/media/xT5LMWc1f03TBJva5G/giphy.gif)
Quote from: teeds on November 07, 2017, 09:38:32 AM
I've made an alternative download location using FTP if it helps, no limits and should be fairly fast.
Go to http://data.sealey.co.uk/ (http://data.sealey.co.uk/)
Login - sealey-mxb
pass - i1in
Have at it ;D Just OEM bikes and tyres on there as it stands.
Can't go mad with this but for now the mod size is acceptable.
Cool, thanks teeds..
Who would have thought Sealey Tools did webspace?! :o.. Do you work for them or something?
Small update: I had indeed a typo in the sfx file of the 250f. Corrected. Still doesn't work. After an hour trying stuff out, it seems that having more than 1 custom bike makes the client crash upon connection to the server (even if said bikes can connect and work fine if they are the only ones on the server).
So, yeah, dunno what to do now. Posted a thread in Support.
Also, teeds, you are missing some bikes from your link.. KX250f and CRF250 I believe, but please double check ;)
Quote from: тғc on November 07, 2017, 08:55:27 PM
Also, teeds, you are missing some bikes from your link.. KX250f and CRF250 I believe, but please double check ;)
Yea i'll redo it when they all work, and no Sealey don't do web space ;)
Will we be able to download via sync back??? could be much appreciate!!
Problem most likely found and solved.
Running the last few tests, uploading the new pack and "solution" once finalized.
Quote from: Jay Ldoua on November 08, 2017, 05:48:33 PM
Will we be able to download via sync back??? could be much appreciate!!
Nop, SyncBack going down in a few days.
First post updated.
READ IT. AND DELETE ALL PREVIOUS OEMs BEFORE REDOWNLOADING THE PACK.
This Large Address Aware is used in GPB too..
Is there any way something similar can be incorporated into MXB (and other PiBoSo titles)? Or is there a better solution?
Also, having trouble downloading this.. It says my quota is exceeded! Argh :(
GoogleDrive link up for the people over the quota because of excessive dubious movies MSBikes DL:
https://drive.google.com/open?id=1gjATCX6eeEYa-BKtmyizuICCFRORkAx_
Quote from: Asdrael on November 08, 2017, 09:20:43 PM
GoogleDrive link up for the people over the quota because of excessive dubious movies MSBikes DL:
https://drive.google.com/open?id=1gjATCX6eeEYa-BKtmyizuICCFRORkAx_
Ha, thanks.. Actually it let's me start it again, gets to about 80% and says quota exceeded.. >:(
Oh, and Google Drive sucks.. It only packs half the stuff into the zips and some of those folders are incomplete.
Not sure how to proceed :(
give me 5 mins and i'll add a mega link, uipload to my cloud :D
https://mega.nz/#!wagy2SSK!zN4yDvoubs_Jjl-6UZ-MdPZhIA1w-0wnqMg42z0uWig
additional OEM link
Not sure if im the only one but im just getting bike mismatch when im trying to join a oem server with oem bike. Any solutions for this? I have done everything that you said in the post.
Possible causes by order of probability:
- a corrupted download (still seems to happen and it is starting to piss me off)
- did not properly delete previous OEM before installing v0.7.2.
- forgot to update to v0.7.2.
- opened a file to check it out and modified it by mistake
I've updated the FTP with your latest files Asdrael. Damn Mega and Google are a ball ache to get lots of files from.
thanks for the updates and links
Quote from: тғc on November 08, 2017, 08:45:50 PM
This Large Address Aware is used in GPB too..
Is there any way something similar can be incorporated into MXB (and other PiBoSo titles)? Or is there a better solution?
The LAA hack is literally one bit changed in the .exe. PiBoSo could decide to do it by default, but it's still some sort hack, helpful only up to a point.
The only true way forward would be for PiBoSo to make his sims 64-bit, but that may be quite some work.
Quote from: teeds on November 09, 2017, 10:26:27 AM
I've updated the FTP with your latest files Asdrael. Damn Mega and Google are a ball ache to get lots of files from.
Thanks a lot. May I add your FTP info in the first post?
Yea sure, i've put a complete pack on there too.
So got it fixed now! I needed to do a clean install. There was probaly something wrong with a file or something. But its working now :)
otherlink cancels at the end for me but on google drive i get 2 when i download bikes. they seem to be the same do i need both of them?
https://gyazo.com/a8e70b0af0ae0ec1a15e768342a03667
Quote from: Alex on November 09, 2017, 05:19:16 PM
otherlink cancels at the end for me but on google drive i get 2 when i download bikes. they seem to be the same do i need both of them?
It looks like it's packaged them up into 2 zips, I'd use the FTP if you can, those zips are unreliable it seems.
It might just be bikes and tyres being packaged in 2 zips.
@Asdreal on the first post you say to get the folder but you can't via that web link, it just opens the folder to the individual files. You can copy the folder using this link though ftp://sealey.ftp1.iweb-ftp.co.uk/ just need to open it in windows explorer not a browser.
OR
Just grab the single .7zip file in there which has bikes, tyres and paints in, just unpack it all to your MXBikes directory.
Thanks... I'm slow today, don't blame me :p
i removed all my bikes and tyres. replaced them with the new oems. but i didnt take anything out of the main folder so does this look right because i cant even play single player without getting the error code.
https://gyazo.com/9910856ea900a7a4bd1ccd9bac41a6ee
Delete the bikes and tyres folders.. If you still get an error do a soft reinstall I.e delete mx bikes folder and reinstall leaving documents untouched.
If it works without the bikes and tyres folder then try unzipping the OEMs again.
cool thanks. i tryed the mx2oem and the rm works so ill give it a try.
so even with the stock bikes before the oem update i couldnt get online. it just sits on syncing. waited as long as 10 minutes. not sure what to do here. game isnt frozen or anything i can cancel out of it but just wont do anything
Quote from: Alex on November 09, 2017, 08:08:36 PM
so even with the stock bikes before the oem update i couldnt get online. it just sits on syncing. waited as long as 10 minutes. not sure what to do here. game isnt frozen or anything i can cancel out of it but just wont do anything
this happened to me when i was trying to use the OEM bikes before i ran the program in the OP. my game would crash and when i would try to rejoin it would just sit a syncing without freezing, it would fix this if i clicked cancel to disconnect and then rejoined(but then it would crash).
Not sure if I should re-download yet lol
or wait for more bugs to be worked..
Ill go try and "escape from tarkov" for a bit ;)
Had a chance to play online yesterday and it worked!
Asdrael I only tried a couple of bikes but when I went on with the kxf I forgot to equip the tyres and it was like an ice rink. Once Phil reminded me I had a great time..
Man you can pin those corners on Mantua in 3rd just on the apex and the slide out and down feels so under control. That's how it should feel on the flat.
Great job man, thanks for putting the time in.
so only the oem1 work for me in single player and still cant get online. but before i installed b7 i deleted all the old stuff so am wondering if i was meant to keep the old bikes pkz folder? because i only have oem no stock bikes. guessing this isnt right.
if i am meant to have the bikes pkz can someone send me the right one? cheers
also the tyres feel awesome man. nice work
https://gyazo.com/31f78353dc58c9de6c7815d1b68e5824
Quote from: Alex on November 10, 2017, 10:49:37 AM
so only the oem1 work for me in single player and still cant get online. but before i installed b7 i deleted all the old stuff so am wondering if i was meant to keep the old bikes pkz folder? because i only have oem no stock bikes. guessing this isnt right.
if i am meant to have the bikes pkz can someone send me the right one? cheers
also the tyres feel awesome man. nice work
https://gyazo.com/31f78353dc58c9de6c7815d1b68e5824
Install the game again over your current folder.
tryed re installing b7 and the still the same. cant use oemmx1 bikes in single player. or get online with either.
just not to sure
https://gyazo.com/c99d2f70e44d9bef70e7d6c52c991a60
hasnt that mods folder got to go in the my documents? maybe if you have mods in there and mods in the respective folders its clashing some how? i dont know, just a thought
Quote from: Bj Slice on November 05, 2017, 11:20:16 PM
getting this error whenever I try to get on Mantua and Nevada tracks on a practice session.
(https://s1.postimg.org/3cgzlhyean/error.png)
I have clean installation and all I added are the OEM and the tyre mods from here.
Edit: Got in the track again using a different bike. Just weird
I received this same error after a clean install of B7 every time I tried to hit the MXB Club track. I was playing with no mods at all. I noticed that I couldn't ride at any tracks that I rode in beta 6 but I could ride tracks that I never rode prior.
I found my problem. When I uninstalled B6 I didn't touch any of my saves so all of my files were still in the documents folder. I first tried deleting my trainers from my documents to see if that would work. Nope. So then I deleted my setups and testing files from my documents and I stopped getting the error. Fixed :D
I dont know which of the 2 files were causing the error because I deleted them both at the same time but it should narrow the problem down for any who has it hopefully..
I probably should have read the "MX Bikes beta7" thread first. I just noticed that the directions clearly say to delete the documents. :-[
i get the same thing i deleted the setups but what are the 'testing' files. thanks for the info
eneded up just deleting everything and started over. game doesnt crash anymore and cant ride oem1 but when trying to connect online just sits on syncing. waited as long as 15 mins
Quote from: тғc on November 10, 2017, 05:32:19 AM
I forgot to equip the tyres and it was like an ice rink. Once Phil reminded me I had a great time..
Just to be clear so I am not missing something..
How to officially "equip" the tyres?
Nevermind.. I am stupid..
I figured it out hahahah
With that said.. WOW, they are awesome tyres!!
Is it just me or do they rip trenches compared to stock tyres?! Deform much faster rate?
If so, that makes since as they have better grip.
Pibs needs to adopt them asap and send out an update so new players can use them.
Thanks for the feedback! I am not sure why some people don't get it working, as most do... probably a corrupted file issue, not much I can do about it sadly.
Quote from: BadStar on November 11, 2017, 03:50:54 AMIs it just me or do they rip trenches compared to stock tyres?! Deform much faster rate?
They
could deform terrain at a faster rate considering the parameters that changed (grip stayed the same, but they "move more dirt" if I understand parameters correctly). I know terrain deformation depends on the pressure applied by the bike on the surface, but I'm not sure the details of the tyre interaction have an influence on that. I could test it, but I don't really care at that stage :p
Also, thanks to Paco, I noticed pretty much all models have the rider hands a tad too low and too far back (like 5-10 cm). They were pretty much spot on at the last beta, so I guess the rider moved? Anyhow, very very minor so not worth the hassle to update the pack just for that. I'll update if/when I find something more significant to change.
Oh, tbh.. I think the deform rate is more realistic with the mx52's.. If I ride a real bike hard through my yard, I instantly see a track, justlike the mx52.. so to me its spot on instead of seeing deform after a couple runs.
I would enjoy some more feedback - in particular on the tyres - as I might come up with an update soonish.
So far, TODO list:
- Reposition hands
- Look into making the rev limiter harder to hit
- Touch up grip front and rear
.
Personally on the tyres, if the lateral grip could be upped very slightly it would allow for flatter powerslides. I do think grip in a straight line is pretty much spot on though.
However, front tyre grip needs a steroid injection!
So you mean front could use more grip in all directions, rear mostly lateral right?
So you can do this? :p
(https://i.gyazo.com/9740ddfdf1f26b30f570a6f487424daf.png)
(both front and rear are sliding in this picture).
The rear has amazing lateral grip in corners with berms or a big bowl/sweep, but when on flat it isn't great. I think it would be great if it could have a similar level of grip on flat.
The front tyre just seems weak in all directions.. Way too easy to wash out early and even tpugh to maintain a slide when it does go..
everyone, just ride in a straight line in the pits pull back on lean and just pull front brake. insta=death
Should have a new version coming today or tomorrow.
- better front behaviour
- rear sliding is more progressive in all directions
- in air behaviour improved
- hand positions fixed
- a surprise :p
- Colateral fix: rev limiter is more natural.
- Issue I can't do anything about (afaik): losing the front end tends to lock the direction, making it impossible to bring it back. Trust me, I tried a lot of things but I just can't figure it out.
- limitation I'm putting: tyres should be the same for all bikes (I know 125 and some 250f have a thinner rear tyre, but a common 250f mod is to put a larger rear tyre + any new tyre geometry double the amount of work I have to put in... and it's like 20 hours per new release already).
I'll keep testing today on all bikes to make sure I haven't missed anything. Now is your large chance to remind me of anything I could have forgotten or give late feedback on 0.7.2.
OEM pack 0.7.3. update: 25/11/2017Download this pack from GoogleDrive: https://drive.google.com/open?id=10W8dnDsSlBrt2AwzkTGGYC52o7Fw0Wn2 . Unzip and put n your MXB directory, it contains bikes (pkz format) and tyres (also pkz format). You should end up with .../MXBikes/bikes/listofallbikesfolder and .../MXBikes/tyres/p_mx_OEM.
Alternativeyl keep it all up to date using SyncBack, provided by Bj Slice: http://forum.mx-bikes.com/index.php?topic=1993.0 - should be good to go now!
Change log: v0.7.3 – 25/11/2017- New tyres: MX52 for medium-hard terrain, MX3S for medium-soft terrain (revised compared to previous versions). Stock tyres still available.
- Should be a bit easier to whip.
- Rider hands should now properly grip the bars.
- Rev limiter should be harder to hit consistently as long as the rear wheel is on the ground.
Overall: Expect to be able to push more and not feel like you are riding on thin ice. Feedback welcome, might have been overboard with this. Adapt the tyres to the surface. 'Soft soil' should let the rear move, 'soil' be what you'd call ideal grip, 'compact soil' should have be less forgiving when sliding, and 'sand' should feel like sand that has been prep'ed and a bit compacted.
Thank you Asd.
yayaya :)
Hi guys, question for Asdrael. Do I delete the old and add the new or can I just overwrite.
Thanks for the awesome mod BTW!!! ;D ;D ;D
Please disregard post I got it sorted.
Again, Thanks for the mod
I'm late with my feedback :) but wasnt sure that I could tell anything important.
And the only important thing is... THANK YOU! very. very. very. much! to Asdrael and everyone who helped him. I cant stay silent as a user of this work.
Now about this:
Quote from: Asdrael on November 25, 2017, 12:56:56 PM
- Issue I can't do anything about (afaik): losing the front end tends to lock the direction, making it impossible to bring it back. Trust me, I tried a lot of things but I just can't figure it out.
I'm not 100% sure what is meant but here are some thoughts on what I've noticed (I guess my catch is the same) with a sort of workaround for this. If I'm going through tiny bumps or a small rath (e.g. one on inside line in one of left corners on Winchester MXoN) and front end goes in the air for miliseconds and at the same time my lean stick is even under lowly angle or I'm doing slight left/right corrections (no braking at all), AI rider turns handlebars at full and doesn't allow return back causing random falls, happens to me very often. Did huge amount of tests on kx450/250f vs stock bikes and it looks like with OEM kawi it happens more often. dunno if I'm clear with my words at all but tried to describe as simple as possible. Anyways, if it's impossible to figure out in game files I'd like to give advice to those who suffer the same problem: in the places where you catch this bug do not lean or if you are under lean try to go back to full vertical state as fast as possible or lean in opposite direction for a moment, especially if you see AI rider starts turning handlebars. And yes, you should watch your front end and train reaction :)
Asdrael, I just downloaded the latest build and tried out my current favorite bike (the Husky FC250f) and it feels amazing. The back end feels a little more behaved which is nice when it starts to slip out, and the front feels way more controllable.
