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June 03, 2024, 12:15:33 PM

News:

MX Bikes beta18j available! :)


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Messages - HornetMaX

46
General Discussion / Re: MX Bikes beta11c
July 24, 2019, 06:35:11 PM
Quote from: PizzaChet on July 24, 2019, 03:15:01 PMPiBoSo could you please include the current version of the game in the Profile tab or somewhere on-screen in the menu so we know what version of the game is currently running?
Ctrl-V :)
47
General Discussion / Re: MX Bikes beta11b
July 17, 2019, 01:13:49 PM
Quote from: PiBoSo on July 17, 2019, 12:43:58 PMThe code has been changed to support user interfaces with aspect ratio other than the 4:3 one.
It was then possible to edit the user interface to use the 16:9 ratio.
However, the user interface doesn't dynamically adapt to the screen ratio.
Thanks ! But what happens then if you run on a 4:3 screen ?

Quote from: PiBoSo on July 17, 2019, 12:43:58 PMCould it be useful for plugins to receive the screen ratio as a parameter?
I'd say yes. At the moment I try to figure it out getting the screen resolution with windows functions (which likely is not the right way all the time).

Even better would probably be if you could provide a couple of functions to map x and y coords from the "UI" space (0..1, but not necessarily covering the whole screen) to the whole screen and viceversa.

No big deal anyway.
48
General Discussion / Re: MX Bikes beta11b
July 14, 2019, 06:45:57 PM
@PiBoSo: I guess the below made it into MXB beta 11/11b, right ?

Quote* GPB / WRS / KRP / MXB: added support for widescreen user interface

I had some magic in my plugins to map your 0.0-1.0 X coord to full screen width and I was hoping your change would allow me to get rid of that.
But if I just use (0.0, 0.0) for a quad position, it doesn't go to top-left corner of the screen (y is OK, X is off, not fully left).

I have a 21:9 screen if that matters.

What did change exactly ?
49
Plugins / Re: MaxHUD plugin
May 08, 2019, 04:49:35 PM
V2.1.4 out (2019/05/08)
  • Improved HUDECU (GPB only) on suggestion from Myst1cPrun3
  • No chenages for MXB, KRP and WRS
50
v2.1 out:
  • Updates for KRP rel8 (x64).

I've added a PayPal donate button in the 1st post 8)
51
Plugins / Re: MaxHUD plugin
April 11, 2019, 08:09:01 PM
V2.1.3 out (2019/04/11)
  • Update for KRP release 8: it's not an x64 app !
  • Try to prevent rumble staying on in some conditions (thanks to TFC for reporting).
  • Fix names of Session & SessionState (was very broken in MXB).
52
Plugins / Re: MaxHUD plugin
December 02, 2018, 04:44:44 PM
Quote from: iNsane | WeekendWarriors on December 02, 2018, 04:38:38 PM
Quote from: HornetMaX on December 02, 2018, 04:30:23 PM
This time I didn't even need to update anything :)

just your first post, from MX Bikes beta9 to beta10 :p
Ah right. No free lunch :)
53
Plugins / Re: MaxHUD plugin
December 02, 2018, 04:30:23 PM
This time I didn't even need to update anything :)
54
General Discussion / Re: Binaural Audio?
December 02, 2018, 04:13:45 PM
As far as I know, it's already in MXB. MXB (and GPB, KRP, WRS) all have openAL that renders the sound in the 3d space according to the position of each sound source and the position/orientation of the "ears".

Side note: if you have a system that does its own virtualization (e.g. someting like the Sennheiser GSX 1000, or headphones with their USB thingy) then that's not optiomal: MXB will see what windows say, typically that you have a 5.1 or 7.1 system, even when headphones are connected. So MXB will output sound accordingly and your device will "transform the 5/7.1 sound to headphone stereo (binaural). In general, the Sennheiser stuff does a good job, but the whole path is a bit useless, it would be better top MXB to output directly to the headphones.

Creative soundcard may be a little better, as they provide their own implementation of openAL and may take advantage of that (but to be honest, I'm not 100% sure they avoid the 5.1 -> headphones conversion step).

A while ago I did some test using OpenALSoft: it's a (free) software implementation of openAL that also allow to use differet HRTF. it worked fine after some tweaking, out of memory you have to drop the openALsoft dll and some config files in the right place and then you're set.

P.S.
I have both a creative soundcard and the Sennheiser GSX 1200 pro :)
55
Plugins / Re: Output Plugins
September 06, 2018, 01:06:50 AM
Another quirk I just noticed: in MXB m_iSessionNumLaps in SPluginsRaceSession_t dopesn't seem to be set, it's always zero.
Seems to work fine in GPB however.
56
Plugins / Re: MaxHUD plugin
September 05, 2018, 11:23:57 PM
Quote from: тғc on September 05, 2018, 08:53:18 PM
Thanks MaX..

I'm sure enough people use this it's a shame not many have replied and thanked.
Thanks !

I'm a lazy dog myself so I can't complain :)

Quote from: тғc on September 05, 2018, 08:53:18 PM
One bug I noticed in this latest build - Not sure if it's MXB or MaX hud - If you're riding with rumble on and the session ends taking you to the pit, the rumble doesn't stop and just runs continuously.
Hmm that definitely shouldn't happen, I'll have look.

Temporary workarounds (bad ones, I know): go to track again and it should  stop, or use the .exe that comes with the plugin to stop the rumble (it's included in case MXB crashes while rumbling, happened to me once with GPB and only solution was reboot, hence the .exe).
57
Plugins / Re: Output Plugins
September 05, 2018, 09:36:36 AM
Quote from: PiBoSo on August 29, 2018, 01:59:44 PM

Example source code updated to the latest interface.
Minor: many fields (e.g. m_iSession, m_iSessionState, m_iReason)  lack the comment/descritpion in many race structures.
For some is no biggie, as the field is described elsewhere, others I just take them from GPB :)


58
General Discussion / Re: Steam version
August 31, 2018, 07:53:49 PM
Quote from: PiBoSo on August 31, 2018, 03:55:10 PM
Patches are meant for code-only quick bug fixes, not improvements that need time and testing.
Agree. Just thought that the change in question was a fairly simple thing (apparently it's not the case).

Quote from: PiBoSo on August 31, 2018, 03:55:10 PM
More connection information will be packed with other features and fixes in Beta10.

Cool.
59
General Discussion / Re: Steam version
August 31, 2018, 01:22:30 PM
Quote from: PiBoSo on August 31, 2018, 01:14:35 PM
Quote from: HornetMaX on August 31, 2018, 01:00:12 PM
Admittedly, I haven't tried that recently: does the server still reply "Missing bike" or "Bike mismatch" without telling you which holy-fuc#!n-bloody bike is missing / mismatching ?

Yes  :-[
Isn't that the perfect situation for a hotfix-style patch ? As in "Release9b, just download the updated exe"
60
General Discussion / Re: Steam version
August 31, 2018, 01:00:12 PM
Admittedly, I haven't tried that recently: does the server still reply "Missing bike" or "Bike mismatch" without telling you which holy-fuc#!n-bloody bike is missing / mismatching ?