Author Topic: upcoming models  (Read 12159 times)

Alex

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Re: upcoming models
« Reply #45 on: October 27, 2017, 11:32:18 PM »
the moment i started to enjoy making models was when i stopped stressing over polycount.  just do whatever looks good/works for you. in sim bikes these days are around 70 to 120k. and thats sim....alot more demanding on pc with models etc. with mxb i wouldnt worry at all. i put my hi poly kx into sim once and it didnt do shit. i think the poly count comes more into play when u have 40 people lined up on gate....online. i would rather have hiigher poly detailed good looking bike then something average and lo poly u know.

Mace-x

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Re: upcoming models
« Reply #46 on: October 28, 2017, 01:14:12 AM »
Go sandy, full 3d models for bikes (Highpoly) usually sells for around $100, i see no wrong on selling them, is your work, and thanks for releasing a free mx bikes version, cheers!

Mace-x

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Re: upcoming models
« Reply #47 on: October 28, 2017, 02:12:46 AM »
usually sells for around $100, i see no wrong on selling them

Seriously? Triple or more of game itself and you would pay that for many bikes created?

Guess I'll get to work ;)

Usually a 3d artistīs hourly rate is around $15-$25 depending on the level, just think on how many hours you have to put in order to make a bike, considering 3d model, texturing, rigging, materials, etc.

We bought a T-rex model for $300 rigged, it was for a $10000 bugdet project and with a very tight deadline and would take a person in the studio at least a week, 3d artists earn around $40-50 a day so $300 is not that expensive, everything depends on what are you using the model on.

examples:
https://hum3d.com/3d-models/honda-crf1000l-africa-twin-2016/
https://www.turbosquid.com/3d-models/kawasaki-kx-250-f-max/799890

now, asking $100 for a bike for a game mod is utterly stupid!
a bike mod, if it is sold should be around $2-3, no more than that because is expected to sell a large amount.

Mace-x

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Re: upcoming models
« Reply #48 on: October 28, 2017, 02:56:25 AM »
Of course and iīm in favour of that, iīd consider as payment the amazing mods other people comes with and the amount of hours iīve put into the game  :)

And come on, you do a freaking lot amount of things here investing your own money without asking nothing in return so you rock, itīs all part of a great and fun community, i guess thatīs why sandy wont ask for money aswell for his bike  :D

pacopastor34

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Re: upcoming models
« Reply #49 on: October 28, 2017, 06:09:33 PM »
Oh my god guys.

We need to collect money to buy that one. I want trail ridingggggggg

https://hum3d.com/3d-models/honda-crf1000-africa-twin-2016/

Mace-x

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Re: upcoming models
« Reply #50 on: October 29, 2017, 05:23:25 PM »
hahahahaha yeah, would be freaking awesome to have a africa twin in the game  ;D

Sandbiter

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Re: upcoming models
« Reply #51 on: November 04, 2017, 05:55:30 PM »
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Asdrael

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Re: upcoming models
« Reply #52 on: November 04, 2017, 05:56:21 PM »
Are you doing a KXF? ;)
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Sandbiter

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Re: upcoming models
« Reply #53 on: November 04, 2017, 05:58:59 PM »
Are you doing a KXF? ;)
Yes I am. Trying to finish it before January but theres still a lot to do.

Low poly details and small parts
Highpoly
Unwrapping
Baking
Texturing

Highpoly and unwrapping will probably take the longest. I have a couple of days off work next week though, so that's good. Can spend all my spare time on this model.
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Asdrael

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Re: upcoming models
« Reply #54 on: November 04, 2017, 06:01:32 PM »
Not sure if you want to, but - I can do the geom and engine for you if you want, all OEM fancy etc. I'm all for encouraging people to do their models.
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Sandbiter

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Re: upcoming models
« Reply #55 on: November 04, 2017, 06:04:32 PM »
Not sure if you want to, but - I can do the geom and engine for you if you want, all OEM fancy etc. I'm all for encouraging people to do their models.
Thanks for the offer.

I'll try to do it myself first, if I really can't get it to work as good as your exports, then I'll message you. ;)
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Asdrael

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Re: upcoming models
« Reply #56 on: November 04, 2017, 06:08:53 PM »
Sounds good. I can also double check your files before your release if you need consulting :p The only thing I can say is, with a well made model it's very easy to do a good OEM geometry (TFC RM and Vortex CRF450 were the tits for that).
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Sandbiter

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Re: upcoming models
« Reply #57 on: November 04, 2017, 06:24:17 PM »
Shouldn't be too much of a problem I think. My bike is modelled so it works with Mx Simulator. Mx Sim's rider sits in a pre-defined position. No way to change it's hand of leg position etc so every model has to be modelled regarding the rider. I might scale some things differently for Mx Bikes once I'm done for Mx Sim. I want to change up the UV map anyway.
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тғc

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Re: upcoming models
« Reply #58 on: November 04, 2017, 07:01:43 PM »
I would totally recommend letting Asdrael work his magic.. The results are top notch and stress free.

Not letting him do it would be like having a factory team and mechanic and struggling through mechanical jobs yourself while your mechanic sits and plays on his phone lol ;D
« Last Edit: November 04, 2017, 07:05:37 PM by тғc »
Last Project Alta Redshift MXR

Current Project Hawkstone Replica

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Sandbiter

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Re: upcoming models
« Reply #59 on: November 05, 2017, 01:42:51 PM »


To be fair I've no idea what's left on low-poly modelling really.

Obviously have to update my rear brake caliper and look at all the inside plastics (especially rear fender). Other than that I THINK it's only handlebars, cables and bolts left.
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