And the whips! Man it's so much smoother in the air!
Great job man! I look forward to using it more and getting a better feel for it.
Thanks for the feedback! Glad there has been some improvement.
Loinen, I'm aware of the problem you have. It has to do with suspensions not following terrain well enough (partly setup, partly suspension model), the direction input, and the fact that the front tyre has a tendency to lose traction and never get it back. I have been trying to find the parameter to change to allow the front tyre to regain grip once it starts sliding, but I failed. The rider tries to give a direction input with front wheel off the ground, turns handlebars, front wheel gets back on the ground with a wierd angle, loses traction, you'll never regain it. I think with a higher "direct lean" value, you have less problems though. But that's not really a solution, I agree.
What you could do as a bandaid fix:
- extract the bikename.cfg from the pkz and put it in the bike directory
- look for the linessteer
{
Mass = 11.5
InertiaBox = 0.3, 0.8, 0.1
offset
{
range = -0.005, 0.001, 0.005
setting = 5
}
Lock = 45
spg0 = -150
spg1 = -2.5
sdg0 = -30
sdg1 = 0.25
sig0 = 0
sig1 = 0
KYaw = 10
KDamping0 = 6
KDamping1 = 0.15
}
- mess with values, probably starting with KDamping.
(delete this file from your folder again if you want to play online, otherwise you'll get a bike missmatch).
If anyone knows the value you have to change in the tyre model to allow it to regrip easier after a slide, let me know...
Quote from: Asdrael on November 26, 2017, 11:31:13 PM
Loinen, I'm aware of the problem you have...
Thank you for the reply. Gonna try your idea about the config file, will let you know if something is found.
By the way my direct lean is 100.
Tried a few tracks last night and 0.7.3 is very enjoyable. As others have stated the front is way better. My front brake gain was turned way down to cope with the front end washing out over very small bumps so I still had to be gentle, not turned it up yet but I could get lots more aggressive with braking. It'll still wash out but now it takes much bigger bumps for it to happen it seems.
On Highpoint I think I could feel the sand areas on the rear, not that i'm sure of the soil types used there overall. I was on the MX52s and they felt pretty good compared to what ever I used there last.
And also, the ruts. They seemed to form much more realistically out of turns. And in turn the rear seemed to more willingly follow the ruts, I got the front out of line a few times but the rear stayed in the main rut and the bike followed well, just like IRL. The jumps still got deadly with heavy rutting mind but that's another problem.
Don't know about anyone else, but I tried the mx3S's on the JS7 compound and it crashes every time I go to track. When I select the mx52's it loads fine..
Quote from: тғc on November 29, 2017, 01:26:26 PM
Don't know about anyone else, but I tried the mx3S's on the JS7 compound and it crashes every time I go to track. When I select the mx52's it loads fine..
I just tested the mx35's on JS7 and no crash for me.
Additional info I wasn't sure which bike you were using so I tried all OEM bikes with MX35's on, JS7 track (pro loop) and didn't encounter any crash problems going to track and riding around.
Thanks for the feedback, glad to see it's mostly positive. Don't hesitate to criticize too, only way we'll make it better ;)
As for the crashes, I'm deeply sorry to see it happen but I really have no idea why. It sees very random... I know that I tested every bike with every tyre combination on one of my track (offline) and everything worked. And copy pasted my contents directly onto the google drive. So... yeah :/
Husky fc250, mx3S, js7 free practice..
Not that it would make any difference. I know I wouldn't know where to start from Asdraels point of view if everyone experienced the same crash. Just fyi.
Has anything changed? I was playing online just fine but today I get bike mismatch.. :(
my game crashes when loading modded skins/bikes, what can i do to fix this?
How do we fix the chain on the 1st person view? when riding the 2016 yzf 250 in 1st person, the chain is off the front sprocket and rotating and a complete different axis to where it should..
Is this the model builders issue or something which can be fixed
I tried, but I think it has to do with how you segment the model during export. So I can't do much sadly.
Quote from: Asdrael on May 01, 2018, 04:43:36 PM
I tried, but I think it has to do with how you segment the model during export. So I can't do much sadly.
Nope, can all be modified to be better. Just a tough setting in bike files to get right.
Nothing to do with export.
I did working chain and was very hard, but these chains arent too bad.
They could be lil better in most cases.
However, it is very minor detail and not many looking at chain riding or even in replays.
Shit ton of work and nobody cares when it's right, but nit-pick when it's wrong basically.
I had it right and am sure my tires and chain are out there somewhere, just too high poly and why I deleted.
Edit: actually your right and many of them are modeled wrong and can't adjust from what I remember. They tied it to swingarm and not in wheel file.
Saves time, but not proper
Wouldnt call it nitpicking, just distracting. When you look back you see it and when your shadow is projected to the right of you it is all distracting. Thanks for the info Asdrael :)
Ah yes, then you must be using my tires and chain. When looking back I couldn't figure out why this was happening. All other views are fine?
Redownload original OEMs without my tires.
Yeah they are the Dunlop tires and wheels Geo imported
Quote from: GDUBMX on May 02, 2018, 02:31:57 PM
Yeah they are the Dunlop tires and wheels Geo imported
So that's why the front tyre always slides out, we need to import some Michelin Starcross 5s! haha
Quote from: Umpossible on May 03, 2018, 12:16:32 PM
Quote from: GDUBMX on May 02, 2018, 02:31:57 PM
Yeah they are the Dunlop tires and wheels Geo imported
So that's why the front tyre always slides out, we need to import some Michelin Starcross 5s! haha
hahah exactly!! Easier mounting..always a good feature!
Just a quick update:
The OEM pack will be updated for Beta 8. ETA end of June. It will be all in one go.
It will use "stock" suspension values and tyres, no fiddling with those this time because 1. I honestly think they are good enough and 2. I don't have time for this anymore, as it takes a LOT of time to come up with something decent. So far, what I tried seems to function well, with overall a better balance than the MSM.
ALSO, I'm up if people need help after they have ported their SELF MADE model in game. I will gladly remove any OEM with imported models to replace them. The only thing I ask is to have reasonable file size as 250MB models make no sense. Hoh, and the OEM thread for modders will be updated for Beta8.
i have no idea how you guys do this, ive been trying all day but the laa wont just select my file, it keeps wanting to open it further and further until nothings there and i cant do anything from there.
Quote from: loganwren245 on June 26, 2018, 10:32:23 PM
i have no idea how you guys do this, ive been trying all day but the laa wont just select my file, it keeps wanting to open it further and further until nothings there and i cant do anything from there.
LAA was for beta 7. Beta 7b we stopped using LAA. Plus no need for OEM's yet they will be updated for this beta soon. Should be ready by the end on June.
oh sweet
Here is a « master thread » for OEM. Easier for all to keep track.
25.06.2018 OEM v0.8.1 update for Beta 8How to:Dowload and install Bikes. That's it.Download this pack from mega.nz: https://mega.nz/#!NNQDwKLI!gIgM_3nMdFVGgmvT50qz7Vpx_TcnSwmuEEfzo8aoV-o . Almost 3Gb so take your time. Unzip and put in your MXB directory, it contains a /bikes folder with all the OEM bikes released so far, updated for Beta8. Careful: those bikes are now uppacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM (server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
I strongly recommend deleting everything related to the former version of the OEM pack, including setups, to avoid any issues!Alternatively keep it all up to date using SyncBack, once it is updated, provided by Bj Slice: http://forum.mx-bikes.com/index.php?topic=1993.0
Change log: v0.8.1 – 28/16/2018- Now using Stock tyres and suspensions. They are way better and I don't think I could come up with anything better not knowing how it works in detail anymore.
- All bikes should have less clutch slippage.
- The rev limiter should be less intrusive.
- Fuel consumption issue fixed - all bikes should last a full moto now.
- Sounds fixed - should now have more distinction between 125, 250, 250f and 450f (no new sounds though).
- All custom paints removed to limit the DL size. For all your fashion needs, visit the appropriate forum boards.
Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only -if needed-, unless outstanding issues causing computers to spontaneously combust. Credits and original threads:
- RM 2 strokes: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=1646.0)
- YZ and YZF: ExtremeManiac for the model, Stonerider and Pacopastor for the import (http://forum.mx-bikes.com/index.php?topic=1527.0)
- CRF: CR450F by Vortex_Damien, imported by RC and CR250F modelled by J4KAW and imported by Stonerider (http://forum.mx-bikes.com/index.php?topic=1580.0)
- Huskies by Jay, imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1114.0)
- RMZ by Vortex_Damien, imported by RC (http://forum.mx-bikes.com/index.php?topic=1142.0)
- KXF made by Jay and imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1523.0)
- Special thanks to Geo for his work on figuring out how tyres work in beta6, and everyone who has given me feedback on OEM from the start!
Thank you Asdrael for all your hard work here. The community is in your debt! 8)
Thanks Asdrael. I will update syncback as soon as I downloaded all the files. again, this is going to be another fun riding in beta 8. Will provide feedback afterwards. Cheers!
Thanks man you are the best 8)
Thank you very much Asdrael!
Nice improvement over Stock bikes! 450's still feel a bit buggy, probably cause they have more power, but the 250's feel nice.
Quote from: NorCal 986 on June 29, 2018, 01:03:21 AM
Nice improvement over Stock bikes! 450's still feel a bit buggy, probably cause they have more power, but the 250's feel nice.
Thanks! I think the main issue with bikes currently is that we all rely on the sound to know what the bike is doing, which is limited (no vibrations, no hands getting ripped of the handlebars when twisting the throttle, and overall pretty poor sounds so we don't know where we are RPM wise). The only advice I can give you is - ride the 450f a gear higher than you think you should. And almost never open the throttle completly. Since I started doing that, I fall way less, go way faster and almost never hit the limiter. The 450f should be ridden much more smoothly than the 250f. And with more attention to their setup.
Thanks a lot Man, you rock!
Btw, mega sucks!
stuck at 73% and gotta wait 4 hours fot it to continue the download :'(
Quote from: Mace-x on July 05, 2018, 10:17:00 PM
Thanks a lot Man, you rock!
Btw, mega sucks!
stuck at 73% and gotta wait 4 hours fot it to continue the download :'(
Any other suggestions? Google drive and Dropbox don't really like large files, and I don't know any other free hosting/downloading website that is not ads and sign up spam loaded.
Quote from: Asdrael on July 05, 2018, 10:28:23 PM
Quote from: Mace-x on July 05, 2018, 10:17:00 PM
Thanks a lot Man, you rock!
Btw, mega sucks!
stuck at 73% and gotta wait 4 hours fot it to continue the download :'(
Any other suggestions? Google drive and Dropbox don't really like large files, and I don't know any other free hosting/downloading website that is not ads and sign up spam loaded.
What about setting up a torrent file?
i´d be happy to keep it seeding for the other guys
In case anyone is still wondering -
The pack will get an update "soon" (tm). I have found some new data, gotten a few ideas, and prefer to make a big update rather than a few small ones. For now please consider this pack + the Alta as the current OEM content.
Sweeeeet! Mr."I don't have time for this" ;)1 :D
Thanks for the update mate!
19.07.2018 OEM v0.8.2 - Alta and Honda 2018New for 0.8.2: Honda CRF 2018, both 250f and 450f (thanks Damien for letting me reuse the model) REPLACING the discontinued 2017; Alta MX and Alta MXR v2 REPLACING the Alta MXR v1 (made with TFC's agreement, he will update his own post with those tomorrow, I think he passed out on his couch tonight) How to:New users: dowload and install Bikes. That's it.Download this pack from MEGA.NZ (https://mega.nz/#!kdgFlA4A!nrGtehyIWWu4_2QCB3OTbF7qwFD6dXLSsoon14mfBUY) or MEDIAFIRE (http://www.mediafire.com/file/99xmrd9acqhcmcw/OEM_full_pack_0.8.2.zip) . Almost 3Gb so take your time. Unzip and put in your MXB directory, it contains a /bikes folder with all the OEM bikes released so far, updated for Beta8. Careful: those bikes are now uppacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM (server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
Previous users: if you already had v0.8.1 here is a "patch download" with instructions- Download this smaller zip file and install it in your bikes directory, accept the overwrite of all files: MEGA.NZ (https://mega.nz/#!0VxhBQrC!gIsnJTMRMWr9KC3XTzXK9b6hJpC3eWQEmXltRJE1Pkw) or MEDIAFIRE (http://www.mediafire.com/file/pi7cz2k28zxqu0z/OEM_patch_0.8.1_to_0.8.2.zip/file)
- Server hosts in particular: Delete the following folders: MX2OEM_2017_Honda_CRF250R ; MX2OEM_2017_Honda_CRF450R ; MX2OEM_2018_Alta_Redshift_MXR <- They are no longer supported and updated!
Or alternatively keep it all up to date using SyncBack, once it is updated, provided by Bj Slice: http://forum.mx-bikes.com/index.php?topic=1993.0
Change log: v0.8.2 – 19/07/2018- Each download has a text file containing some information, in particular latest version installed
- Replaced the 2017 Honda with 2018 models.
- Replacedthe former Alta MXR by Alta MX and Alta MXR v2: The Alta MX can be found in MX2 OEM and has Eco, Sport and Performance maps. The Alta MXR can be found in MX1 OEM and has an extra map - Overclocked.
- ALL weight distribution of the bikes redone. I strongly encourage people to try them all again.
- The rider position on the 4 strokes has been reviewed.
- All default setups have thus been reviewed to what I find nice: Front sag 30/60, rear sag 40/105 approximately.
Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust. Credits and original threads:
- Alta MX and MXR: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=2243.0)
- RM 2 strokes: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=1646.0)
- YZ and YZF: ExtremeManiac for the model, Stonerider and Pacopastor for the import (http://forum.mx-bikes.com/index.php?topic=1527.0)
- CRF: CR450F by Vortex_Damien, imported by RC and CR250F modelled by J4KAW and imported by Stonerider (http://forum.mx-bikes.com/index.php?topic=1580.0)
- Huskies by Jay, imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1114.0)
- RMZ by Vortex_Damien, imported by RC (http://forum.mx-bikes.com/index.php?topic=1142.0)
- KXF made by Jay and imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1523.0)
- Special thanks to Geo for his work on figuring out how tyres work in beta6, and everyone who has given me feedback on OEM from the start!
Thank you Asdrael! ;)
Thank you Asdrael, will update syncback when I get back from work tomorrow.
Alternative upload to Mediafire added to initial post.
Full pack (~2.35GB): MEGA.NZ (https://mega.nz/#!kdgFlA4A!nrGtehyIWWu4_2QCB3OTbF7qwFD6dXLSsoon14mfBUY) or MEDIAFIRE (http://www.mediafire.com/file/99xmrd9acqhcmcw/OEM_full_pack_0.8.2.zip)
Patch from 0.8.1 to 0.8.2 (~600MB):MEGA.NZ (https://mega.nz/#!0VxhBQrC!gIsnJTMRMWr9KC3XTzXK9b6hJpC3eWQEmXltRJE1Pkw) or MEDIAFIRE (http://www.mediafire.com/file/pi7cz2k28zxqu0z/OEM_patch_0.8.1_to_0.8.2.zip/file)
Thanks Asdrael :) Yeah I was gone after dinner that was me done haha..
Had a blast on a couple of 450's just now, real wild!
Great work mate thank you "D
omfg great work ! :) thanks a lot !
