Small update, I know I know its been a while. I spent most of the summer away from a computer so any work I was doing came to a screeching halt, by about November I had time to start working again and with a fresh set of eyes and a bit more knowledge, I needed to make some changes there are a lot of things wrong with this track yet.
Some things I am working on
-Reducing the amount of layers (there are 14) I have to redo all the layer makes in a new way to help reduce that down to around 5-8
-A lot the objects were made very quick and with little knowledge of blender and object optimization that need to be re worked and some even redone all together.
-I have been doing a lot of work on much smaller projects (backyard supercross tracks and such) to learn new ways to achieve the play-ability that the best tracks have in this game (making ruts and using Photoshop for better precision).
-I have also learned a lot more involving the normal and spec maps that just kept confusing me before, so there's a whole bunch of things I need to go back and check with textures.
I want to make sure this isn't just some piece of eye candy but actually a track people want to spend time racing each other on, keeping some of the amazing history of our sport alive.
I appreciate the interest in the track immensely, it truly started as just a personal project to get back into tack-making as I loved doing as a kid and has really kind of blown my mind that people are into the old school as much as I am!
Thank you all,
kawi-
This thing is coming I swear!
P.S. I can't wait till ya'll see what I got cooking up next
Some things I am working on
-Reducing the amount of layers (there are 14) I have to redo all the layer makes in a new way to help reduce that down to around 5-8
-A lot the objects were made very quick and with little knowledge of blender and object optimization that need to be re worked and some even redone all together.
-I have been doing a lot of work on much smaller projects (backyard supercross tracks and such) to learn new ways to achieve the play-ability that the best tracks have in this game (making ruts and using Photoshop for better precision).
-I have also learned a lot more involving the normal and spec maps that just kept confusing me before, so there's a whole bunch of things I need to go back and check with textures.
I want to make sure this isn't just some piece of eye candy but actually a track people want to spend time racing each other on, keeping some of the amazing history of our sport alive.
I appreciate the interest in the track immensely, it truly started as just a personal project to get back into tack-making as I loved doing as a kid and has really kind of blown my mind that people are into the old school as much as I am!
Thank you all,
kawi-
This thing is coming I swear!
P.S. I can't wait till ya'll see what I got cooking up next