Now we're talking! I gotta try this tonight.
Downloading both now. This isn't a guarantee that all servers will have this content though, right? It certainly hedges our bets for most of them I guess. I'm excited to try and join something other than a stock server!
WeekendWarriors Servers will update tomorrow, sorry for the issues!
Quote from: PizzaChet on July 22, 2018, 03:46:42 AM
Downloading both now. This isn't a guarantee that all servers will have this content though, right?
All servers are responsible for running whatever they want. I'm trying to provide tools to make it easy for all (including a pack version number + specific categories), but I can't control that. Most if not all hosts tend to run the latest pack within a week of release though (thanks again to them!).
Hoh and there will be an update next week to include the RMZ 450 and most likely something else ;)
I only found a pitbikes and a stock Forest server. I now have the online lap record on a 450 at Forest! Pitter patter. Better get at 'er!
26.07.2018 OEM v0.8.3b - RMZ 2018 (450 hands and cams fixed)New for 0.8.3: Suzuki RMZ 2018, both 250f and 450f (thanks Damien for making the RMZ 450 model and letting me update the 2016 RMZ 250 to 2018) REPLACING the discontinued 2016 . I am updating models as they come, and I chose to replace rather than retain the previous years to lower the size of the download as well as the connection issues when playing online. Apologies for the "back to back" updates two Thursdays in a row, had a bit of a misunderstanding with Damien which ended up with cross-releases. Wups. And double wups: had do do a version b fixing hands and cameras for the RMZ 450.
How to:New users: dowload and install Bikes. That's it.Download this pack from MEGA.NZ (https://mega.nz/#!gMgCHCgB!htXRDKyiaoRj7t7u847Y2-Kh5-ab4TTLGqihvNsg4OQ) or MEDIAFIRE (http://www.mediafire.com/file/rj7l1ipd2r33bnm/OEM_full_pack_v0.8.3b.zip) . Almost 3Gb so take your time. Unzip and put in your MXB directory, it contains a /bikes folder with all the OEM bikes released so far, updated for Beta8. Careful: those bikes are now uppacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM (server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
Previous users: if you already had v0.8.2 here is a "patch download" with instructions- Download this smaller zip file -250MB- and install it in your bikes directory, accept the overwrite of all files: MEGA.NZ (https://mega.nz/#!kAJShQLa!bJ_i-aCYBwHe1PxJ9T2gBH6HXrCqE2UANr3JArpiFIk) or MEDIAFIRE (http://www.mediafire.com/file/0slwjcrw8xkjks4/OEM_patch_v0.8.2_to_0.8.3b.zip)
- Server hosts in particular: Delete the following folders: MX2OEM_2016_Suzuki_RMZ250 ; MX1OEM_2016_Suzuki_RMZ450 <- They are no longer supported and updated!
Or alternatively keep it all up to date using SyncBack, once it is updated, provided by Bj Slice: http://forum.mx-bikes.com/index.php?topic=1993.0
Currently supported bike list:- Yamaha YZ 125, YZ 250, YZF 250 and YZF 450 2016.
- Honda CRF 250R and CRF 450R 2018
- Suzuki RM 125 and RM 250 2003 ; RMZ 250 and RMZ 450 2018
- Kawasaki KXF 250 and KXF 450 2017
- Husqvarna FC 250, FC 350 and FC 450 2016
- Alta MX and MXR 2018
Change log: v0.8.3b – 26/07/2018- Replaced the 2016 Suzuki 4 strokes with 2018 models. The RMZ 250 is basically the same as before, I however updated the dyno and tried to improve the geometry a bit.
Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust. Credits and original threads:
- Alta MX and MXR: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=2243.0)
- RM 2 strokes: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=1646.0)
- YZ and YZF: ExtremeManiac for the model, Stonerider and Pacopastor for the import (http://forum.mx-bikes.com/index.php?topic=1527.0)
- CRF: CR450F by Vortex_Damien, imported by RC and CR250F modelled by J4KAW and imported by Stonerider (http://forum.mx-bikes.com/index.php?topic=1580.0)
- Huskies by Jay, imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1114.0)
- RMZ 250 (http://forum.mx-bikes.com/index.php?topic=1142.0) and RMZ 450 (http://forum.mx-bikes.com/index.php?topic=2267.0) by Vortex_Damien
- KXF made by Jay and imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1523.0)
- Special thanks to Geo for his work on figuring out how tyres work in beta6, and everyone who has given me feedback on OEM from the start!
WUPS
Thanks to Philian and TFC, I noticed an error in the RMZ 450 upload - my bad.
If you downloaded version v0.8.3 published earlier today, just download and install this (very small):
Patch v0.8.3 to 0.8.3b from MEGA (https://mega.nz/#!9EQCFQJB!8Mn6DtB4oHAf6xh_ZbYdjaTRpONzTV_xGAQ9YSoKDgI) or alternatively this Patch v0.8.3 to 0.8.3b from Mediafire (http://www.mediafire.com/file/tdgleygmo1umo0t/Patch_0.8.3_to_0.8.3b.zip/file).
Everyone else with an older version - refer to the post above or the initial post, I'm updating the links.
PSA:
The current OEM bike pack (v0.8.3b) should work in Beta9. However, the gearbox might behave wierdly compared to stock bikes because of some value changes (most likely even more difficult to change gear without a clutch). I will go over this hopefully this weekend and release an update once I'm satisfied with the result.
05.09.2018 OEM v0.9.1 - Beta9, electric Alta for realz!This update takes care of the Beta9 update, including proper electric bike integration, a 450f change and some minor updates.
How to:New users: dowload and install Bikes. That's it.Download this pack from MEGA.NZ (https://mega.nz/#!UEYzRCCb!668DyBkafmPRSVW1Vw22zdcpXVLtgjHTFyCbBJt9izc) or MEDIAFIRE (http://www.mediafire.com/file/y5xfpori14qnc9j/OEM%20full%20pack%200.9.1.zip) . 2.5Gb so take your time. Unzip and put in your MXB directory, it contains a /bikes folder with all the OEM bikes released so far, updated for Beta9. Careful: those bikes are now uppacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM (server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
Previous users: if you already had v0.8.3b here is a "patch download" with instructionsDownload this smaller zip file -65kB- and install it in your game directory, accept the overwrite of all files: MEGA.NZ (https://mega.nz/#!sRZRVSwT!8ko8NbwXrzDwohz_cpI6YRNw05_wzV13Y-7ExFAz6P8) or MEDIAFIRE (http://www.mediafire.com/file/e97szlq4im3vz1z/OEM%20patch%200.8.3b%20to%200.9.1.zip)
Or alternatively keep it all up to date using SyncBack, once it is updated, provided by Bj Slice: http://forum.mx-bikes.com/index.php?topic=1993.0Currently supported bike list:- Yamaha YZ 125, YZ 250, YZF 250 and YZF 450 2016.
- Honda CRF 250R and CRF 450R 2018
- Suzuki RM 125 and RM 250 2003 ; RMZ 250 and RMZ 450 2018
- Kawasaki KXF 250 and KXF 450 2017
- Husqvarna FC 250, FC 350 and FC 450 2016
- Alta MX and MXR 2018
Change log: v0.9.1 – 05/09/2018- Gearbox changes: all bikes now have proper gearbox behaviour. Slightly let go of the throttle or slip the clutch to shift up. Values should work for all bikes, including 2 strokes.
- Shift Help: Should work properly for all bikes. Activate the option in your Simulation Settings if you cba to upshift like a man.
- 450f engines: modified their inertia back to recommended values. Should now behave more like an oversized 250f (both engine and chassis wise), and not a completely different beast (had to revert because tyre + suspension changes now allow it to work).
- Geometry fine tunning: all bikes touched up. The placebo effect is strong.
- Alta: are now proper electric bikes. 1 gear -no need to switch anymore- a battery, etc. Had to cheat a bit to get it to work (see HERE (http://forum.mx-bikes.com/index.php?topic=2322.msg32782#msg32782)). Primary Drive ratio updated - thanks Pibs!-
- CRF250: slightly changed the primary drive ratio. Should feel less sluggish.
- KXF450 and RMZ450: rev limiters updated.
Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust.
Bear with me if I messed something up, very tired those days ;)Credits and original threads:
- Alta MX and MXR: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=2243.0)
- RM 2 strokes: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=1646.0)
- YZ and YZF: ExtremeManiac for the model, Stonerider and Pacopastor for the import (http://forum.mx-bikes.com/index.php?topic=1527.0)
- CRF: CR450F by Vortex_Damien, imported by RC and CR250F modelled by J4KAW and imported by Stonerider (http://forum.mx-bikes.com/index.php?topic=1580.0)
- Huskies by Jay, imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1114.0)
- RMZ 250 (http://forum.mx-bikes.com/index.php?topic=1142.0) and RMZ 450 (http://forum.mx-bikes.com/index.php?topic=2267.0) by Vortex_Damien
- KXF made by Jay and imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1523.0)
- Special thanks to Geo for his work on figuring out how tyres work in beta6, and everyone who has given me feedback on OEM from the start!
thanks mate ;)
:FIRE:
As usual, nice job Asdrael :)
Thanks a lot mate, the bikes feel nice :)
thank you for the update of the bike he is going really really well ;D ;D ;D
Thanks dude, as always fantastic job :)
Shout out and Thanks for sharing.
I love your mods But are there any templates like PSD's for painting ?
Please look in the model original threads for the PSD when they are available, as I don't keep those. I just do the physics, using the models I receive from other people.
My alta MX does not show up and it says "bike missing" when i try to join a server. And also do you have a update for the tyre mod? i cant play online with it and the bikes just handle bad without it
The latest OEM bikes do not use any tyre mod. They use the stock tyres, and do not link to anything else so having the old tyre mod doesn't do anything.
The AltaMX should show up, it does for everyone else. Maybe you were unlucky and had a corrupted download.
I would suggest doing a clean install of your bike folder, if not of the entire game, starting with a fresh download of the OEM pack (or wait for beta10 which should come soon).
BETA 10 PSA:
The pack works. The collision boxes need to be updated, so I wouldn't recommend online play. The Alta needs an update to accommodate the inertia fix. So you are better off waiting for an update just to be on the safe side.
I will update next week (hopefully) to Beta10 standard, and maybe add in some stuff.
TAKE YOUR TIME TO TRY OUT THE STOCK BIKES FOR BETA10 AND GIVE PIBS FEEDBACK. The new beta is great, enjoy it and contribute to making the next one even better, tyvm.
Game keeps on getting better; I rarely find myself longing to go on MXSim anymore, good shit lads.
Thanks for keeping updates going! I'm unable to get anything to convert over to the Beta 10...Im new to the MXBIKES scene...any pointers would be great!
thanks guys!!
The pack hasn't been updated (yet) for Beta10 so I wouldn't advise trying to play with it now. It should however load in game and let you play... You just need to download, install in the main installation directory, and then in game select one of the OEM categories. Nothing fancy to do.
so can we use any mods since beta 10? im not sure how to do the mods exactly but i watched a vid and thought i had it figured out but nothings showing up
As far as I know, everything works beside bikes (they work too but need to pretty heavy changes to ride decent in Beta10).
And as far as this OEM pack goes, just inzip in the installation folder and you are done.
For everyone else: update coming along nicely, Thursday should be good ;)
Here is a « master thread » for OEM. Easier for all to keep track.
06.12.2018 OEM v0.10.1 - Beta10, the revenge of the SpringzProbably the biggest OEM update so far, see the changelog for details. Spent over 30h on it. Shortly: Lean Help Off highlighted some pros of the OEM... and quite a few pitfalls that needed to be addressed. Hoh, and I had some ideas of stuff to try that turned out... pretty good ;) I'm still not 100% happy with the 450f, so trying stuff out again...
Server hosts: further categrory split. 2 strokes have their own categories now, check the changelog.How to:New users: dowload and unzip into your installation folder. That's it.Download this pack from MEGA.NZ (https://mega.nz/#!pMpBECxL!_MoX1xLPFbd_GVmaDQ1EJ0SXWw3FfYyL7DYi3mlSvp8) or MEDIAFIRE (http://www.mediafire.com/file/ri2eba6ri7k7g64/OEM_full_v0.10.1.zip) . 2.5+Gb so take your time. Unzip and put in your MXB directory, it contains a /bikes folder with all the OEM bikes released so far, updated for Beta9. Careful: those bikes are now unpacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
Previous users: if you already had v0.9.1 here is a "patch download" with instructionsDownload this smaller zip file -65kB- and install it in your game directory, accept the overwrite of all files: MEGA.NZ (https://mega.nz/#!ZA4zWCrT!Mi2poMLIZdsQtWOteigHxVpJ6Zkn9e1-kCekdsyMnmo) or MEDIAFIRE (http://www.mediafire.com/file/qe6b1xc9ubqw60x/OEM_update_v0.9_to_v0.10.1.zip)
Currently supported bike list:- Yamaha YZ 125, YZ 250, YZF 250 and YZF 450 2016.
- Honda CRF 250R and CRF 450R 2018
- Suzuki RM 125 and RM 250 2003 ; RMZ 250 and RMZ 450 2018
- Kawasaki KXF 250 and KXF 450 2017
- Husqvarna FC 250, FC 350 and FC 450 2016
- Alta MX and MXR 2018
Change log: v0.10.1 – 06/12/2018- Categories changes: Split between four strokes ("MX1 OEM" and "MX2 OEM", same as before) and two strokes ("MX1-2t OEM" and "MX2-2t OEM", that's MXx minus 2 tee, no space, then space and OEM). Hopefully will reduce the issues of people not syncing, in particular if more 2 strokes get added. Server hosts beware! You can also have more than 1 category per server.
- Collision boxes: adapted the new collision boxes to all bikes, and thightened them up.
- Geometry changes: all bikes have had their rear end geometry revised. This is to allow the stock spring rate to be used with proper sag. Use "Default" setup in the garage.
- Alta MX and MXR: new engine.
- 2 stroke geometries: all 2 strokes had a small issue in their weight distribution. Now fixed. Should feel lighter overall, in particular from the front.
- 2 stroke engines: all 2 strokes should now be a bit more brutal and behave more like 2 strokes (yes 125 and 250).
- 450f: should now bit a bit less brutal and kick less in the lower RPM range.
- CFG changes: all bikes have had the CFG files revised, fixed and updated as needed. From rev limiters, to stock preload, to whatever.
Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust.
Bear with me if I messed something up, very tired those days ;)Credits and original threads:
- Alta MX and MXR: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=2243.0)
- RM 2 strokes: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=1646.0)
- YZ and YZF: ExtremeManiac for the model, Stonerider and Pacopastor for the import (http://forum.mx-bikes.com/index.php?topic=1527.0)
- CRF: CR450F by Vortex_Damien, imported by RC and CR250F modelled by J4KAW and imported by Stonerider (http://forum.mx-bikes.com/index.php?topic=1580.0)
- Huskies by Jay, imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1114.0)
- RMZ 250 (http://forum.mx-bikes.com/index.php?topic=1142.0) and RMZ 450 (http://forum.mx-bikes.com/index.php?topic=2267.0) by Vortex_Damien
- KXF made by Jay and imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1523.0)
- Special thanks to Geo for his work on figuring out how tyres work in beta6, and everyone who has given me feedback on OEM from the start!
legend
whenever i go to join a server, it will not let me select oem. only lets me select mx1 or mx2
Server hosts define the list of allowed bike categories. If they don't enable OEM categoriesn you con't be able to join. It always takes a few hour to a few days before you start seeing servers running with up to date OEM packs. Knowing the current active server hosts, I suspect tonight EU time (in like 6h from now), you'll start having those available.
Quote from: Asdrael on December 06, 2018, 03:08:23 PM
Server hosts define the list of allowed bike categories. If they don't enable OEM categoriesn you con't be able to join. It always takes a few hour to a few days before you start seeing servers running with up to date OEM packs. Knowing the current active server hosts, I suspect tonight EU time (in like 6h from now), you'll start having those available.
lol liar
server's up
Thanks as always Asdrael. I've only had time to try the rmz250 but it rode like a champ, and I'm sure the rest do too. Keep up the good work!
I cant get them to show up, feels bad man
killed it again Asdrael. I love this community :) As always i was repping the YZF and it feels solid, gonna do some offline riding though on a smooth track cus that club online... nasty
Probably a silly question, but I downloaded the beta 10 demo yesterday and after making sure it worked on my laptop, purchased a license last night. It looks like the license opened up more tracks for me, but I dont see any new bikes. Did it work correctly?
Edit... I am now downloading the zip file from Mega. I am assuming this is the necessary step to get more bikes, but I thought the OP said something about them being included in Beta 10. Fingers crossed.
You need to purchase the game to allow the use of mods, that you need to additionally download and install. Such as this pack. Sorry if the formulation was misleading.
Thanks for the follow up Asdrael. :) After downloading and installing the OEM pack in this thread, it appears I have all of the bikes now. BTW, since I'm still new to this, I tried the Alta 250 and within 3 laps, improved my lap times at Club MX. This bike is awesome!
Great, if people are having fun, goal achieved :)
is there any reason that oem bikes arent just allowed on all servers? kinda sucks only have 1-2 tracks to play
Quote from: FryedroPonics on December 09, 2018, 02:42:07 AM
is there any reason that oem bikes arent just allowed on all servers? kinda sucks only have 1-2 tracks to play
OEM Bikes take up more space and will sync forever for some people, I made some Open servers though.
oh i seee. and i saw that, thanks dude i appreciate you fellas
OEM update incoming this Thursday 21st (unless thermonuclear war). Will have, as usual, an upgrade patch and a complete pack. Last chance to report anything that needs fixing that I overlooked. Also general feedback). Cheers!
85cc-///-500cc Two Stroke they would be great 8)
20.12.2018 OEM v0.10.2 - Hail to the king, baby(https://media3.giphy.com/media/2wJGph3mDvW0w/giphy.gif)
WAIT WRONG KING(https://c1.staticflickr.com/8/7428/16374886421_f3a823df61_b.jpg)
Now that's better.Ok, now, we're talking. It seems the Beta 10 upgrade itself was very well received (because it's awesome), and the OEM that went with it as well (because I'm awesome, huehue). You know what else is awesome? The 90's, fluo colors and bleached hair. And
rc4187 (http://forum.mx-bikes.com/index.php?action=profile;u=644), because
he allowed me to convert his 1996 CR125 and CR250 (http://forum.mx-bikes.com/index.php?topic=1090.0) into OEM bikes. yeah that's awesome. (But that's all I did this time, because finding data on Honda's, and from the 90's is hell).
So enjoy two new legendary bikes. Approved by the king. They are awfully fun to ride, plush, brutal... It's like going back to your parents, sitting down on the age-old sofa, feeling comfortably numb... and getting attacked by the 15 years old Yorkshire. That just got rabies. Hoh and they look awesome too (look at the skiiiinnnsss).
How to:New users: dowload and unzip into your installation folder. That's it.Download this pack from MEGA.NZ (https://mega.nz/#!1YonQYqT!PdcGhe6Xp6Ci4iZszK7iE1Rj9RCBUdAyVF44RX6C3ts) or MEDIAFIRE (https://www.mediafire.com/file/60akt68341ugywd/OEM_full_v0.10.2.zip/file) . 2.5+Gb so take your time. Unzip and put in your MXB game install directory, it contains a /bikes folder with all the OEM bikes released so far, updated for Beta10. Careful: those bikes are now unpacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (
server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
Previous users: if you already had v0.9.1 or after, here is a "patch download" with instructionsDownload this smaller zip file -350 MB- and install it in your game directory, accept the overwrite of all files: MEGA.NZ (https://mega.nz/#!8NpzmSIA!Kl3mMnlzoZJhqKB0CZ-w5MktQG4n7c9Nl5TFKbiHUAA) or MEDIAFIRE (https://www.mediafire.com/file/e50wvjk64239j07/OEM_update_v0.9_to_v0.10.2.zip/file)
Currently supported bike list:- Yamaha YZ 125, YZ 250, YZF 250 and YZF 450 2016.
- Honda CRF 250R and CRF 450R 2018, CR125 abd CR250 1996
- Suzuki RM 125 and RM 250 2003 ; RMZ 250 and RMZ 450 2018
- Kawasaki KXF 250 and KXF 450 2017
- Husqvarna FC 250, FC 350 and FC 450 2016
- Alta MX and MXR 2018
Changelog: v0.10.2- Added CR125 and CR250 1996
Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust.
Bear with me if I messed something up, very tired those days ;)Credits and original threads:
- Alta MX and MXR: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=2243.0)
- RM 2 strokes: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=1646.0)
- YZ and YZF: ExtremeManiac for the model, Stonerider and Pacopastor for the import (http://forum.mx-bikes.com/index.php?topic=1527.0)
- CRF: CR450F by Vortex_Damien, imported by RC and CR250F modelled by J4KAW and imported by Stonerider (http://forum.mx-bikes.com/index.php?topic=1580.0)
- CR 2 strokes: Model made by rc (http://forum.mx-bikes.com/index.php?topic=1090.0)
- Huskies by Jay, imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1114.0)
- RMZ 250 (http://forum.mx-bikes.com/index.php?topic=1142.0) and RMZ 450 (http://forum.mx-bikes.com/index.php?topic=2267.0) by Vortex_Damien
- KXF made by Jay and imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1523.0)
- Special thanks to Geo for his work on figuring out how tyres work in beta6, and everyone who has given me feedback on OEM from the start!
good man! thanks mate
Please... PLEASE add the KTM model!!! It's been almost 4 years, Jay doesn't care anymore! Can't have a propper MX game without a KTM! I even have the model and all files needed (I bought it). By the way, thanks for the hard work! 8) This game is slowly picking up traction!
Same answer I always gave:
I'm not touching Blender / 3D models. I'll make OEM's out of whatever good looking bikes (yes I'll be subjective and decline shitty looking ones) already imported in game with the creator's approval. I think that's fair enough. Simply put, I don't have the time to track models / import them / fix whatever blender issues there are for MXB, and I certainly don't have time to waste on shitstorms. Plus, I really want the people making models to not feel ripped off so they keep doing models, otherwise we won't see new ones being released (what we, or I, think of them...)
So feel free to get confirmation from him that he doesn't care anymore and get me properly imported working models, and I'll make sure the OEM version rides as it should.
(Just so you know - between tracking information, putting it in the game physics, troubleshooting etc takes me around 10h per bike. For each model. Not counting the time it takes to update everything for each beta, or simply try to improve on what we have... And that's only 10h because "I know my way around" now. I don't have extra time anymore to do tracks, import models or anything else on top of that. And yes "only" 10h, it's much faster than making a 3D model from scracth I know).
I have updated all the OEM bikes and I have downloaded everything again and they do not appear in the game.
HELP!! PLEASSE
Sweet! You have been crowned ;).
Thanks dude, these are exceptional as always! Thanks RC for allowing the use of the CR ;D
Thanks asdrael and RC for the CR s
I have a problem with oem's i can only see the wheels and chain from them. Haven't played in a while so have i deleted something that makes the bikes appear? downloaded them just now trhought the link in first post.
Quote from: osmeralda on March 15, 2019, 07:19:16 PM
I have a problem with oem's i can only see the wheels and chain from them. Haven't played in a while so have i deleted something that makes the bikes appear? downloaded them just now trhought the link in first post.
Which link did you download? Did you pick the one thats 2.5GB's? Maybe you downloaded the small patch instead by mistake.
Quote from: Twitch135 on March 16, 2019, 02:58:50 PM
Quote from: osmeralda on March 15, 2019, 07:19:16 PM
I have a problem with oem's i can only see the wheels and chain from them. Haven't played in a while so have i deleted something that makes the bikes appear? downloaded them just now trhought the link in first post.
Which link did you download? Did you pick the one thats 2.5GB's? Maybe you downloaded the small patch instead by mistake.
New users: dowload and unzip into your installation folder. That's it.
Download this pack from MEGA.NZ or MEDIAFIRE . 2.5+Gb so take your time. Unzip and put in your MXB game install directory, it contains a /bikes folder with all the OEM bikes released so far, updated for Beta10. Careful: those bikes are now unpacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
I downloaded the MEGA.NZ one allthought i deleted everything but tires so maybe i'll have to update them also if they somehow interfere with the bikes.
if you are running geo's tires from past beta's they no longer work. OEM's use stock tires now. So if you have tire mods that might be causing your problem?
Quote from: Twitch135 on March 17, 2019, 03:16:55 AM
if you are running geo's tires from past beta's they no longer work. OEM's use stock tires now. So if you have tire mods that might be causing your problem?
Yeah that might very well be because the only oem bikes that work are the cr's and they don't have geo's tires. I just can't locate the tyres from anywhere so i could delete them
If you have a tyres folder what do you see inside? Inside mine I just have m_sm and p_mx. If you're not 100% sure just delete the tyre folder, but DO NOT DELETE the tyres.pkz
Quote from: Twitch135 on March 17, 2019, 02:45:15 PM
If you have a tyres folder what do you see inside? Inside mine I just have m_sm and p_mx. If you're not 100% sure just delete the tyre folder, but DO NOT DELETE the tyres.pkz
in the mods folder the tyres folder is empty nut i deleted it and in mx-bikes folder there's just tyres.pkz and no tyres folder. I deleted the empty tyres folder from mods but without any results
Damn! If I were you I'd just delete everything mx bikes related and do a fresh install of beta 10c. Back up tracks and skins you want to keep. Also mods and tracks can be found http://www.mxb-mods.com (http://www.mxb-mods.com) just register for free. Sorry I couldn't be more help.
Quote from: Twitch135 on March 17, 2019, 06:12:13 PM
Damn! If I were you I'd just delete everything mx bikes related and do a fresh install of beta 10c. Back up tracks and skins you want to keep. Also mods and tracks can be found http://www.mxb-mods.com (http://www.mxb-mods.com) just register for free. Sorry I couldn't be more help.
I'm gonna do that no worries thanks for the help :)
Twitch is on it :p
Your best bet is to delete your /bikes folder to reinstall them fresh, as well as the C:\Users\UserName\Documents\PiBoSo\MX Bikes\profiles\UserNamel\setups folder. So you avoid conflict and make sure all files are fresh and don't call for something fancy.
(Should be part of an install for each new beta too).
Quote from: Asdrael on March 17, 2019, 08:35:47 PMTwitch is on it :p
Your best bet is to delete your /bikes folder to reinstall them fresh, as well as the C:\Users\UserName\Documents\PiBoSo\MX Bikes\profiles\UserNamel\setups folder. So you avoid conflict and make sure all files are fresh and don't call for something fancy.
(Should be part of an install for each new beta too).
I did fresh install on everything except tracks. tracks all work as they should. haven't had time to test bikes yet since it took 14 hours to redownload them :O on the first time it took maybe an hour so i dunno what's up with that hopefully they work now. Also on the first time the cr's worked fine and i noticed there was a lot more files in them, dunno if that is due to them being two strokes so all kind of sounds and stuff but noticed that then.
---Now it all works perfectly---
Good to hear your back in business :) Just to let you know with beta 10 some of the games stock tracks like Washington, Maryland, Club were updated, so if you saved your tracks from previous betas don't use the old versions of the ones I mentioned.
ni
Quote from: Twitch135 on March 19, 2019, 03:00:10 PMGood to hear your back in business :) Just to let you know with beta 10 some of the games stock tracks like Washington, Maryland, Club were updated, so if you saved your tracks from previous betas don't use the old versions of the ones I mentioned.
nice to know :) i'll probably update all the tracks again to have newest versions of mod tracks as well.
When I select the bike in game it doesnt appear.Any one got suggestions?
Thanks on advance!
Please make sure yo have both the latest version of MXBikes and the latest version of the OEM pack. Also, when installing new versions of the game please follow this closely: http://forum.mx-bikes.com/index.php?topic=1914.0
BETA11 - OEM ARE NOT UPDATED YET SO USE AT YOUR OWN RISKS
Some stuff changed in regards to bikes so I have to update the pack. OEMs should load but will NOT behave properly. Give me a few weeks and I'll make sure to release the updated version here and give you guys a heads up. In the meanwhile, please play and test the Beta11 with stock bikes and give PiBoSo feedback. That's the best way to make each Beta just that much better!
Here is a « master thread » for OEM. Easier for all to keep track.
27.07.2019 OEM v0.11.1 - Vanilla IceWAIT WRONG VANILLA(https://www.dirtbikerider.com/wp-content/uploads/2017/09/firstlook2017husqvarnatc125_57506fa9ed02b-1040x692.jpg)
Now that's better.Since b11 came around, I had a few things to update (bouciness is gone! bottoming out is no longer a death trap!), so here they are. But more importantly, iNsane (http://forum.mx-bikes.com/index.php?action=profile;u=2211) was nice enough to hone his bike import skills, and deliver a pretty nice addition to the 2 stroke team:
TC 125 and 250 2017. They turned out pretty well in game if I may say so myself! I also decided to do some improvements here and there and some upgrades.
Due to the changes in preload notably and several changes in gfx, this OEM upgrade requires a clean install: please delete all your former OEM bikes from your /bikes and /mod folder as well as the settings that go with it in documents/Piboso/MXBikes/Profiles/YourName/Setups/. Otherwise, your game may crash and/or your might have shit setups! Which also means, no upgrade patch this time, sorry.
How to:New users: download and unzip into your installation folder. That's it.Download this pack from MEGA.NZ (https://mega.nz/#!RURH3S7R!yHn4ZhMyhTzKXRNRxJrZ5HtcOqJ3IWz-G_3GYJzAJJA) or MEDIAFIRE (https://www.mediafire.com/file/tise3qqw50yuowz/OEM_v0.11.1.zip/file) . 2.5+Gb so take your time. Unzip and put in your MXB game install directory, it contains a /bikes folder with all the OEM bikes released so far, updated for Beta11. Careful: those bikes are now unpacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (
server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
Currently supported bike list:- Yamaha YZ 125, YZ 250 2017, YZF 250 and YZF 450 2016.
- Honda CRF 250R and CRF 450R 2018, CR125 abd CR250 1996
- Suzuki RM 125 and RM 250 2003 ; RMZ 250 and RMZ 450 2018
- Kawasaki KXF 250 and KXF 450 2017
- Husqvarna TC 125, 250 2017, FC 250, FC 350 and FC 450 2016
- Alta MX and MXR 2018
Changelog: v0.11.1- Added TC 125 and TC 250 2017. Thanks to iNsane (http://forum.mx-bikes.com/index.php?action=profile;u=2211) for importing the bike from an openly published MXS blend and Sandyvajayjay (http://forum.mx-bikes.com/index.php?action=profile;u=75) for helping with the normals and spec maps.
- YZ 125 and 250 upgraded to 2017 (bigger front rotor, but also completely redone the geometry and engines from scratch to try something new)
- CR250 engine adjusted
- All 2 strokes should be easier to shift (disengage torque upped by around 15%)
- 2 strokes chassis made more flexible in general, according to model year (old models are generally more flexible)
- All stock setups remade based on MXA race test sheets
- All b11 changes are in
Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust.
Bear with me if I messed something up, very tired those days ;)Credits and original threads:
- Alta MX and MXR: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=2243.0)
- RM 2 strokes: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=1646.0)
- YZ and YZF: ExtremeManiac for the model, Stonerider and Pacopastor for the import (http://forum.mx-bikes.com/index.php?topic=1527.0)
- CRF: CR450F by Vortex_Damien, imported by RC and CR250F modelled by J4KAW and imported by Stonerider (http://forum.mx-bikes.com/index.php?topic=1580.0)
- CR 2 strokes: Model made by rc (http://forum.mx-bikes.com/index.php?topic=1090.0)
- Huskies by Jay, imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1114.0) and for the 2 strokes Yannbourguignon for the mashup (http://forum.mxsimulator.com/viewtopic.php?f=25&t=44648) and iNsane here for the import
- RMZ 250 (http://forum.mx-bikes.com/index.php?topic=1142.0) and RMZ 450 (http://forum.mx-bikes.com/index.php?topic=2267.0) by Vortex_Damien
- KXF made by Jay and imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1523.0)
- Special thanks to Geo for his work on figuring out how tyres work in beta6, and everyone who has given me feedback on OEM from the start!
legend
****** http://forum.mx-bikes.com/index.php?topic=2229.0 (http://forum.mx-bikes.com/index.php?topic=2229.0) ****** ....Link to EVERY TRACK up to 2018. Of course there's been more tracks since then, so a few extra will be needing individual downloads from the Tracks section here.... http://forum.mx-bikes.com/index.php?board=13.0 (http://forum.mx-bikes.com/index.php?board=13.0) Please forgive me for helping to make it very easy to have everything you need readily available in one page!
This is AWESOME!!! Thanks, mate.
How do we get paint templates for the OEM bikes. I see the one on the front page for the stock bikes but i want to skin the CRF. Any help? Looking into trying to make things for this game but i need a starting point.
Quote from: UncleLiberty76 on August 22, 2019, 05:30:33 PMHow do we get paint templates for the OEM bikes. I see the one on the front page for the stock bikes but i want to skin the CRF. Any help? Looking into trying to make things for this game but i need a starting point.
You can just unpack the stock paint using PaintEd and go over it as a single layer, because you are unpacking it to a .TGA file. You can go over it and skin from that but there will be no layers.
PaintEd can be downloaded here- http://www.mx-bikes.com/?page=downloads (http://www.mx-bikes.com/?page=downloads)
I have just checked - there are no changes in the bikes with b12. This means that
the OEM pack v0.11.1 is fully b12 compatible.
For both the standalone and the Steam version of the game.
Download links and explanations on what the pack is can be found in the first post. Only difference now is that with the Steam version, your game install directory will be
Drive:\Steam\steamapps\common\MX Bikes
The generic mod folder in C:\Users\UserName\Documents\PiBoSo\MX Bikes\mods will still work.
Enjoy!
25.10.2019 OEM v0.12.2 - NipTuck(http://gyazo.com/ce22cc13bfeeb2a6b98ad14377886f1d.png)
Now that we have b12 (yay) on Steam (megayay), some issues became more apparent and had to be fixed - notably some 250f not being competitive, some 450 being too wild, and some rider positions not being compatible with the new animations - along with new players complaining about autoshift not working properly.
And then, iNsane came around and said "hey we can update models too!".
So long story short,
massive thanks to iNsane for working his ass off updating the RMZ, CRF and KXF models we had. This means they are all animated properly, with nice looking dirt maps, correct normals (extra thanks to Ruben) and properly exported to save memory for all. Hoh, and this allowed me to bump the RMZ and CRF to 2019 ;)
Almost every import file of the four stroke bikes changed so for safety, this OEM upgrade requires a clean install: please delete all your former OEM bikes from your /bikes and /mod folder as well as the settings that go with it in documents/Piboso/MXBikes/Profiles/YourName/Setups/. Otherwise, your game may crash and/or your might have shit setups! Which also means, no upgrade patch this time, sorry.
How to:New users: download and unzip into your installation folder. That's it.Download this pack from MEGA.NZ (https://mega.nz/#!kY40XYSQ!_OOh4JGtOJv4UucDYxFntDm18afhNBnJK_2TkXR1OV4) or MediaFire (https://www.mediafire.com/file/zx2hk7m8jkps2ju/OEM_full_pack_v0.12.2.zip/file) . 2Gb so take your time. Unzip and put in your /bikes folder in your mods directory, which you can find in C:\Users\UserName\Documents\PiBoSo\MX Bikes\mods. It contains all the OEM bikes released so far, updated for Beta12. Careful: those bikes are all unpacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (
server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
If you downloaded the version 0.12.1 on the evening of the 24th or morning of 25th, please download just this small patch and overwrite your files: it's small I swear (https://www.mediafire.com/file/2nl4l77jsnnbp0z/OEM_patch_v0.12.2.zip/file) sorry about that!Currently supported bike list and PSD Template for skins:- Yamaha YZ 125, YZ 250 2017 (PSD template (https://mega.nz/#!NQhwBaoD!mCGufMoztAapg83ugbIBAQLOYLc-iVZum7UeLpUp4wg)), YZF 250 and YZF 450 2016.
- Honda CRF 250R and CRF 450R 2019 (PSD template (https://mega.nz/#!tchzUAjZ!ToToa1aqidM1LcuF2yhA4cTY8fDEJIZmXhbGvdCNIRw) name it crf.tga), CR125 abd CR250 1996
- Suzuki RM 125 and RM 250 2003 (PSD template (https://mega.nz/#!gFQElQJC!HdCB8ceOgLhRWRwWdVAlfVhuZUAQGon8BE-nBwv-TIc); RMZ 250 and RMZ 450 2019 (PSD template (https://mega.nz/#!dA5nFCZA!mfB8EX2oQzpbwXehuIn9CYnfu-iMA1nV5XH-l810kxw) name it rmz.tga)
- Kawasaki KXF 250 and KXF 450 2017
- Husqvarna TC 125, 250 2017, FC 250, FC 350 and FC 450 2016 ([/url=https://mega.nz/#!FUhC1aRB!xVLRNtLTaIvKSzIn-GcAXr9X6DBO6JFKEPM7RYvfrFE]PSD template[/url]
- Alta MX and MXR 2018
Note to server hosts: DO NOT ENABLE THIS ALTAs ONLINE (remove the bike from your server /bikes folder). IT IS BUGGED AND WILL MAKE PEOPLE CRASH. It's not my fault and will be fixed by Pibs next beta.Changelog: v0.12.2- RMZ, CRF and KXF models "refreshed". Massive thanks to iNsane for his great work on those!
- RMZ and CRF bumped to 2019 specs.
- KXF front geom fixed (wups)
- Autoshift should work on all bikes and allow you to get around the track. But not rip.
- Rider position should be less "goony" accross the board
- Fixed an issue in my conversion of the FC250 engine. Yes, call it a nerf if you want.
- All geometry updated with accurate weight distribution values for each model of each brand. Thanks VitalMX!
- first person cameras declipped
- minor tweaks here and there
Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust.
Bear with me if I messed something up, very tired those days ;)Credits and original threads:
- Alta MX and MXR: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=2243.0)
- RM 2 strokes: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=1646.0)
- YZ and YZF: ExtremeManiac for the model, Stonerider and Pacopastor for the import (http://forum.mx-bikes.com/index.php?topic=1527.0)
- CRF: CR450F by Vortex_Damien, imported by iNsane (http://forum.mx-bikes.com/index.php?topic=1580.0)
- CR 2 strokes: Model made by rc (http://forum.mx-bikes.com/index.php?topic=1090.0)
- Huskies by Jay, imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1114.0) and for the 2 strokes Yannbourguignon for the mashup (http://forum.mxsimulator.com/viewtopic.php?f=25&t=44648) and iNsane here for the import
- RMZ (http://forum.mx-bikes.com/index.php?topic=2267.0) by Vortex_Damien and imported by iNsane
- KXF made by Jay and imported by iNsane (http://forum.mx-bikes.com/index.php?topic=1523.0)
- Special thanks to Geo for his work on figuring out how tyres work in beta6, and everyone who has given me feedback on OEM from the start!
Some camera settings made the rider shoulder clip in an unbearable way. I fixed it, so please if you have downloaded the v0.12.1 pack in the last 20hours or so download this and overwrite your files so it is fixed. Let's call it v0.12.2. ONLY USE TO GO FROM V0.12.1 FROM YESTERDAY TO V0.12.2, ANYTHING PRIOR WON'T WORK.
https://www.mediafire.com/file/2nl4l77jsnnbp0z/OEM_patch_v0.12.2.zip/file
Sorry about that.
(post above updated if you still need the full pack with v0.12.2).
where the ktms at??
Very sad to see that pirated content is still being allowed to be imported.
says bike mismatch when i try to join servers. downloaded the new pack and the patch. dont know what i did
how excatly am i supposed to skin on the honda template i named it crf tga then made it a paint and it doesnt work can someone help me learn to skin on mx bikes
This: http://forum.mx-bikes.com/index.php?topic=169.0
Except instead of livery.tga you use whatever corresponds to the bike you are skinning. livery.tga is for the MSM, crf.tga for the crf, rmz.tga for the rmz... the others I don't remember on top of my head.
yea i did that it still doesnt work i exported as crf.tga for my honda then opened painted then hit direct read then named it wht i wanted to name my paint and played in game doesnt work
I don't really know then, sorry. I don't do paints, only geom :/
its cool hopefully i can figure it out im just gonna play w it
Quote from: mcdaddymacswag712 on November 05, 2019, 10:26:34 PMyea i did that it still doesnt work i exported as crf.tga for my honda then opened painted then hit direct read then named it wht i wanted to name my paint and played in game doesnt work
Make sure you actually clicked "Pack" and saved it in the MX*OEM_2019_Honda_CRF*/paints/ folder
I clicked pack then named it then it went to my desktop then I just dragged it in the oem bike like sense its the honda I dragged it into the paints folder in the oem2 honda thats where i was wanting my skin
when it shows up in game it has the original honda paint 2019 crf250 or whtever but for the skin i saved in it it says 2019 crf250(2) but i just did what u told me save d it to the oem folder and still doesnt work
Here is a « master thread » for OEM. Easier for all to keep track.
07.11.2019 OEM v0.13.1 - Bob the Builder(https://gyazo.com/73632f0bfa33bd450e8f4e32ae4f05f7.png)
Beta 13 is out, which gave us overall a (much needed) improved rider behaviour as soon as one wheel takes off the ground. As a result, some other issues became more obvious with OEMs and had to be trimmed because I'm cool like that.
Long story short: hitbox have been tightened in an attempt to limit the random dismount, in particular in heavy deformation (you will still dismount when the handle bar drags...). I *think* it's better now, and every bike has 99% similar hitboxes. In addition, the 450f should be a bit more manageable - end of the engine inertia experiment, no conclusive results, going back to stock values (0.005). Try them out.
This should be the last update for a bit, unless obvious issues. I am very happy with the state of all categories now.How to if you can read:New users: download and unzip into your mods folder. That's it.Download this pack from MEGA.NZ (https://mega.nz/#!wMYGRSIJ!qWxjaw2yrBtR0G54Ym1v9CvuJ8VJq21dHfzdPIrKphY) or MediaFire (https://www.mediafire.com/file/zxep5p7ohpbj3mo/OEM_full_pack_v0.13.1.zip/file) . 2Gb so take your time. Unzip and put in your /bikes folder in your mods directory, which you can find in C:\Users\UserName\Documents\PiBoSo\MX Bikes\mods. It contains all the OEM bikes released so far, updated for Beta13. Careful: those bikes are all unpacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (
server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
If you downloaded the version 0.12.2 here is a quicker patch:Download this from MEGA.NZ (https://mega.nz/#!UdBAlSDR!BdO4CN11cShWBXXizgf5LgXI7-kxLKQFDepTA5SW89M) or MediaFire (https://www.mediafire.com/file/7gsozrlf7wjj30f/OEM_patch_v0.13.1.zip/file), unzip into your mods\bikes folder. You should be asked to overwrite 3 files per bike (63 total) - do that and you should be fine. In case of issues, or for peace of mind, get the whole pack.
How to if you cannot read:YouTube tutorial (https://www.youtube.com/watch?v=0u3813HwtKA&feature=youtu.be)
Currently supported bike list and PSD Template for skins:- Yamaha YZ 125, YZ 250 2017 (PSD template (https://mega.nz/#!NQhwBaoD!mCGufMoztAapg83ugbIBAQLOYLc-iVZum7UeLpUp4wg)), YZF 250 and YZF 450 2016.
- Honda CRF 250R and CRF 450R 2019 (PSD template (https://mega.nz/#!tchzUAjZ!ToToa1aqidM1LcuF2yhA4cTY8fDEJIZmXhbGvdCNIRw) name it crf.tga), CR125 abd CR250 1996
- Suzuki RM 125 and RM 250 2003 (PSD template (https://mega.nz/#!gFQElQJC!HdCB8ceOgLhRWRwWdVAlfVhuZUAQGon8BE-nBwv-TIc); RMZ 250 and RMZ 450 2019 (PSD template (https://mega.nz/#!dA5nFCZA!mfB8EX2oQzpbwXehuIn9CYnfu-iMA1nV5XH-l810kxw) name it rmz.tga)
- Kawasaki KXF 250 and KXF 450 2017
- Husqvarna TC 125, 250 2017, FC 250, FC 350 and FC 450 2016 (PSD template (https://mega.nz/#!FUhC1aRB!xVLRNtLTaIvKSzIn-GcAXr9X6DBO6JFKEPM7RYvfrFE)
- Alta MX and MXR 2018
Alta's can now be enabled!Changelog: v0.13.1- All hitboxes trimmed and made 99% identical between bikes
- 450f engine inertia back to 0.005
- KXF and CRF model hands in a better spot (wups)
- Suzuki engine maps color now properly assigned
Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust.
Bear with me if I messed something up, very tired those days ;)Credits and original threads:
- Alta MX and MXR: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=2243.0)
- RM 2 strokes: TFC for the models and import (http://forum.mx-bikes.com/index.php?topic=1646.0)
- YZ and YZF: ExtremeManiac for the model, Stonerider and Pacopastor for the import (http://forum.mx-bikes.com/index.php?topic=1527.0)
- CRF: CR450F by Vortex_Damien, imported by iNsane (http://forum.mx-bikes.com/index.php?topic=1580.0)
- CR 2 strokes: Model made by rc (http://forum.mx-bikes.com/index.php?topic=1090.0)
- Huskies by Jay, imported by StoneRider (http://forum.mx-bikes.com/index.php?topic=1114.0) and for the 2 strokes Yannbourguignon for the mashup (http://forum.mxsimulator.com/viewtopic.php?f=25&t=44648) and iNsane here for the import
- RMZ (http://forum.mx-bikes.com/index.php?topic=2267.0) by Vortex_Damien and imported by iNsane
- KXF made by Jay and imported by iNsane (http://forum.mx-bikes.com/index.php?topic=1523.0)
- Special thanks to Geo for his work on figuring out how tyres work in beta6, and everyone who has given me feedback on OEM from the start!
Former updates:
[b]Changelog: v0.12.2[/b]
[list]
[li]RMZ, CRF and KXF models "refreshed". Massive thanks to iNsane for his great work on those![/li]
[li]RMZ and CRF bumped to 2019 specs.[/li]
[li]KXF front geom fixed (wups)[/li]
[li]Autoshift should work on all bikes and allow you to get around the track. But not rip.[/li]
[li]Rider position should be less "goony" accross the board[/li]
[li]Fixed an issue in my conversion of the FC250 engine. Yes, call it a nerf if you want.[/li]
[li]All geometry updated with accurate weight distribution values for each model of each brand. Thanks VitalMX![/li]
[li]first person cameras declipped[/li]
[li]minor tweaks here and there[/li]
[/list]
[b]Changelog: v0.11.1[/b]
[list]
[li]Added TC 125 and TC 250 2017. Thanks to [url=http://forum.mx-bikes.com/index.php?action=profile;u=2211]iNsane[/url] for importing the bike from an openly published MXS blend and [url=http://forum.mx-bikes.com/index.php?action=profile;u=75]Sandyvajayjay[/url] for helping with the normals and spec maps.[/li]
[li]YZ 125 and 250 upgraded to 2017 (bigger front rotor, but also completely redone the geometry and engines from scratch to try something new)[/li]
[li]CR250 engine adjusted[/li]
[li]All 2 strokes should be easier to shift (disengage torque upped by around 15%)[/li]
[li]All stock setups remade based on MXA race test sheets[/li]
[li]2 strokes chassis made more flexible in general, according to model year (old models are generally more flexible)[/li]
[li]All b11 changes are in[/li]
[/list]
[b]Change log: v0.10.2 – 20/12/2018[/b][list]
[li]Added CR125 and CR250 1996[/li]
[/list]
[b]Change log: v0.10.1 – 06/12/2018[/b]
[list][*][u]Categories changes:[/u] Split between four strokes ("MX1 OEM" and "MX2 OEM", same as before) and two strokes ("MX1-2t OEM" and "MX2-2t OEM", that's MXx minus 2 tee, no space, then space and OEM). Hopefully will reduce the issues of people not syncing, in particular if more 2 strokes get added. Server hosts beware! You can also have more than 1 category per server.
[*][u]Collision boxes:[/u] adapted the new collision boxes to all bikes, and thightened them up.
[*][u]Geometry changes:[/u] all bikes have had their rear end geometry revised. This is to allow the stock spring rate to be used with proper sag. Use "Default" setup in the garage.
[*][u]Alta MX and MXR:[/u] new engine.
[*][u]2 stroke geometries:[/u] all 2 strokes had a small issue in their weight distribution. Now fixed. Should feel lighter overall, in particular from the front.
[*][u]2 stroke engines:[/u] all 2 strokes should now be a bit more brutal and behave more like 2 strokes (yes 125 and 250).
[*][u]450f:[/u] should now bit a bit less brutal and kick less in the lower RPM range.
[*][u]CFG changes:[/u] all bikes have had the CFG files revised, fixed and updated as needed. From rev limiters, to stock preload, to whatever.[/list]
[b]Change log: v0.9.1 – 05/09/2018[/b]
[list][*][u]Gearbox changes:[/u] all bikes now have proper gearbox behaviour. Slightly let go of the throttle or slip the clutch to shift up. Values should work for all bikes, including 2 strokes.
[*][u]Shift Help:[/u] Should work properly for all bikes. Activate the option in your Simulation Settings if you cba to upshift like a man.
[*][u]450f engines:[/u] modified their inertia back to recommended values. Should now behave more like an oversized 250f (both engine and chassis wise), and not a completely different beast (had to revert because tyre + suspension changes now allow it to work).
[*][u]Geometry fine tunning:[/u] all bikes touched up. The placebo effect is strong.
[*][u]Alta:[/u] are now proper electric bikes. 1 gear -no need to switch anymore- a battery, etc. Had to cheat a bit to get it to work (see [url=http://forum.mx-bikes.com/index.php?topic=2322.msg32782#msg32782]HERE[/url]). Primary Drive ratio updated - thanks Pibs!-
[*][u]CRF250:[/u] slightly changed the primary drive ratio. Should feel less sluggish.
[*][u]KXF450 and RMZ450:[/u] rev limiters updated.[/list]
[b]Change log: v0.8.3b – 26/07/2018[/b]
[list][*][u]Replaced[/u] the 2016 Suzuki 4 strokes with 2018 models. The RMZ 250 is basically the same as before, I however updated the dyno and tried to improve the geometry a bit.[/list]
[b][size=12pt]Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust. [/size]And bear with me if I made any mistakes please, tired as hell these days :p[/b]
[b]Change log: v0.8.2 – 19/07/2018[/b]
[list][*]Each download has a text file containing some information, in particular latest version installed
[*][u]Replaced[/u] the 2017 Honda with 2018 models.
[*][u]Replaced[/u]the former Alta MXR by Alta MX and Alta MXR v2: The Alta MX can be found in MX2 OEM and has Eco, Sport and Performance maps. The Alta MXR can be found in MX1 OEM and has an extra map - Overclocked.
[*]ALL weight distribution of the bikes redone. I strongly encourage people to try them all again.
[*]The rider position on the 4 strokes has been reviewed.
[*]All default setups have thus been reviewed to what I find nice: Front sag 30/60, rear sag 40/105 approximately.[/list]
[size=12pt][b]Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust.[/b] [/size]
[b]Change log: v0.8.1 – 28/16/2018[/b]
[list][*][u]Now using Stock tyres and suspensions.[/u] They are way better and I don't think I could come up with anything better not knowing how it works in detail anymore.
[*]All bikes should have less clutch slippage.
[*]The rev limiter should be less intrusive.
[*]Fuel consumption issue fixed - all bikes should last a full moto now.
[*]Sounds fixed - should now have more distinction between 125, 250, 250f and 450f (no new sounds though).
[*]All custom paints removed to limit the DL size. For all your fashion needs, visit the appropriate forum boards.[/list]
[size=12pt][b]Enjoy and: Feedback very welcome, as usual. From now on, OEM pack will be updated on Thursday only, unless outstanding issues causing computers to spontaneously combust.[/b] [/size][b]Change log: v0.7.3 – 25/11/2017[/b]
[list][*]New tyres: MX52 for medium-hard terrain, MX3S for medium-soft terrain (revised compared to previous versions). Stock tyres still available.
[*]Should be a bit easier to whip.
[*]Rider hands should now properly grip the bars.
[*]Rev limiter should be harder to hit consistently as long as the rear wheel is on the ground.[/list]
[b]Change log: v0.7.2 – 08/11/2017[/b]
[list][*]Fine tuned the MX52 front tyre. Except more surface differences and more realistic behaviour, in particular on soft terrain.
[*]Red RPM indicator fixed for all bikes.
[*]Temporary bike .edf removed to reduce size.
[*]Fixed a missing bracket in sfx for the MX2 OEM. Huehue. [/list]
[b]Change log: v0.7.1 – 05/11/2017[/b]
[list][*]All collision boxes and 1st person views homogenised between bikes.
[*]AeroX value adjusted for Beta7
[*]Suspensions are still the OEM ones, not the stock ones. Expect way less bounciness than stock.
[*]Choice of tyres: "Stock" are Piboso's stock tyres for Beta7. "MX52" are my take on the Beta7 tyre model. Same grip to stock, but you should feel a bit more resistance from the terrain when losing said grip. [i]"Geo tyres" are now outdated and do not work with Beta7 new tyre format.[/i] [/list]
thanks for this mate once again!! Hitboxes are so much better
idk why but they arnt popping up in my game when i go select my bike it jst shows the stock bikes then the supermoto oem bikes i also gotmy oem 2 and 1 wont show up
For some reason everytime i try to join a online match it says, Bike mismatch does anyone know how to fix this ??
Please make sure you have the latest version, that it is installed properly, and that you have no other versions anywhere else.
In addition some user have reported that having added files or modified files in the game install directory could also display a mismatch error when trying to join online.
So please just use the dedicated mod folder for mods.
its working now only thing that aint working is my honda paint
Quote from: Asdrael on November 09, 2019, 08:31:19 AMPlease make sure you have the latest version, that it is installed properly, and that you have no other versions anywhere else.
In addition some user have reported that having added files or modified files in the game install directory could also display a mismatch error when trying to join online.
So please just use the dedicated mod folder for mods.
i dont have a dedicated mod folder, should i just create a new folder and add them in there? sorry new to the game.
I think that I you have launched the game at least one, it should be there in you documents/Piboso/mx bikes...
I have all the bikes show up and work except for the Honda crf250r which is the bike I ride. If I open the folder it just has a paints folder nothing else?
Quote from: Stove124 on November 22, 2019, 05:08:28 PMI have all the bikes show up and work except for the Honda crf250r which is the bike I ride. If I open the folder it just has a paints folder nothing else?
It might be an issue with your download, I have heard of it happening.
Please uninstall, re-dl, and reinstall following the steps I provided. Should do the trick.
Thank you!
Another awesome update for the bikes Asdrael. Another great effort put into it. Thank you very much!
any plans on KTM? would have been nice to have to lol, i get that there basically is a Ktm ingame already, but there is not a 125, and the one ingame does not look as good as the ones in the OEM pack :p
Quote from: WillHjal on February 15, 2020, 06:24:38 PMany plans on KTM? would have been nice to have to lol, i get that there basically is a Ktm ingame already, but there is not a 125, and the one ingame does not look as good as the ones in the OEM pack :p
2020 KTMs will be in the new pack
Hey, I'm thinking about making a YZF skin. Would someone be able to point me in the direction of the 4 stroke template?
please.
What is a timeline looking like for an OEM pack update?
I haven't gotten any new models, and according to the changelog there should be some suspension changes for b14. So since I don't want to do everything twice, don't expect anything before b14 gets released.
Awesome. thanks for the reply and thanks for all you have added and will add to this game.
Awesome, thank you!
Quick question, anyone know if there is a stock "tyre.tga" file that can be photoshopped within the base files (C:/Program Files/MX Bikes) of MXB. I'd like to edit the stock tyre but do not see a .tga file in the tyre.pkz.
I know there's been an HD wheel release by MACE-X but I think I'd rather not replace the stock wheel set up and just add a Dunlop, Michelin, etc...logo to the stock tyre file.
The wheel and tyre paints are actually packed with the bike paint. The file is called wheels.tga .
Quote from: seney8 on March 02, 2020, 04:17:56 PMAwesome, thank you!
Quick question, anyone know if there is a stock "tyre.tga" file that can be photoshopped within the base files (C:/Program Files/MX Bikes) of MXB. I'd like to edit the stock tyre but do not see a .tga file in the tyre.pkz.
I know there's been an HD wheel release by MACE-X but I think I'd rather not replace the stock wheel set up and just add a Dunlop, Michelin, etc...logo to the stock tyre file.
It's not possible to edit the Tyre sidewall on the stock tyre.
Thank you Asdrael and iNSane, appreciate the quick reply.
Hi
J have some problems installing the pack I have copied folders in the zip to:
Document
<piboso
<MX Bikes
<mods
<bikes
But when I launch the game none of them show up does anybody know the issue?
Post a pic of your bikes folder contents and inside one of the bike folders, can tell if you have the right stuff and if it's in the right place then.
Quote from: Daniel-_- on March 15, 2020, 11:05:40 AMHi
J have some problems installing the pack I have copied folders in the zip to:
Document
<piboso
<MX Bikes
<mods
<bikes
But when I launch the game none of them show up does anybody know the issue?
make sure you've downloaded and unzipped the FULL pack (+1gb or something), and not the little MB update one.
"beta 14 not ready yet" help a layman out... i can ride OEMs in world race still even after updating to b14... does this mean the OEM bikes dont use the new physics?
The OEM technically work but do not use b14 "physics". So they will get updated, I am done figuring out what changes need to be made where, now I have to implement and test them.
Thanks for all your work Asdrael, I'm sure you're getting bombarded right now so I sent you a lil something via paypal for all your mods I've used in the past.
Thanks a lot, I appreciate it :)
Still making progress on the new pack!
makes sense, thanks for your response as well as all the cool stuff you've done and are doing for this community! all yall!
Are pay2021's bikes going to be apart of the oem packs this time?
Quote from: Waffle on April 12, 2020, 12:44:45 AMAre pay2021's bikes going to be apart of the oem packs this time?
Probably not, the models he uses are ripped from the mxgp games which is usually not allowed
where is the downlaod link?
hmmm...
07.11.2019 OEM v0.14.1 - 2020(https://gyazo.com/44f1219cdab8f9a7c329c96a5434577e.png)
Sorry it took a bit of extra time, but this pack is not just an update of the bikes that were already released but a massive change in over half the pack. As this was a large undertaking, with a massive move toward 2020 line-up and custom suspensions amongst other things let me get this out of the way: I didn't do it alone and
you have to thank in particular this time around:
- philiaN (http://forum.mx-bikes.com/index.php?action=profile;u=1333) for organizing everything and enabling many model updates
- iNsane (http://forum.mx-bikes.com/index.php?action=profile;u=2211) for importing, animating and covering in mud the new bikes
- Vortex_Damien (http://forum.mx-bikes.com/index.php?action=profile;u=362) for the new Husky and KTM models
- Ruubs (http://forum.mx-bikes.com/index.php?action=profile;u=75) for the KX model
- LC Création on Discord for the TM model
- Stonerider (http://forum.mx-bikes.com/index.php?action=profile;u=1388) for his work on (re)skinning most of the bikes
- Tjark on Discord for the Gas gas and the Husky paints
- Shack on Discord for amazing input on suspensions and discussions on the topic! We own that guy a big one when it comes to bike handling.
- All the other modders who made, imported, worked on some magic for the previous models we still use like TFC (http://forum.mx-bikes.com/index.php?action=profile;u=450), RC (http://forum.mx-bikes.com/index.php?action=profile;u=644), as well as ExtremeManiac and Benji on the MXS forums
- And of course, all the people who gave feedback, helped, and even donated to the OEM project!
Please take your time to read the whole post! It's a 2 gigs DL, so don't tell me you don't have time...Installation instructionIf you can read: New users: DELETE PREVIOUS OEM BIKES download and unzip into your mods folder. That's it.Download this pack from MEGA.NZ (https://mega.nz/file/YURz1I7L#0GhPHNNpMLfAcPIBsCiHAeYOmKemz2RKRUXJbScl2dc) or MediaFire (https://www.mediafire.com/file/ou19fdwyq89tqvo/OEM_full_pack_v0.14.1.zip/file) . 2Gb so take your time.
DELETE ALL PREVIOUS OEM BIKES. Unzip and put in your /bikes folder in your mods directory, which you can find in C:\Users\UserName\Documents\PiBoSo\MX Bikes\mods. It contains all the OEM bikes released so far, updated for Beta14. Careful: those bikes are all unpacked (not in .pkz) because otherwise I always mess the updates up. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (
server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
If you cannot read and have the attention span of a dead octopus:YouTube tutorial (https://www.youtube.com/watch?v=0u3813HwtKA&feature=youtu.be)
What's inside?The pack currently contains 29 bikes, all original models that received the OEM treatment (http://forum.mx-bikes.com/index.php?topic=1546.0). This means that every single bike uses values and specs in accordance to their real life equivalent, as far as I could find them or extract them from pictures and reviews. This is valid for the geometry (wheelbase, rake angle...) and the engine (gear ratios, HP curve...). So each bike is unique – try them all!
- Alta MX and MXR 2018
- Honda CR 125 and 250 1996, CRF 250 and 450 2020
- Husqvarna TC 125 and 250 2020, FC 250, 350 and 450 2020
- Kawasaki KX(F) 250 and 450
- KTM 125, 150 and 250 SX 2020, 250, 350 and 450 SX-F 2020
- Suzuki RM 125 and 250 2003, RMZ 250 and 450 2020
- TM 250 and 450 MX Fi 2020
- Yamaha: YZ 125 and YZ 250 2017, YZF 250 and 450
Significant changes this version- All suspensions values are now specific for OEM (Thanks again Shack). Should see less bottoming out and washing out compared to stock. FEEDBACK NEEDED, but keep in mind there is some set of values for all bikes that have been custom made for "intermediate rider on an average bike" (see below for more info).
- Engine braking tuned
- 250 2 strokes "power style" changed to be more brutal feeling
- All other values updated to b14 values
- Particular attention has been given to make all 250f competitive to one another through a little bit (less than 5%) of engine tuning. Hopefully they are! All other categories are as they should be according to released dynos
All bikes come with stock sounds (+no pop mod). I would strongly recommend looking at our friend lBEYERl (http://forum.mx-bikes.com/index.php?topic=3161.0)'s sound mods database[/url] if you want something custom.
Random setup advice - Four strokes have 3 engine maps each. Stock, low meaning more hp in the low end, and high, the opposite.
- Stock suspensions are tuned with "MXA race test" values. In game, a good starting point is 30/60 sag front and 35/105-110 sag rear.
- Fork offset and rear axle position can make a huge difference in handling.
- Some bikes wash out more easily than others when braking. This is due to geometry and suspension difference. Try making the fork softer and/or increasing front brake travel to 20mm.
- Some bikes are very "soft" stock (cough KTM), some are very "stiff" (cough Kawi). This is a by-product of manufacturer specs, and the fact that I frankly couldn't be arsed to custom build suspension dampening curves for all bikes. So play with the setup.
PSD template to come soon as a bundle![/list][/list]
hell ya, thanks asdrael and all who helped on this for the update. cant wait to rip these KTMs
THANK YOU SO MUCH, TIME TO GRIND AGAIN
Thanks so much to all you guys. I love these bikes and what this pack means to the community. I know I'm one of the modders of this pack, but my RM and Alta wouldn't be the same without the OEM treatment!
Thanks for everything guys, it has be really painfull to wait for so long, but i know it's for the good cause!
Keep it up in that way!
Yall Gods in my eyes.
Thanks everyone who helped in any way!
Finally the baby's here!
Was a great fun and time working together with you. And thanks to everyone else who made it all happen!
Make sure to leave your feedback, we'll try to sort out everything we can. Have a good one :)
I need help everytime I load in online it keeps saying bike mismatch and i just downlaoded the new oem pack
same I have that problem that and the only bikes that show up under oem mx1and 2 for me is alta and Yamaha non of the new bikes show in menu
Delete all former OEM.
Download the new pack.
Unzip into your mods folder.
If it doesn't work it's user error. So check that you don't have random stuff installed in the wrong places, download integrity etc.
Thank you for this update!! I can finally rip that Yamaha around the track again!
I want to thank everyone for their contributions, you guys rock! The 2 strokers I ran yesterday were just pure bliss:).
do we haffta redownload all the skins we had?
Excellent work fellas! THANK YOU for bringing this content to the community. You guys are saints for putting in so much effort to offer this to the community and honestly will probrably never know just how greatful many of us are... especially in the fact these 29 bikes came at no cost to the community! (unlike the DLC of platform games) so again.
THANK YOU!!!
a quick question about paints though... will we be able to retain all the kick ass user created paints we've collected in the past?
You can reuse skins EXCEPT for the Kawasaki and Husky.
so are the pkz files all the new bikes files as far as sounds engine and such?
The pkz ARE the bikes. All included. Don't touch those ;)
alright thanks for the help
Thanks for your and others hard work. :D
Thanks for you work Asdrael, iNsane and the rest.
Hi How unpack oem bikes, i cant do this. but when i put oem bikes to folder in intall folder bikes its working but just in pkz file. please help
Just unzip the download into your /mods folder and don't touch anything else and it will work.
Awesome! :)
Hello!
This is not working for me like i used to do in the past with all OEM PACKS.
I extract it and the folder with the name of the bikes are empty, so i cannot add paints or sounds.
I need help.
Thanks.
Quote from: Vilas on May 07, 2020, 03:53:38 PMHello!
This is not working for me like i used to do in the past with all OEM PACKS.
I extract it and the folder with the name of the bikes are empty, so i cannot add paints or sounds.
I need help.
Thanks.
You need to extract all files + folders into your documents mods/bikes folder.
Paints and sounds should be extracted in the folders.
Quote from: Ruubs on May 07, 2020, 03:58:37 PMQuote from: Vilas on May 07, 2020, 03:53:38 PMHello!
This is not working for me like i used to do in the past with all OEM PACKS.
I extract it and the folder with the name of the bikes are empty, so i cannot add paints or sounds.
I need help.
Thanks.
You need to extract all files + folders into your documents mods/bikes folder.
Paints and sounds should be extracted in the folders.
[/quo
Hello!
Thanks for your help :)
Now everything is working :)
Latest OEMs feel great to me. I started riding 450 for the first time on them and it is really fun - a completely different game than trying to ring out the 250s all the time. I've been using the KX450, pretty much stock setup other than fork offset +3mm, and preset to make the sag 60/100. It is really easy to control and I don't have many problems with spinning the rear tire - my biggest problem is myself forgetting I'm on a 450 and over jumping everything.
Thanks for this amazing mod.
A humble suggestion, you should consider make square textures, they load faster and uses less memory.
How do i add sound mods on the bikes?
thanks for this fantastic pack, bikes are amazing great job everyone! are you planning on realising any sumos in the future?
Quote from: J4M3S on May 13, 2020, 08:15:36 PMHow do i add sound mods on the bikes?
Follow the tutorial on Beyer's page: https://mxb-mods.com/uploads/all/bikes_all/bikes_sounds/beyers-sound-repo/
Quote from: BandoRider on June 10, 2020, 08:16:10 PMthanks for this fantastic pack, bikes are amazing great job everyone! are you planning on realising any sumos in the future?
Thanks! Current plan is to patch the OEMs as I have shamefully made a mistake, and then release a SM pack (which will be the exact same bikes with a different set of wheels).
The download links are not working for me, says the file is not there.
16.06.2020 OEM v0.14.3 – Ride Red (and stiff)(https://gyazo.com/bbe8c1a8b15ea579a810f676900de431.png)
16.05.2020: NINJA UPDATED TO MAKE IT Beta 14e COMPATIBLEThanks to Giorgio (http://forum.mx-bikes.com/index.php?action=profile;area=summary;u=332), we now have a pretty rad looking CR 250R 1997 in the pack! Be thankful that he decided to try his hand at modelling bikes... Also,
I need to apologize: after spending unhealthy amount of hours tuning the behaviour of the suspensions for the last pack, I made a big mistake. Long story short: the forks were definitely not working properly so I fixed that. Should be better all around now, significantly. Sorry again!
This pack is not just an update of the bikes that were already released but a massive change in over half the pack. As this was a large undertaking, with a massive move toward 2020 line-up and custom suspensions amongst other things let me get this out of the way: I didn't do it alone and
you have to thank:
- philiaN (http://forum.mx-bikes.com/index.php?action=profile;u=1333) for organizing everything and enabling many model updates
- iNsane (http://forum.mx-bikes.com/index.php?action=profile;u=2211) for importing, animating and covering in mud the new bikes
- Vortex_Damien (http://forum.mx-bikes.com/index.php?action=profile;u=362) for the new Husky and KTM models
- Ruubs (http://forum.mx-bikes.com/index.php?action=profile;u=75) for the KX model
- Giorgio (http://forum.mx-bikes.com/index.php?action=profile;area=summary;u=332) for the CR 1997 model
- LC Création on Discord for the TM model
- Stonerider (http://forum.mx-bikes.com/index.php?action=profile;u=1388) for his work on (re)skinning most of the bikes.
- Tjark on Discord for the Gas gas and the Husky paints
- Shack on Discord for amazing input on suspensions and discussions on the topic! We own that guy a big one when it comes to bike handling.
- All the other modders who made, imported, worked on some magic for the previous models we still use like TFC (http://forum.mx-bikes.com/index.php?action=profile;u=450), RC (http://forum.mx-bikes.com/index.php?action=profile;u=644), as well as ExtremeManiac and Benji on the MXS forums
- And of course, all the people who gave feedback, helped, and even donated to the OEM project!
Please take your time to read the whole post! It's a 2 gigs DL, so don't tell me you don't have time...Installation instructionIf you can read: Unzip into your mods folder. That's it.Download this pack from MEGA.nz (https://mega.nz/file/AN5kRQAT#Ux4EnodchMjoh758nMwe5nLhX-539pjgMc5CarMcHOY) or MediaFire (https://www.mediafire.com/file/ehsvm9b1g0ngjxh/OEM_v0.14.3.zip/file) . 2Gb so take your time.
DELETE ALL PREVIOUS OEM BIKES if coming from beta 13. If you had v0.14.1, no need to delete, just overwrite.. Unzip and put in your /bikes folder in your mods directory, which you can find in C:\Users\UserName\Documents\PiBoSo\MX Bikes\mods. It contains all the OEM bikes released so far, updated for Beta14. The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes. (
server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).
If you cannot read and have the attention span of a dead octopus:YouTube tutorial (https://www.youtube.com/watch?v=0u3813HwtKA&feature=youtu.be)
What's inside?The pack currently contains 30 bikes, all original models that received the OEM treatment (http://forum.mx-bikes.com/index.php?topic=1546.0). This means that every single bike uses values and specs in accordance to their real life equivalent, as far as I could find them or extract them from pictures and reviews. This is valid for the geometry (wheelbase, rake angle...) and the engine (gear ratios, HP curve...). So each bike is unique – try them all!
- Alta MX and MXR 2018
- Honda CR 125 and 250 1996, CR250R 1997, CRF 250 and 450 2020
- Husqvarna TC 125 and 250 2020, FC 250, 350 and 450 2020
- Kawasaki KX(F) 250 and 450
- KTM 125, 150 and 250 SX 2020, 250, 350 and 450 SX-F 2020
- Suzuki RM 125 and 250 2003, RMZ 250 and 450 2020
- TM 250 and 450 MX Fi 2020
- Yamaha: YZ 125 and YZ 250 2017, YZF 250 and 450
Significant changes this version- Added CR250R 1997, model by Giorgio
- Fork fixed. I messed up when transferring my work from my test bike to the OEM bikes, so it was disregarding a dampening stage. Rebound and compression should behave better
- Added the option to add gas above the MX specs in prevision of Krakenberg (just add gas in the garage). Max spec based on Acerbis / IMS plastic tanks.
All bikes come with stock sounds (+no pop mod). I would strongly recommend looking at our friend lBEYERl's sound mods database if you want something custom.
Random setup advice- Four strokes have 3 engine maps each. Stock, low meaning more hp in the low end, and high, the opposite.
- Stock suspensions are tuned with "MXA race test" values. In game, a good starting point is 30/60 sag front and 35/105-110 sag rear.
- Fork offset and rear axle position can make a huge difference in handling.
- Some bikes wash out more easily than others when braking. This is due to geometry and suspension difference. Try making the fork softer and/or increasing front brake travel to 20mm.
- Some bikes are very "soft" stock (cough KTM), some are very "stiff" (cough Kawi). This is a by-product of manufacturer specs, and the fact that I frankly couldn't be arsed to custom build suspension dampening curves for all bikes. So play with the setup.
[/li]
[/list]
[/li]
[/list]
Thanks for the update everyone!!
hi all... great job guys with the new OEM PACK...i have some problem for understand somethings, for example....why exist a lot of difference btw 450 4t and 250 2t...im talking about power of their engines... theres not a big difference in real life, both engines are similar HP, so the power btw these bikes are unreal...
in some tracks theres several jumps that you can do it on a 450cc 4t in 2nd gear and you cant do it on a 250cc 2t in full throttle.. by the way i tested the new 250cc honda 97´ and this bike is more weak than a 250 cc 4t too, like all 250 cc 2t... the equal power in real life is 125cc 2t btw 250cc 4t, and 250cc 2t btw 450cc 4t.. you know what i mean?? ;) ;) ;)
Quote from: MXJOTA on June 15, 2020, 09:55:18 PMhi all... great job guys with the new OEM PACK...i have some problem for understand somethings, for example....why exist a lot of difference btw 450 4t and 250 2t...im talking about power of their engines... theres not a big difference in real life, both engines are similar HP, so the power btw these bikes are unreal...
in some tracks theres several jumps that you can do it on a 450cc 4t in 2nd gear and you cant do it on a 250cc 2t in full throttle.. by the way i tested the new 250cc honda 97´ and this bike is more weak than a 250 cc 4t too, like all 250 cc 2t... the equal power in real life is 125cc 2t btw 250cc 4t, and 250cc 2t btw 450cc 4t.. you know what i mean?? ;) ;) ;)
A modern 450f makes close to 60 hp. A 250 2 strokes makes 45hp or so. The real issue is, the 450f can maintain over 50hp over a range of 4000 rpm, while 4000rpm is basically what a 250 2 strokes needs to go from 0 to top hp and back to 0.
A 250f peaks at around 45hp, and can maintain over 35 hp over more than 4000 rpm range.
So yeah, a 450f destroys a 250 2 stroke, and a modern 250 2 stroke is comparable to a modern 250 4 strokes. Blame 15 years of development and a shitty FIM rulebook :p
YUP BUDDY 450F destroy 250 2strokes... but for example crf 450 2020 makes on dyno 53hp not close to 60hp, and kxf 250 2020 (most powerfull 250F) makes 39hp, ktm 250sx makes 49,50 hp on dyno... this is just info bro,...im talking about the game of course.. i understand perfectly the issue with rpm but from my point of view the 250 2 strokes in the game can be a lil bit faster or give it some more power at the final of the curve...because in 4th gear the engine start to die...
It is just an appreciation, not for you to take it wrong ... I love the work you have done man, congratulation for that... but believe me I have run in motocross 10 years, the 450f is more powerful than the 250 2-stroke, but on a track the things are not so different...take it as a tip... king regards asdrael!
Quote from Dirt Bike shoot out
HONDA CRF450R Peak HP: 57.51, Peak Torque: 35.13
Quote from Motocross Action Mag YZ250 vs YZ250f
THE YZ250 TWO-STROKE HAS
BEEN STUCK AT 46 (bhp) FOR YEARS.
These specs seem pretty close to what Asdrael has said. Also you're saying there is no difference, but now the 450 destroys the 250 2t on track? I'm lost ;D
Gearing is different too though. I ride the 250 2t in game a lot and there aren't many tracks where I run out of gear.. I can get the uphill triple on Ironman on the 150 clean and laroccos on the 250, just don't let them bog!
FIRST POST UPDATED: NINJA UPDATE FOR BETA 14E - REDOWNLOAD THE PACK!
Quote from: Asdrael on June 16, 2020, 10:42:35 PMFIRST POST UPDATED: NINJA UPDATE FOR BETA 14E - REDOWNLOAD THE PACK!
appreciate the quick update :]
absolutely love the 97 honda250 great job. are you making any other icons?
Quote from: RandyBunn on July 28, 2020, 08:24:50 PMabsolutely love the 97 honda250 great job. are you making any other icons?
So fun to rip around on eh? some old N->style graphics would be sweet too...
is there any way we can get the template for the 97 cr250? I would love to make some custom graphics for it
Quote from: jtrs_61 on July 28, 2020, 10:44:38 PMQuote from: RandyBunn on July 28, 2020, 08:24:50 PMabsolutely love the 97 honda250 great job. are you making any other icons?
[/quot
So fun to rip around on eh? some old N->style graphics would be sweet too...
my fav even after the 2021 honda 450
Hello and thanks you so much for this update! I just love the new 1997 CR250! Do you planed to release it as a 125cc? and supermoto version?
By the way, i have another question: I wish to change the sound of the 1997 CR250, but the folder is empty! Is this normal? How do i do to change the sound?
€dit: it's ok i just found the new sound mods, thanks :)
11.11.2020 OEM v0.15.1 – MegaBraap(https://www.dirtrider.com/resizer/sS1QOxQZmOn1xjQ2F4v4leeFwLc=/331x248/arc-anglerfish-arc2-prod-bonnier.s3.amazonaws.com/public/CUO6LX7J6AMVH4APOMDJ32KKHA.jpg)
Here we are! Updated OEM pack to introduce a new fantastic CR500AF, thanks to GioPanda, and update the entire KTM range to 2021 models, the YZF to 2020 and the CRF450 to 2021 - and obviously all bikes are now updated to the new possibilities offered by b15 and tuned by me to hopefully give you great fun (and realistic values). This means suspensions values and bike inertia are specific to this new batch of OEMs, as well as the engines. And last but not least, all bikes come with the best of Beyer's sound mods stock.
As this is more and more a team effort. Major thanks go to:- philiaN (http://forum.mx-bikes.com/index.php?action=profile;u=1333) for organizing everything and enabling many model updates
- iNsane (http://forum.mx-bikes.com/index.php?action=profile;u=2211) for importing, animating and covering in mud the majority of the bikes
- Vortex_Damien (http://forum.mx-bikes.com/index.php?action=profile;u=362) for the Husky, RMZ and CRF 250 models
- Ruubs (http://forum.mx-bikes.com/index.php?action=profile;u=75) for the KX model
- Giorgio (http://forum.mx-bikes.com/index.php?action=profile;area=summary;u=332) for the CR250 1997, CR500AF and KTM 2021 models
- LC Création on Discord for the TM model and the CRF450 2021
- mx965 on the MXS forums for letting us use the YZF 2020 models and skins.
- Stonerider (http://forum.mx-bikes.com/index.php?action=profile;u=1388) for his work on (re)skinning some of the bikes.
- GreenLenux on Discord for the YZF paints
- Shack on Discord for amazing input on suspensions and discussions on the topic! We own that guy a big one when it comes to bike handling.
- All the other modders who made, imported, worked on some magic for the previous models we still use like TFC (http://forum.mx-bikes.com/index.php?action=profile;u=450), RC (http://forum.mx-bikes.com/index.php?action=profile;u=644), as well as ExtremeManiac and Benji on the MXS forums
- Beyer on Discord for his amazing sounds (I can't play without them, and from now on, neither will you ;) )
- And of course, all the people who gave feedback, helped, and even donated to the OEM project!
Please take your time to read the whole post!It's a 2 gigs DL, so don't tell me you don't have time...Installation instructionsIf you can read:- Delete all your previous OEM bikes .pkz and folders.
- Download the full OEM v0.15.1 pack from either MEGA.nz (https://mega.nz/file/8d5yHb7A#gu8gbCT6e8jJIqnCdshezEwkkfYP5xKwxRyzuvHc7yM) or Mediafire (http://www.mediafire.com/file/8fvsx5pqv1aewp9/OEM_v0.15.1_full.zip/file). 2Gb so take your time.
- Unzip into your C:\Users\UserName\Documents\PiBoSo\MX Bikes\mods\bikes folder
- Done
The bikes can then be found in game in their own category: MX1 OEM and MX2 OEM for four strokes, MX1-2t OEM and MX2-2t OEM for 2 strokes, MX3 for the forum big cc bikes (currently only CR500AF). (
server hosts: don't forget to enable those categories or put the server to Open if you want to allow those bikes).If you cannot read and have the attention span of a dead octopus:YouTube tutorial (https://youtu.be/0u3813HwtKA).
Note on "modded mods":If you have custom skins and/or custom sounds installed in your OEM bikes folder, I trust you know a bit more about modding than the average user. As a reminder: back them up and don't blindly delete the skins. List of compatible bikes from v0.14 to v0.15 further down.
What's inside?The pack currently contains
31 bikes, all original models that received the OEM treatment. This means that every single bike uses values and specs in accordance to their real life equivalent, as far as I could find them or extract them from pictures and reviews. This is valid for the geometry (wheelbase, rake angle...) and the engine (gear ratios, HP curve...). So each bike is unique – try them all!
- Alta MX and MXR 2018
- Honda CR 125 and 250 1996, CR250R 1997, CRF 250 2020, CRF 450 2021 and CR500AF
- Husqvarna TC 125 and 250 2020, FC 250, 350 and 450 2020
- Kawasaki KX(F) 250 and 450
- KTM 125, 150 and 250 SX 2021, 250, 350 and 450 SX-F 2021
- Suzuki RM 125 and 250 2003, RMZ 250 and 450 2020
- TM 250 and 450 MX Fi 2020
- Yamaha: YZ 125 and YZ 250 2017, YZF 250 and 450 2020
This means all the KTM 2020, the CRF450F 2020, the YZF250 and YZF450 2016 are OUT and no longer supported - their respective paints are not compatible with the newer models.Significant changes this version
- Added CR500AF, model by Giorgio. There is a surprise there, make sure to check the garage!
- Added the KTM 2021 range to replace the 2020, thanks to Giorgio as well!
- Added the YZF250 and YZF450 2020 to replace the 2016 model, thanks to mx965 for letting us use it and iNsane for importing.
- All b15 improvements and tuning has been implemented - discover all the new settings in the garage.
- Suspensions have been tuned to be stiffer than MSM but more plush than previous OEMs. Let me know your feedback please!
- Changes to bike inertia have been fine tuned and are specific to each bike and vastly different from both MSM and previous OEMs.
All bikes have been registered so the races using them will count for ranking, even if the "Records" page might be slightly bugged currently
HELL YEAH
YES!! :D
YOOOOOOOOOOOOOOOOOOOOOOOOOO farted :O
Nice update ! I pushed them on servers of Mxb-servers.com (https://mxb-servers.com/) :)
Nice! I have to say I'm still eagerly awaiting a rounded out compliment of 250 two strokes, though. As in, a KX250 and proper specific models for the Yamaha, KTM, and Husqvarna two strokes. Just doesn't feel right ripping around on a 250 that has a little 125 pipe. I know they're in progress though, beggars can't be choosers... Thanks to all who have contributed to the bikes here!
Edit to add: 500AF is sooo good. Can run the whole track in 3rd gear like a 450, still over jump everything, and it sounds absolutely demonic while doing it! I also didn't catch that the KTM 2 strokes were part of the 2021 treatment. 250sx looks gorgeous. 10/10 braaps ;D
Probably a dumb question, I'm new here. If I was to download this pack but left the 2020 CRF450's .pxz and folder, would it technically still show up in game along side the 2021?
Thanks guys for all the hard work you've all put in to these bikes. I'm in love with the 21 CRF and the new YZF handles like nothing else. MXB wouldn't be the same without OEMs!
Quote from: Swaguley on November 12, 2020, 07:04:56 AMProbably a dumb question, I'm new here. If I was to download this pack but left the 2020 CRF450's .pxz and folder, would it technically still show up in game along side the 2021?
Yes it will. However keep in mind that quite a few parameters changed for b15 (notwithstanding the actual changes made by Honda) so they will ride completely differently.
Great Work guys !!! When will the psd's be out ?
Quote from: Jfisher711 on November 12, 2020, 10:30:57 AMGreat Work guys !!! When will the psd's be out ?
When I reply on that (http://forum.mx-bikes.com/index.php?topic=3455.0) thread :P
Honnetement la yam vraiment nul... pas maniable pas puissante alors que c'est une des meilleur moto du plateaux, suspension complétement a chier, la honda j'arrive même plus a passer des sauts facile en sorti de virage enfin perso pour moi c'est de moin en moin bien. les oem d'avant etait mieux et de loin pour ma pars
la seul chose elle fait moins de 360 sur elle même au démarage :') c'est la seul chose de bien... Et je me base sur 26 ans de moto..
Et les 250 2t on plus les pots de 125 pour certaines =)
lol, i saw a french comment, could only be a complain. Yam is my favourite. Et je me base sur 5 ans d'mx bikes ;)
Ya'll might be ready for a single exhausted Honda but I'm not, I'm keeping my 2020 crf450 even if it kills me :-[ :-[
The Husky's front wheel clips through the fender on harder impacts. I don't recall this happening before the update. Has anyone else noticed this? Is there something I can do to fix it? Is it a suspension setup thing? Maybe I'm doing something wrong.
Thanks for the report. That's me setting the lower fork a bit too high. If that helps, that's visual only and you can't fix it yourself, and it has no influence whatsoever on how the bike rides.
Those are the custom wheels right? They are slightly bigger than the stock ones (that I test the bikes with).
I believe I have the Excel/Dunlops from GioPanda installed. After removing everything from my tyres directory I still see the clipping, but it doesn't appear to be as bad.
I was just making sure I didn't introduce this by messing with the suspension, because I have no idea what I'm doing with suspension settings.
Thank you for the reply.
Am i missing something or is the front plate screwed up? 250sxf
Hello! New player as of v0.15- so forgive me if I miss the mark...
After logging a bunch of hours testing (min/maxing every setting, trying settings from YouTube videos, creating my own from scratch). I've come to the conclusion that the default bikes are just not as bouncy as the bikes in this pack. Whenever I overshoot jumps, case jumps, hit big breaking bumps, etc, I end up (literally) bouncing into the air after the initial impact. This does not really happen when I'm on the default bikes.
I believe I heard something in a video on YouTube that v0.15 made the bikes less bouncy- but only the default bikes. Is there a chance we will see similar improvements to these bikes as well? The bikes in this pack feel better in every other way, but the bouncing is hard to get used to.
If I'm crazy, let me know :) Thanks
The OEM bikes use the same rebound damping values as the stock bikes. Only the compression damping is different.
Is it possible to install anything into the demo that is like this?
Quote from: maddogcorvette on January 29, 2021, 07:12:03 PMIs it possible to install anything into the demo that is like this?
No, what would be the purpose of having full product then?
Quote from: Asdrael on January 28, 2021, 10:07:25 PMThe OEM bikes use the same rebound damping values as the stock bikes. Only the compression damping is different.
Copy that. After limiting my testing to a single track, things felt more similar. Thank you for the reply and the info!
Quote from: Blackout_STi on January 30, 2021, 11:52:03 PMQuote from: Asdrael on January 28, 2021, 10:07:25 PMThe OEM bikes use the same rebound damping values as the stock bikes. Only the compression damping is different.
Copy that. After limiting my testing to a single track, things felt more similar. Thank you for the reply and the info!
No worries. Sorry if I initially came out as rude, I was short on time. I value all feedback, and I know bikes can be somewhat bouncy. I would love to get my hands on real suspensions dynos but after looking on and off for like two years, I kinda gave up for the rebound side of things. So I go with stock values as I don't have the time to test everything anymore.
Quote from: Asdrael on January 31, 2021, 12:14:03 AMQuote from: Blackout_STi on January 30, 2021, 11:52:03 PMQuote from: Asdrael on January 28, 2021, 10:07:25 PMThe OEM bikes use the same rebound damping values as the stock bikes. Only the compression damping is different.
Copy that. After limiting my testing to a single track, things felt more similar. Thank you for the reply and the info!
No worries. Sorry if I initially came out as rude, I was short on time. I value all feedback, and I know bikes can be somewhat bouncy. I would love to get my hands on real suspensions dynos but after looking on and off for like two years, I kinda gave up for the rebound side of things. So I go with stock values as I don't have the time to test everything anymore.
No apology necessary! I didn't read that as rude at all!
I appreciated the response and (of course) the work you've done. Coming from MESX, I have just found myself in a sea of things to learn here and am just starting to get my bearings. Learning about these bikes helps me tremendously as I aspire to eventually race some supercross on here. Maybe in a couple of years lol!
Thanks again!
Will there ever be actual Gasgas bikes in the OEM Pack?
when the 2021 oem bike mod?
Anyone have the 2020 crf450 pkz files, and may I be able to permanently borrow them?
Quote from: Call Me Matayo on March 28, 2021, 01:37:01 AMAnyone have the 2020 crf450 pkz files, and may I be able to permanently borrow them?
what
Quote from: iNsane on March 28, 2021, 02:10:42 PMQuote from: Call Me Matayo on March 28, 2021, 01:37:01 AMAnyone have the 2020 crf450 pkz files, and may I be able to permanently borrow them?
what
I was wondering if anyone had the MX1OEM_2020Honda_CRF450R.pkz file, so that I may have access to the 2020 Honda 450 once again. I switched pc's you see, and no longer have the file and I would greatly appreciate if someone who had access the the pkz would post a download link of it so I may ride the bike once more.
Edit: I'll take that as a no...
Hoping in here since B16 dropped, not providing feedback on the physics or anything. Just wanted to ask if the fuel consumption on the alta's could be reduced so that they can make longer moto's such as 15/20/30 + 2's without running out. It is unrealistic battery life, but it's one of those things that I think would make things more enjoyable. It would be fun to rip an alta in an organized race.
cant wait for b16 bikes!!!!
(https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Ffe%2Fd8%2Fec%2Ffed8ec9d7abe1ace2a3c6ccd6c79fdf8.png&imgrefurl=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F536491374341522025%2F&tbnid=98e2UZzT5qU64M&vet=12ahUKEwi8rfKw9bjwAhXEB1MKHcOmAeEQMygAegUIARDBAQ..i&docid=KM506r0o-r4asM&w=304&h=320&q=sourpatch%20word&ved=2ahUKEwi8rfKw9bjwAhXEB1MKHcOmAeEQMygAegUIARDBAQ)
I cant seem to get the kxf450 sound to work. its just stock. i have tried all kinds of stuff but cant get it to work :( i i cant get the addon with handguards to work either.
Hello, I have installed the latest version of the OEM Mod and I cannot enter any server. I always get Mismatch error. Could anyone help me please?
So do i need to install this oem pack, to see all the 2022 bike skins in game ? thx
Just re installed Mx Bikes, can't join online as I have missing bikes and mismatched bikes?
The pack that is available for download here is version 15.1 and is outdated, the latest version is 17.
You can download version 17 HERE (https://mxb-mods.com/oem-bike-pack).
This pack is no longer being updated here. Please head over to https://mxb-mods.com/oem-bike-pack .